AJ Kelly 17e557c396 [ScreenTextEntry] Added Load(TextEntrySettings) Lua binding. [freem]
TextEntrySettings is implemented similar to the Attributes in BitmapText.

example settings and explanation:
local teSettings = {
	SendOnPop = "",					-- ScreenMessage to send on pop (optional, "SM_None" if omitted)
	Question = "",					-- The question to display
	InitialAnswer = "",				-- Initial answer text
	MaxInputLength = 0,				-- Maximum amount of characters
	Password = false,				-- Mask character input (optional)
	Validate = nil,					-- Validation function; function(answer, errorOut), must return boolean, string.
	OnOK = nil,						-- On OK; function(answer)
	OnCancel = nil,					-- On Cancel; function()
	ValidateAppend = nil,			-- Validate appending a character; function(answer,append), must return boolean
	FormatAnswerForDisplay = nil,	-- Format answer for display; function(answer), must return string
};
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