Commit Graph
100 Commits
Author SHA1 Message Date
AJ Kelly ed490351fb cleaning up stuff in here 2011-02-08 01:26:31 -06:00
AJ Kelly 2db64ef4a4 whitespace killa, remove some temporary test code (I assume) 2011-02-08 01:09:09 -06:00
AJ Kelly 10e99a6fce just a small comment rearrange 2011-02-08 01:03:47 -06:00
AJ Kelly 374f1a5185 remove giant pointless comment 2011-02-08 01:02:12 -06:00
AJ Kelly 1ea71b2186 comment is mine; mark it as such 2011-02-08 01:01:24 -06:00
AJ Kelly e4b297fccc killing whitespace and changing comment style 2011-02-08 01:00:54 -06:00
AJ Kelly f67bf3bf2e [Song] add IsDisplayBpmRandom Lua binding 2011-02-01 15:05:07 -06:00
AJ Kelly a69a5b540d very small change that is pointless lol 2011-02-01 15:04:59 -06:00
AJ Kelly cca600c850 small comment cleanup 2011-01-31 14:30:45 -06:00
AJ Kelly e6b6874dc9 darken background in Edit/Practice 2011-01-31 14:30:40 -06:00
AJ Kelly f60d27afb7 "Welcome back to <del>Celebrity Jeopardy</del> sm-ssc. I thought I was done with this, but <del>Regis Philbin</del> ScreenSelectMaster Cursor, that mongrel idiot, decided to <del>do a Celebrity Millionaire</del> crash, and <del>network</del> theming competition being what it is, I stand before you, a broken and miserable man."
For people who hate comedy in their commit logs, this makes it so ScreenSelectMaster only runs commands on cursors for human players (hopefully avoiding Access Violation in the process).
2011-01-30 16:37:47 -06:00
AJ Kelly b4598ae645 add comments about Life/Judge difficulty scales; we are currently using the StepMania 3.9/4.0 values, as opposed to StepMania 5's... 2011-01-18 13:26:30 -06:00
AJ Kelly 597977ca68 preparing for new song graphics to make nearly any game's SSMusic possible (DanceManiaX is still going to be very tricky) 2011-01-16 11:20:46 -06:00
AJ Kelly 68e87b3efb update changelog to reflect that 2011-01-15 17:32:13 -06:00
AJ Kelly 302cc6800c make -1 visual delay actually be -1 instead of +1 2011-01-15 17:31:30 -06:00
AJ Kelly 2278169f60 *throws chairs across the repository* 2011-01-15 17:10:53 -06:00
AJ Kelly ff9eb24770 [MusicWheel] add RouletteColor, RandomColor, and PortalColor metrics 2011-01-15 17:06:28 -06:00
AJ Kelly 28299ae5fe attempt to make reloading fonts work again 2011-01-15 16:46:18 -06:00
AJ Kelly 05bf14b55f ScreenTextEntry docs update 2011-01-12 13:30:53 -06:00
AJ Kelly 6ac706b089 ignore Program/StepMania*.lib 2011-01-12 13:30:44 -06:00
AJ Kelly 17e557c396 [ScreenTextEntry] Added Load(TextEntrySettings) Lua binding. [freem]
TextEntrySettings is implemented similar to the Attributes in BitmapText.

example settings and explanation:
local teSettings = {
	SendOnPop = "",					-- ScreenMessage to send on pop (optional, "SM_None" if omitted)
	Question = "",					-- The question to display
	InitialAnswer = "",				-- Initial answer text
	MaxInputLength = 0,				-- Maximum amount of characters
	Password = false,				-- Mask character input (optional)
	Validate = nil,					-- Validation function; function(answer, errorOut), must return boolean, string.
	OnOK = nil,						-- On OK; function(answer)
	OnCancel = nil,					-- On Cancel; function()
	ValidateAppend = nil,			-- Validate appending a character; function(answer,append), must return boolean
	FormatAnswerForDisplay = nil,	-- Format answer for display; function(answer), must return string
};
2011-01-12 13:11:41 -06:00
AJ Kelly 7827af4b2a forgot this one 2011-01-12 13:11:05 -06:00
AJ Kelly ba68b6b8ca work in progress stuff 2011-01-12 13:05:16 -06:00
AJ Kelly 8943c2a325 Added CloseConnection() Lua binding. 2011-01-12 13:05:07 -06:00
AJ Kelly 655558844b add work in progress .ssc/.msd5 format 2011-01-11 22:24:51 -06:00
AJ Kelly c630eea400 simplify textglowmode check 2011-01-11 14:12:39 -06:00
AJ Kelly f615c39879 [ScreenManager] Added ReloadOverlayScreens() Lua binding. 2011-01-11 00:48:38 -06:00
AJ Kelly 1a630d42e2 merge with the death star 2011-01-11 00:00:19 -06:00
AJ Kelly 3925c38316 trying to undo the death of default branch 2011-01-10 23:58:53 -06:00
AJ Kelly 45b1664147 [Character] Added GetDisplayName Lua binding. 2011-01-10 16:49:41 -06:00
AJ Kelly 9e29a843a5 preparing for alternate song art files (e.g. album cover, piu-style disc) 2011-01-10 16:48:50 -06:00
AJ Kelly bc793efd82 add missing Genre item 2011-01-10 01:10:51 -06:00
AJ Kelly c5c9604cd3 update lua doc; HasEdits requires StepsType arg 2011-01-10 00:53:50 -06:00
AJ Kelly 101711b965 one of these days, I'd like for Caps Lock to work... 2011-01-09 18:00:47 -06:00
AJ Kelly 28084a1609 add stroke for frutiger alt 2011-01-09 17:44:56 -06:00
AJ Kelly 6fddbba0ee just small comment cleanup 2011-01-09 17:44:45 -06:00
AJ Kelly b3f257599d small cleanup 2011-01-09 17:40:58 -06:00
AJ Kelly c53f5008fc fix duplicate command running 2011-01-09 17:26:28 -06:00
AJ Kelly 000a5ba452 Various metrics changes to RoomWheel: Desc is now Description, Width metrics are removed, and hardcoded commands (halign,0;shadowlength,0;maxwidth,[width metric]) are removed. 2011-01-09 16:53:29 -06:00
AJ Kelly dcc2ebb428 small style cleanup 2011-01-09 14:17:28 -06:00
AJ Kelly 01e6282da8 getting sick of this thing being in my way 2011-01-09 13:34:59 -06:00
AJ Kelly 06c7bbbd6c Remove sample length limitations 2011-01-09 13:18:03 -06:00
AJ Kelly 985edeaa6b slight style cleanup 2011-01-09 00:34:16 -06:00
AJ Kelly 4e0e4a98eb add missing speed mod strings 2011-01-08 18:03:16 -06:00
AJ Kelly d2bdb45239 having font refs start at 1 stops seems to stop crashes from happening in the 5th mix theme. 2011-01-08 03:12:52 -06:00
AJ Kelly f793667191 update luadocs 2011-01-08 00:54:28 -06:00
AJ Kelly fa5282cbbc I can be the merger, it's ok. 2011-01-07 22:49:13 -06:00
AJ Kelly e5628fcc50 fix argh 2011-01-07 22:23:31 -06:00
AJ Kelly 43e33c9acf changelog up 2011-01-07 22:16:02 -06:00
AJ Kelly f5d89976ea Make routine mode use ScreenGameplayShared instead of ScreenGameplay 2011-01-07 22:15:29 -06:00
AJ Kelly b7707ad686 my mistake, I shall take balloons for 600 2011-01-07 21:13:43 -06:00
AJ Kelly 9f635ceee7 [SongManager] Check the root Songs/ folder for extra stage course files. also update docs 2011-01-07 21:11:33 -06:00
AJ Kelly 91f735e537 comment this metric because I can 2011-01-01 14:05:37 -06:00
AJ Kelly 5cd6a32930 [Screen] add HandleBackButton (for people who know what they're doing ;) [people making multi-state menus using the MK2ULTRA method]) 2011-01-01 14:02:53 -06:00
AJ Kelly 17a76a3dbe fix compile by using the old code I guess. 2010-12-31 15:11:55 -06:00
AJ Kelly b28244b3fc port neothe0ne's "Fixed "Gameplay ### combo" announcer messages." from rsr-sandbox 2010-12-31 14:34:25 -06:00
AJ Kelly 37f68c7565 ordering change 2010-12-31 14:27:54 -06:00
AJ Kelly 382333ee23 hopefully make this crash message more informative 2010-12-30 23:29:52 -06:00
AJ Kelly 5f61e6b5c4 [StepsDisplay] Make the StepsType react to SetMessage as well. 2010-12-30 23:15:29 -06:00
AJ Kelly e7a6b930ad comment and cleanup 2010-12-29 23:58:26 -06:00
AJ Kelly fd1024db48 Chances -> Choices 2010-12-29 17:26:13 -06:00
AJ Kelly 6cc3421629 this is a function 2010-12-29 17:05:53 -06:00
AJ Kelly a88f42beba [ScreenInstallOverlay] Added bare DownloadFinished message. 2010-12-29 17:02:30 -06:00
AJ Kelly 13ca90ff3f [ScreenHowToPlay] Replaced LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND macro calls with ActorUtil::LoadAllCommandsAndSetXY(). Fixes an odd bug I ran into during the porting of DDR 5th Mix. 2010-12-29 17:01:52 -06:00
AJ Kelly 083831d707 merge 2010-12-28 13:47:02 -06:00
AJ Kelly 3877fb735d small comment thing 2010-12-28 13:46:49 -06:00
AJ Kelly f98fca77f5 remove old logging 2010-12-28 13:45:39 -06:00
AJ Kelly 884493358f small cleanup 2010-12-28 13:45:25 -06:00
AJ Kelly 10e2f0ab3a [ScreenHowToPlay] Have Character ignore the Miss steps instead of trying to hit them. 2010-12-28 13:44:38 -06:00
AJ Kelly 114e28a1d3 [ScreenHowToPlay] Added CharacterName metric, which will force the Character that shows up. 2010-12-27 00:08:52 -06:00
AJ Kelly 4f5f4b92d0 [FadingBanner] Added GetLatestIndex() Lua binding. 2010-12-26 22:34:52 -06:00
AJ Kelly 00cc700597 fix functions 2010-12-26 20:37:55 -06:00
AJ Kelly 8730dd74d5 fix compile 2010-12-26 20:33:18 -06:00
AJ Kelly a36059ecf6 [Banner, FadingBanner] Various changes:
* Removed (now unused) All Music banner.
  * Fixed swapped ScrollRandom and ScrollRoulette metrics.
  * Added GetScrolling(), GetPercentScrolling() and SetScrolling(bool,float)
    Lua bindings.
2010-12-26 20:30:06 -06:00
AJ Kelly b8b20ec80b Changed Steps picking logic in ScreenGameplaySyncMachine; now playable Steps are chosen, instead of whatever NoteData happens to be first.
Also added pump-single data to ScreenGameplaySyncMachine music.sm.
2010-12-26 17:01:06 -06:00
AJ Kelly 355cdef4ad disable gSScore for now. also update changelog slightly 2010-12-26 16:23:22 -06:00
AJ Kelly def882ad6c [SongManager] Added GetSongRank(Song) Lua binding. 2010-12-26 13:44:46 -06:00
AJ Kelly f68607d7a1 [ScreenNetSelectMusic] StepsDisplay changed to load from StepsDisplayNet.
[RoomWheel] Added OverPart (just like in MusicWheel).
2010-12-26 11:36:46 -06:00
AJ Kelly 6fc4b62b50 [ScreenEdit] Added GetEditState Lua binding. 2010-12-26 00:31:46 -06:00
AJ Kelly 83395b6e22 I get mad at this file not existing 2010-12-25 00:25:37 -06:00
AJ Kelly 036b23e9d3 add Banners for various SortOrders. (Group and Recent not included for various reasons) 2010-12-23 22:31:52 -06:00
AJ Kelly 5ed4916e1c some edit mode changes. 2010-12-23 19:47:16 -06:00
AJ Kelly 74ddb2e75d merging 2010-12-22 22:06:31 -06:00
AJ Kelly fc5a5efb77 remove debugging statements 2010-12-22 22:06:10 -06:00
AJ Kelly af89c94d30 add solo, 3panel strings to edit mode StepsType 2010-12-22 14:44:38 -06:00
AJ Kelly 9e4f224e6e merge with midi's branch 2010-12-22 13:22:57 -06:00
AJ Kelly 8a72f162ef fix ScreenGameplaySync Prev/NextScreen 2010-12-22 13:14:21 -06:00
AJ Kelly 00cec051de generic updates 2010-12-22 13:03:05 -06:00
AJ Kelly 250e450662 remove unused GroupList and MusicList 2010-12-22 12:49:23 -06:00
AJ Kelly a6cb5fecc6 add Shift+Ctrl+F2 shortcut for reloading overlay screens (and metrics) 2010-12-22 12:36:19 -06:00
AJ Kelly c34f663fab not using jsonxx anymore 2010-12-22 12:25:31 -06:00
AJ Kelly 7463672a9f nevermind... again. 2010-12-22 12:23:02 -06:00
AJ Kelly 121a51113e if I add this one assert, it seems to stop models from crashing my video card. 2010-12-22 12:13:04 -06:00
AJ Kelly 069bd6cca2 turns out these bindings don't work so well. 2010-12-21 23:04:59 -06:00
AJ Kelly d282db4b7c Installs won't jump to SelMusic on Gameplay or System Menus (e.g. Edit Mode) anymore on download completion. 2010-12-21 22:29:11 -06:00
AJ Kelly 2d6d081c30 Add SetNextScreenName(string) and SetPrevScreenName(string) Lua bindings to Screen 2010-12-21 21:37:26 -06:00
AJ Kelly a14ab84dc7 make options menus go back to the proper screen (e.g. UI Options goes back to "More Options" instead of ScreenOptionsService) 2010-12-21 16:58:36 -06:00
AJ Kelly 04081a821f okay I was wrong, it needed another fix 2010-12-21 16:38:48 -06:00
AJ Kelly 176006f8be one more fix 2010-12-21 16:37:57 -06:00
AJ Kelly 237a6c3c51 fix some small errors 2010-12-21 16:31:52 -06:00