fix background loading not being aborted
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@@ -1656,7 +1656,7 @@ void ScreenSelectMusic::AfterMusicChange()
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m_sprCDTitleFront.UnloadTexture();
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m_sprCDTitleBack.UnloadTexture();
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if( m_MusicWheel.GetSelectedType() == TYPE_ROULETTE || m_MusicWheel.GetSelectedType() == TYPE_RANDOM )
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/* Cancel any previous, incomplete requests for song assets, since we need new ones. */
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m_BackgroundLoader.Abort();
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g_bCDTitleWaiting = false;
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