Xbox doesn't use MonkeyKeyboard

This commit is contained in:
Ryan Dortmans
2004-10-19 04:13:08 +00:00
parent b0c8f70c87
commit fd3119540d
+3 -1
View File
@@ -81,7 +81,7 @@ void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add)
if(!DriversToTry[i].CompareNoCase("DirectInput")) Add.push_back(new InputHandler_DInput);
if(!DriversToTry[i].CompareNoCase("Pump")) Add.push_back(new InputHandler_Win32_Pump);
// if(!DriversToTry[i].CompareNoCase("Para")) Add.push_back(new InputHandler_Win32_Para);
#elif defined(_XBOX)
#elif defined(XBOX)
if(!DriversToTry[i].CompareNoCase("Xbox")) Add.push_back(new InputHandler_Xbox);
#endif
@@ -89,7 +89,9 @@ void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add)
if(!DriversToTry[i].CompareNoCase("SDL")) Add.push_back(new InputHandler_SDL);
#endif
#if !defined(XBOX)
if(!DriversToTry[i].CompareNoCase("MonkeyKeyboard"))Add.push_back(new InputHandler_MonkeyKeyboard);
#endif
}
}