Files
itgmania212121/stepmania/src/FontManager.cpp
T
Chris Danford 2f80235590 no message
2002-05-19 01:59:48 +00:00

134 lines
3.7 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: FontManager
Desc: Interface for loading and releasing textures.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
-----------------------------------------------------------------------------
*/
//-----------------------------------------------------------------------------
// Includes
//-----------------------------------------------------------------------------
#include "FontManager.h"
#include "Font.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "ErrorCatcher/ErrorCatcher.h"
FontManager* FONT = NULL;
//-----------------------------------------------------------------------------
// constructor/destructor
//-----------------------------------------------------------------------------
FontManager::FontManager()
{
}
FontManager::~FontManager()
{
// delete all textures
POSITION pos = m_mapPathToFont.GetStartPosition();
CString sFontFilePath;
Font* pFont;
while( pos != NULL ) // iterate over all k/v pairs in map
{
m_mapPathToFont.GetNextAssoc( pos, sFontFilePath, pFont );
LOG->WriteLine( "FONT LEAK: '%s', RefCount = %d.", sFontFilePath, pFont->m_iRefCount );
SAFE_DELETE( pFont );
}
m_mapPathToFont.RemoveAll();
}
//-----------------------------------------------------------------------------
// Load/Unload textures from disk
//-----------------------------------------------------------------------------
Font* FontManager::LoadFont( CString sFontFilePath )
{
sFontFilePath.MakeLower();
// LOG->WriteLine( "FontManager::LoadFont(%s).", sFontFilePath );
// Convert the path to lowercase so that we don't load duplicates.
// Really, this does not solve the duplicate problem. We could have to copies
// of the same bitmap if there are equivalent but different paths
// (e.g. "graphics\blah.png" and "..\stepmania\graphics\blah.png" ).
Font* pFont = NULL;
if( m_mapPathToFont.Lookup( sFontFilePath, pFont ) ) // if the texture already exists in the map
{
LOG->WriteLine( ssprintf("FontManager: The Font '%s' now has %d references.", sFontFilePath, pFont->m_iRefCount) );
pFont->m_iRefCount++;
}
else // the texture is not already loaded
{
CString sDrive, sDir, sFName, sExt;
splitpath( FALSE, sFontFilePath, sDrive, sDir, sFName, sExt );
pFont = (Font*) new Font( sFontFilePath );
LOG->WriteLine( "FontManager: Loading '%s' from disk.", sFontFilePath);
m_mapPathToFont.SetAt( sFontFilePath, pFont );
}
return pFont;
}
bool FontManager::IsFontLoaded( CString sFontFilePath )
{
sFontFilePath.MakeLower();
Font* pFont;
if( m_mapPathToFont.Lookup( sFontFilePath, pFont ) ) // if the texture exists in the map
return true;
else
return false;
}
void FontManager::UnloadFont( CString sFontFilePath )
{
sFontFilePath.MakeLower();
// LOG->WriteLine( "FontManager::UnloadTexture(%s).", sFontFilePath );
if( sFontFilePath == "" )
{
LOG->WriteLine( "FontManager::UnloadTexture(): tried to Unload a blank" );
return;
}
Font* pFont;
if( m_mapPathToFont.Lookup( sFontFilePath, pFont ) ) // if the texture exists in the map
{
pFont->m_iRefCount--;
if( pFont->m_iRefCount == 0 ) // there are no more references to this texture
{
LOG->WriteLine( ssprintf("FontManager: '%s' will be deleted. It has %d references.", sFontFilePath, pFont->m_iRefCount) );
SAFE_DELETE( pFont ); // free the texture
m_mapPathToFont.RemoveKey( sFontFilePath ); // and remove the key in the map
}
else
{
LOG->WriteLine( ssprintf("FontManager: '%s' will not be deleted. It still has %d references.", sFontFilePath, pFont->m_iRefCount) );
}
}
else // lookup failed
{
FatalError( ssprintf("Tried to Unload a font that wasn't loaded. '%s'", sFontFilePath) );
}
}