Commit Graph

49 Commits

Author SHA1 Message Date
Glenn Maynard 3c997641f8 Remove game-specific glyphs. It adds overhead to setting every BitmapText,
and nothing uses it.  If we want to do this, add Lua conditionals to font
pages.
2004-09-27 13:33:08 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Chris Danford 5cc79c5f2b create keypair on startup if one doesn't already exist 2004-02-15 05:45:18 +00:00
Glenn Maynard 914dc99ced fix mismatched cached fonts if we load the same font with two different sChars 2003-11-02 04:05:13 +00:00
Glenn Maynard fddcb9ecd5 Use CHECKPOINT_M instead of Checkpoint. It's simpler, faster and more reliable. 2003-10-22 06:37:31 +00:00
Glenn Maynard a44b6d0a86 remove unneeded header 2003-07-12 20:42:08 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard 650beb538f use Checkpoint 2003-04-22 05:58:29 +00:00
Glenn Maynard d9eb60c98a cosmetic 2003-03-23 18:50:58 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard ff830fad55 only use longchar within fonts 2003-01-28 00:45:01 +00:00
Glenn Maynard 3ec2605b60 finish up ranges, other minor fixes 2003-01-16 20:21:07 +00:00
Glenn Maynard 9bf0a52d91 add Breakdown character (we don't actually have a glyph for this yet) 2003-01-13 06:03:33 +00:00
Glenn Maynard ae81b1c4c6 Er. After trying to implement FontManager::Reload(), and struggling,
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard 45d52d0a7e Recursively-loaded fonts are loaded completely--they'll never be
copies of already-loaded fonts.  This simplifies things, and isn't likely
to be a real problem; we'll have just a few copies of the default font,
and the underlying texture is still refcounted.
2003-01-10 00:31:46 +00:00
Glenn Maynard 8b17dac094 fix crash on texture leak 2003-01-08 06:51:54 +00:00
Glenn Maynard d0a9ddc41b comment out unfinished code 2003-01-08 06:06:15 +00:00
Glenn Maynard 0452b492c5 update font stuff 2003-01-08 02:32:30 +00:00
Glenn Maynard a1f7624847 small fixes 2003-01-07 04:02:57 +00:00
Glenn Maynard aaca29fa5f use the real internal-use reserved codepoints 2003-01-07 03:56:47 +00:00
Glenn Maynard c6e63f37d3 add font alignment 2003-01-06 23:49:43 +00:00
Glenn Maynard 2e50ac566d move replacement to FontManager
(doesn't really belong there, either ...)
2003-01-06 05:53:03 +00:00
Glenn Maynard de0f656d27 add bad char support 2003-01-06 04:23:41 +00:00
Glenn Maynard a0f664ad35 more font work 2003-01-06 02:50:25 +00:00
Glenn Maynard d627f56f78 update 2003-01-05 08:47:48 +00:00
Glenn Maynard d46a2ef9de use int instead of wchar_t; don't want to be limited to 16-bit 2003-01-05 08:11:05 +00:00
Glenn Maynard 8f1d3db15b handle default font, import fonts, default glyph 2003-01-05 07:55:31 +00:00
Glenn Maynard 16052ecd3d utf-8 support is working 2003-01-05 05:13:45 +00:00
Glenn Maynard 28a4abd876 fix numbers loading 2003-01-05 03:59:36 +00:00
Glenn Maynard 965d7481ee getting there ... 2003-01-05 03:32:41 +00:00
Glenn Maynard 88d73d54e3 fixes 2003-01-04 08:12:19 +00:00
Glenn Maynard 5e8ced1a94 more font work 2003-01-04 07:55:42 +00:00
Glenn Maynard 912d43cb9d more bitmap font work 2003-01-04 05:20:40 +00:00
Glenn Maynard a3c6b12981 s/throw RageException/RageException::Throw/ 2002-12-21 19:32:38 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Glenn Maynard 2e3cde821b Switch remaining CMaps to std::map. 2002-09-07 08:20:10 +00:00
Glenn Maynard 33a0e450e4 Switch to separate note patterns for couples. Add loader support.
This will break saving couples to DWI and probably the editor, too.
Getting to that.
2002-09-07 05:04:04 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford 4c3c43abcc Broke noteskin colors into " Tap.colors" and " Hold.colors" 2002-08-03 18:40:09 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford a44b557d1b no message 2002-06-29 11:59:09 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00