Commit Graph
12144 Commits
Author SHA1 Message Date
Glenn Maynard ee4b509ac5 size fixes for x86-64 2004-10-22 20:33:25 +00:00
Glenn Maynard fc976c1ab1 x86-64 fix 2004-10-22 19:41:22 +00:00
Thad Ward 788e3530b9 add a solution file and a project file for Visual C++ .NET 2003 (vc8),
as Visual C++ .NET (vc7) cannot read them after 2003 converts them.

(yay. yet more project files to keep in sync.)
2004-10-22 07:14:10 +00:00
Ryan Dortmans e4c386a6c8 Fixed y axis inversion 2004-10-22 06:15:14 +00:00
Ryan Dortmans de49d41dd2 Out of bounds access caused Xbox to crash in PUI. 2004-10-22 06:04:15 +00:00
Ben Anderson c8ed60a646 Fudging by 5 seconds is more of a wild guess than anything useful. Going by the "last beat" makes more sense. 2004-10-22 02:28:24 +00:00
Ryan Dortmans 74c52eb8c5 Xbox does support MonkeyKeyboard 2004-10-21 06:05:43 +00:00
Ryan Dortmans bda7366708 Add InputHandler_MonkeyKeyboard file refs 2004-10-21 06:04:34 +00:00
Ryan Dortmans 62ab69e47b Xbox: Additional song folders fix 2004-10-21 05:43:43 +00:00
Ryan Dortmans 1da591ab95 Mount harddisks and DVD at startup 2004-10-21 05:43:00 +00:00
Charles Lohr d5c767f6eb Make the connect/disconnect a lot nicer. 2004-10-19 06:15:42 +00:00
Ryan Dortmans 37240426fd Xbox: Xbox resolution seems to be 553 x 480. Change the styles so that
the arrows are in the correct position.
2004-10-19 04:15:17 +00:00
Ryan Dortmans fd3119540d Xbox doesn't use MonkeyKeyboard 2004-10-19 04:13:08 +00:00
Glenn Maynard b0c8f70c87 handle decoding multiple frames in one Update() when not threaded 2004-10-18 18:40:28 +00:00
Glenn Maynard 79b6b5c596 GetTexture()->Pause() -> EnableAnimation( false )
propagate GainFocus down
use RunCommandOnChildren
2004-10-18 18:21:28 +00:00
Glenn Maynard 45d3bb5809 sprite fixes (yuck, this is tricky) 2004-10-18 18:18:57 +00:00
Glenn Maynard 30ac0620ad Movies no longer have playing/stopped/paused states; either they're
receiving DecodeSeconds calls or they're not.
2004-10-18 18:18:02 +00:00
Glenn Maynard 3cf87f8ac0 "play" and "pause" are now synonymous with animate,1 and animate,0 2004-10-18 04:36:42 +00:00
Glenn Maynard e48459c7ae remove dupe effect timer code
fix movie bugs
2004-10-18 04:20:44 +00:00
Glenn Maynard 1e7e57a1c8 always update m_fSecsIntoEffect
add GetEffectDeltaTime() to allow easy access to the effect timer
2004-10-18 04:19:20 +00:00
Chris Danford 0634c55431 fix rounding error in displaying percent score 2004-10-18 03:00:12 +00:00
Glenn Maynard 791fe80ef9 make MovieTexture_FFMpeg::RegisterProtocols available 2004-10-18 02:55:17 +00:00
Glenn Maynard 7d108e97e8 allow writing from RageProtocol 2004-10-18 02:54:15 +00:00
Glenn Maynard 5768cb8e5f fix obscure rounding error 2004-10-18 02:51:53 +00:00
Josh Allen 9012897737 Fix nonstop and challenge mode start. 2004-10-17 14:46:00 +00:00
Josh Allen 284da53723 Fix placement of packets 2004-10-16 21:57:28 +00:00
Glenn Maynard cf18ea9a73 fix precedence 2004-10-16 21:12:29 +00:00
Glenn Maynard cb1f53d6b5 unprotect CreateScreenshot 2004-10-16 20:34:21 +00:00
Glenn Maynard 8b2e9af71e fix ScreenManager::Draw crash if no screens loaded (never happens normally) 2004-10-16 20:16:07 +00:00
Glenn Maynard 26c3b3f9cd fix WITHOUT_NETWORKING 2004-10-16 19:34:14 +00:00
Glenn Maynard d13e368d7d fix background loading not being aborted 2004-10-16 17:53:47 +00:00
Glenn Maynard 4b95ea731c remove SDL 2004-10-16 17:52:07 +00:00
Glenn Maynard b610556a7e small helpers 2004-10-16 16:59:17 +00:00
Chris Danford 722941a646 add monkey scripting input driver for longevity testing 2004-10-16 15:04:10 +00:00
Andrew Arsenault b3f472ae8c Ym2413a: Here are two files of a new feature I've wrote.
It's called Character Scaling and has been in DDR since the 1st mix.
What it does is read the dancing character's "character.ini" file and uses
attributes stored there to adjust height, width and depth of the 3D object
and animation bones thus adjusting the size of the character on screen.
2004-10-16 10:29:56 +00:00
Glenn Maynard 2c40b80080 force song backgrounds to effectclock,timer by default 2004-10-16 02:57:18 +00:00
Glenn Maynard 384cdef3a6 drive the movie timer from DecodeSeconds(), instead of an internal
clock; this helps keep things synced to the music, and gives us more
control
2004-10-16 02:52:30 +00:00
Glenn Maynard a99debf223 call DecodeSeconds 2004-10-16 02:48:59 +00:00
Glenn Maynard 02cf55863f add DecodeSeconds() overload for movies 2004-10-16 02:47:57 +00:00
Glenn Maynard b5ef800386 little hack to allow forcing propagation of commands to children that
normally aren't
2004-10-16 02:46:10 +00:00
Glenn Maynard 12b777c12a Sprites now follow the effect clock; you can sync an animated sprite
to the beat.  This can be used to implement things like the receptor
row in .sprites.  (This is minor; it's actually just a tangent of another
change which I havn't committed yet ...)
2004-10-16 02:15:18 +00:00
Glenn Maynard 3fed6a3a6e warnings 2004-10-16 01:37:54 +00:00
Glenn Maynard 799a5898dd Add bgm-time effect mode. This is roughly equivalent to the default, except
it's tightly synced with the music; it stays synced over music skips, and follows
the music rate, like everything else that uses GAMESTATE->m_fMusicSeconds.
2004-10-16 01:29:25 +00:00
Glenn Maynard e1ae2d4f4b fix crash at loop 2004-10-16 00:42:41 +00:00
Glenn Maynard cf381e0812 make the BGM time available to actors 2004-10-15 22:10:27 +00:00
Glenn Maynard c31bae20cc cleanup 2004-10-15 21:45:52 +00:00
Glenn Maynard 433827c2de remove ProtAllocator hack 2004-10-15 21:44:23 +00:00
Chris Danford a9fb4cc62a don't blink menu lights 2004-10-15 14:37:33 +00:00
Chris Danford c23c0bec17 improve mapping from scsi index to scsi device 2004-10-15 13:47:54 +00:00
Charles Lohr f212eeb458 Update. 2004-10-13 21:10:30 +00:00