add DecodeSeconds() overload for movies
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@@ -19,7 +19,8 @@ public:
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// movie texture/animated texture stuff
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virtual void Play() {}
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virtual void Pause() {}
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virtual void SetPosition( float fSeconds ) {}
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virtual void SetPosition( float fSeconds ) {} // seek
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virtual void DecodeSeconds( float fSeconds ) {} // decode
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virtual void SetPlaybackRate( float fRate ) {}
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virtual bool IsAMovie() const { return false; }
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virtual bool IsPlaying() const { return false; }
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