force song backgrounds to effectclock,timer by default

This commit is contained in:
Glenn Maynard
2004-10-16 02:57:18 +00:00
parent 384cdef3a6
commit 2c40b80080
+18
View File
@@ -425,6 +425,24 @@ void Background::LoadFromSong( const Song* pSong )
m_pDancingCharacters->LoadNextSong();
TEXTUREMAN->SetDefaultTexturePolicy( OldPolicy );
/* Song backgrounds always sync from the music by default, unlike other actors
* which sync from the regular clock by default. If you don't want this, set
* the clock back with "effectclock,timer" in your OnCommand. Note that at this
* point, we havn't run the OnCommand yet, so it'll override correctly. */
map<CString,BGAnimation*>::iterator it;
for( it = m_BGAnimations.begin(); it != m_BGAnimations.end(); ++it )
{
BGAnimation *pBGA = it->second;
/* Be sure that we run this command recursively on all children; the tree
* may look something like "BGAnimation, BGAnimationLayer, Sprite" or it
* may be deeper, like "BGAnimation, BGAnimationLayer, BGAnimation,
* BGAnimationLayer, Sprite". */
pBGA->Command( "propagate,1" );
pBGA->Command( "effectclock,music" );
pBGA->Command( "propagate,0" );
}
}
int Background::FindBGSegmentForBeat( float fBeat ) const