remove unused GroupList and MusicList
This commit is contained in:
@@ -1,262 +0,0 @@
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#include "global.h"
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#include "GroupList.h"
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#include "ThemeManager.h"
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#include "SongManager.h"
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#include "RageLog.h"
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#include "ThemeMetric.h"
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#include "ActorUtil.h"
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/* If this actor is used anywhere other than SelectGroup, we
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* can add a setting that changes which metric group we pull
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* settings out of, so it can be configured separately. */
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static const ThemeMetric<float> START_X ("GroupList","StartX");
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static const ThemeMetric<float> START_Y ("GroupList","StartY");
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static const ThemeMetric<float> SPACING_X ("GroupList","SpacingX");
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static const ThemeMetric<float> SPACING_Y ("GroupList","SpacingY");
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const int MAX_GROUPS_ONSCREEN = 7;
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GroupList::GroupList()
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{
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m_iSelection = m_iTop = 0;
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}
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GroupList::~GroupList()
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{
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for( unsigned i = 0; i < m_sprButtons.size(); ++i )
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{
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delete m_sprButtons[i];
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delete m_textLabels[i];
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delete m_ButtonFrames[i];
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}
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}
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bool GroupList::ItemIsOnScreen( int n ) const
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{
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const int offset = n - m_iTop;
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return offset >= 0 && offset < MAX_GROUPS_ONSCREEN;
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}
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void GroupList::Load( const vector<RString>& asGroupNames )
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{
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m_asLabels = asGroupNames;
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m_Frame.SetName( "Frame" );
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this->AddChild( &m_Frame );
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ActorUtil::LoadAllCommands( m_Frame, "GroupList" );
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for( unsigned i=0; i < m_asLabels.size(); i++ )
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{
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Sprite *button = new Sprite;
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button->SetName( "Button" );
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ActorUtil::LoadAllCommands( *button, "GroupList" );
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BitmapText *label = new BitmapText;
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label->SetName( "Label" );
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ActorUtil::LoadAllCommands( *label, "GroupList" );
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ActorFrame *frame = new ActorFrame;
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frame->SetName( "ButtonFrame" );
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ActorUtil::LoadAllCommands( *frame, "GroupList" );
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m_sprButtons.push_back( button );
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m_textLabels.push_back( label );
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m_ButtonFrames.push_back( frame );
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button->Load( THEME->GetPathG("GroupList","bar") );
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label->LoadFromFont( THEME->GetPathF("GroupList","label") );
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label->SetShadowLength( 2 );
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label->SetText( SONGMAN->ShortenGroupName( asGroupNames[i] ) );
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frame->AddChild( button );
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frame->AddChild( label );
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m_Frame.AddChild( frame );
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button->SetXY( START_X + i*SPACING_X, START_Y + i*SPACING_Y );
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label->SetXY( START_X + i*SPACING_X, START_Y + i*SPACING_Y );
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if( i == 0 )
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{
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label->SetRainbowScroll( true );
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}
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else
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{
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label->SetRainbowScroll( false );
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label->SetDiffuse( SONGMAN->GetSongGroupColor(asGroupNames[i]) );
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}
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m_bHidden.push_back( ItemIsOnScreen(i) );
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ResetTextSize( i );
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}
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AfterChange();
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}
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void GroupList::ResetTextSize( int i )
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{
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BitmapText *label = m_textLabels[i];
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const float fTextWidth = (float)label->GetUnzoomedWidth();
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const float fButtonWidth = m_sprButtons[i]->GetZoomedWidth();
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float fZoom = fButtonWidth/fTextWidth;
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fZoom = min( fZoom, 0.8f );
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label->SetZoomX( fZoom );
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label->SetZoomY( 0.8f );
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}
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void GroupList::BeforeChange()
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{
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m_ButtonFrames[m_iSelection]->PlayCommand( "LoseFocus" );
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}
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void GroupList::AfterChange()
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{
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m_Frame.StopTweening();
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m_Frame.PlayCommand( "ScrollTween" );
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m_Frame.SetY( -m_iTop*SPACING_Y );
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for( int i=0; i < (int) m_asLabels.size(); i++ )
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{
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const bool IsHidden = !ItemIsOnScreen(i);
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const bool WasHidden = m_bHidden[i];
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if( IsHidden && !WasHidden )
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{
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m_ButtonFrames[i]->PlayCommand( "HideItem" );
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}
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else if( !IsHidden && WasHidden )
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{
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m_ButtonFrames[i]->PlayCommand( "ShowItem" );
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ResetTextSize( i );
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}
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m_bHidden[i] = IsHidden;
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}
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m_ButtonFrames[m_iSelection]->PlayCommand( "GainFocus" );
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}
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void GroupList::Up()
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{
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BeforeChange();
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if( m_iSelection == 0 )
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SetSelection(m_asLabels.size()-1);
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else
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SetSelection(m_iSelection-1);
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AfterChange();
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}
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void GroupList::Down()
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{
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BeforeChange();
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SetSelection((m_iSelection+1) % m_asLabels.size());
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AfterChange();
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}
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void GroupList::SetSelection( unsigned sel )
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{
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BeforeChange();
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m_iSelection=sel;
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if( (int)m_asLabels.size() <= MAX_GROUPS_ONSCREEN ||
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sel <= MAX_GROUPS_ONSCREEN/2 )
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m_iTop = 0;
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else if ( sel >= m_asLabels.size() - MAX_GROUPS_ONSCREEN/2 )
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m_iTop = m_asLabels.size() - MAX_GROUPS_ONSCREEN;
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else
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m_iTop = sel - MAX_GROUPS_ONSCREEN/2;
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/* The current selection must always be visible. */
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ASSERT( m_iTop <= m_iSelection );
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ASSERT( m_iTop+MAX_GROUPS_ONSCREEN > m_iSelection );
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AfterChange();
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}
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void GroupList::TweenOnScreen()
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{
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for( int i=0; i < (int) m_asLabels.size(); i++ )
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{
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const int offset = max(0, i-m_iTop);
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m_sprButtons[i]->SetX( 400 );
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m_textLabels[i]->SetX( 400 );
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m_sprButtons[i]->BeginTweening( 0.1f*offset, TWEEN_ACCELERATE );
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m_textLabels[i]->BeginTweening( 0.1f*offset, TWEEN_ACCELERATE );
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m_sprButtons[i]->BeginTweening( 0.2f, TWEEN_ACCELERATE );
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m_textLabels[i]->BeginTweening( 0.2f, TWEEN_ACCELERATE );
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m_sprButtons[i]->SetX( 0 );
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m_textLabels[i]->SetX( 0 );
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/* If this item isn't visible, hide it and skip tweens. */
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if( !ItemIsOnScreen(i) )
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{
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m_ButtonFrames[i]->PlayCommand( "HideItem" );
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m_sprButtons[i]->FinishTweening();
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m_textLabels[i]->FinishTweening();
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}
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}
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}
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void GroupList::TweenOffScreen()
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{
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for( int i=m_iTop; i < min(m_iTop+MAX_GROUPS_ONSCREEN, (int) m_asLabels.size()); i++ )
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{
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const int offset = max(0, i-m_iTop);
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if( i == m_iSelection )
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{
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m_sprButtons[i]->BeginTweening( 1.0f, TWEEN_DECELERATE );
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m_textLabels[i]->BeginTweening( 1.0f, TWEEN_DECELERATE );
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}
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else
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{
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m_sprButtons[i]->BeginTweening( 0.1f*offset, TWEEN_DECELERATE );
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m_textLabels[i]->BeginTweening( 0.1f*offset, TWEEN_DECELERATE );
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}
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m_sprButtons[i]->BeginTweening( 0.2f, TWEEN_DECELERATE );
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m_textLabels[i]->BeginTweening( 0.2f, TWEEN_DECELERATE );
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m_sprButtons[i]->SetX( 400 );
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m_textLabels[i]->SetX( 400 );
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}
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}
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/*
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* (c) 2001-2003 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,68 +0,0 @@
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/* GroupList - Displays a list of groups for SelectGroup. (An old holdover.) */
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#ifndef GROUP_LIST_H
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#define GROUP_LIST_H
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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class GroupList: public ActorFrame
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{
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ActorFrame m_Frame;
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vector<Sprite *> m_sprButtons;
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vector<BitmapText *> m_textLabels;
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vector<ActorFrame *> m_ButtonFrames;
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vector<RString> m_asLabels;
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vector<bool> m_bHidden;
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/* Currently selected label. */
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int m_iSelection;
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/* Label that's currently at the top of the screen. */
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int m_iTop;
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void BeforeChange();
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void AfterChange();
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bool ItemIsOnScreen( int n ) const;
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void ResetTextSize( int item );
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public:
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GroupList();
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~GroupList();
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void SetSelection(unsigned sel);
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int GetSelection() const { return m_iSelection; }
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RString GetSelectionName() const { return m_asLabels[m_iSelection]; }
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void Up();
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void Down();
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void Load( const vector<RString>& asGroupNames );
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void TweenOffScreen();
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void TweenOnScreen();
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};
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#endif
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/*
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* (c) 2001-2003 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the
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||||
* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
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*/
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+2
-2
@@ -320,11 +320,11 @@ DifficultyList.cpp DifficultyList.h \
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DualScrollBar.cpp DualScrollBar.h \
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EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h \
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GrooveRadar.cpp GrooveRadar.h GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h \
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GrooveRadar.cpp GrooveRadar.h HelpDisplay.cpp HelpDisplay.h \
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MemoryCardDisplay.cpp MemoryCardDisplay.h \
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MenuTimer.cpp MenuTimer.h \
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ModIcon.cpp ModIcon.h ModIconRow.cpp ModIconRow.h \
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MusicList.cpp MusicList.h MusicWheel.cpp MusicWheel.h \
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MusicWheel.cpp MusicWheel.h \
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MusicWheelItem.cpp MusicWheelItem.h \
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OptionRow.cpp OptionRow.h OptionsCursor.cpp OptionsCursor.h \
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PaneDisplay.cpp PaneDisplay.h ScrollBar.cpp ScrollBar.h \
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@@ -1,143 +0,0 @@
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#include "global.h"
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#include "MusicList.h"
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#include "ThemeManager.h"
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#include "ThemeMetric.h"
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#include "RageUtil.h"
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#include "Song.h"
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#include "ActorUtil.h"
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/* If this actor is used anywhere other than SelectGroup, we can add a setting
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* that changes which metric group we pull settings out of, so it can be
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* configured separately. */
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static const ThemeMetric<int> NUM_COLUMNS ("MusicList","NumColumns");
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static const ThemeMetric<int> NUM_ROWS ("MusicList","NumRows");
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static const ThemeMetric<float> START_X ("MusicList","StartX");
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static const ThemeMetric<float> START_Y ("MusicList","StartY");
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static const ThemeMetric<float> SPACING_X ("MusicList","SpacingX");
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static const ThemeMetric<float> CROP_WIDTH ("MusicList","CropWidth");
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MusicList::MusicList()
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{
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CurGroup = 0;
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}
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void MusicList::Load()
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{
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for( int i=0; i<NUM_COLUMNS; i++ )
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{
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m_textTitles[i].SetName( "Title" );
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ActorUtil::LoadAllCommands( m_textTitles[i], "MusicList" );
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m_textTitles[i].LoadFromFont( THEME->GetPathF("MusicList","titles") );
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m_textTitles[i].SetXY( START_X + i*SPACING_X, START_Y );
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m_textTitles[i].PlayCommand( "Init" );
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this->AddChild( &m_textTitles[i] );
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}
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}
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void MusicList::AddGroup()
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{
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m_ContentsText.push_back(group());
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}
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void MusicList::AddSongsToGroup(const vector<Song*> &Songs)
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{
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// Generate what text will show in the contents for each group
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unsigned group = m_ContentsText.size()-1;
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m_ContentsText[group].m_iNumSongsInGroup = Songs.size();
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for( int c=0; c<NUM_COLUMNS; c++ ) // foreach col
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{
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RString sText;
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for( int r=0; r<NUM_ROWS; r++ ) // foreach row
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{
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unsigned iIndex = c*NUM_ROWS + r;
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if( iIndex >= Songs.size() )
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continue;
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if( c == NUM_COLUMNS-1 && r == NUM_ROWS-1 && Songs.size() != unsigned(NUM_COLUMNS*NUM_ROWS) )
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{
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sText += ssprintf( "%i more.....", int(Songs.size() - NUM_COLUMNS * NUM_ROWS + 1) );
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continue;
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}
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RString sTitle = Songs[iIndex]->GetDisplayFullTitle();
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// TODO: Move this crop threshold into a theme metric or make automatic based on column width
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if( sTitle.size() > 40 )
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sTitle = sTitle.Left( 37 ) + "...";
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RString sTrTitle = Songs[iIndex]->GetTranslitFullTitle();
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if( sTrTitle.size() > 40 )
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sTrTitle = sTrTitle.Left( 37 ) + "...";
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/* If the main title isn't complete for this font, and we have a translit,
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* use it. */
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if(m_textTitles[c].StringWillUseAlternate(sTitle, sTrTitle))
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sText += sTrTitle;
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else
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sText += sTitle;
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sText += "\n";
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}
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m_ContentsText[group].ContentsText[c] = sText;
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}
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}
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/* TODO: tween? */
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void MusicList::SetGroupNo(int group)
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{
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CurGroup = group;
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for( int c=0; c<NUM_COLUMNS; c++ )
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{
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m_textTitles[c].SetText( m_ContentsText[CurGroup].ContentsText[c] );
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m_textTitles[c].CropToWidth( int(CROP_WIDTH/m_textTitles[c].GetZoom()) );
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}
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}
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void MusicList::TweenOnScreen()
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{
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for( int i=0; i<NUM_COLUMNS; i++ )
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{
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m_textTitles[i].SetDiffuse( RageColor(1,1,1,0) );
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m_textTitles[i].BeginTweening( 0.5f );
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m_textTitles[i].BeginTweening( 0.5f );
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m_textTitles[i].SetDiffuse( RageColor(1,1,1,1) );
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}
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}
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void MusicList::TweenOffScreen()
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{
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for( int i=0; i<NUM_COLUMNS; i++ )
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{
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m_textTitles[i].StopTweening();
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m_textTitles[i].BeginTweening( 0.7f );
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m_textTitles[i].BeginTweening( 0.5f );
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m_textTitles[i].SetDiffuse( RageColor(1,1,1,0) );
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}
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}
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||||
/*
|
||||
* (c) 2001-2003 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -1,69 +0,0 @@
|
||||
/* MusicList - Displays all the songs in a given group. (An artifact from SelectGroup.) */
|
||||
#ifndef MUSIC_LIST_H
|
||||
#define MUSIC_LIST_H
|
||||
|
||||
#include "ActorFrame.h"
|
||||
#include "BitmapText.h"
|
||||
|
||||
const int MAX_MLIST_COLUMNS = 5;
|
||||
|
||||
class Song;
|
||||
|
||||
class MusicList : public ActorFrame
|
||||
{
|
||||
BitmapText m_textTitles[MAX_MLIST_COLUMNS];
|
||||
|
||||
struct group
|
||||
{
|
||||
RString ContentsText[MAX_MLIST_COLUMNS];
|
||||
int m_iNumSongsInGroup;
|
||||
};
|
||||
|
||||
vector<group> m_ContentsText;
|
||||
|
||||
int NumGroups, CurGroup;
|
||||
|
||||
public:
|
||||
MusicList();
|
||||
void Load();
|
||||
|
||||
/* Add a new group. */
|
||||
void AddGroup();
|
||||
|
||||
/* Add songs to the group that was just added. */
|
||||
void AddSongsToGroup(const vector<Song*> &songs);
|
||||
|
||||
/* Set the displayed group number. */
|
||||
void SetGroupNo(int group);
|
||||
|
||||
void TweenOnScreen();
|
||||
void TweenOffScreen();
|
||||
int GetNumSongs() const { return m_ContentsText[CurGroup].m_iNumSongsInGroup; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2001-2003 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -1346,12 +1346,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="GrooveRadar.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupList.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupList.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="HelpDisplay.cpp">
|
||||
</File>
|
||||
@@ -1382,12 +1376,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath=".\ModIconRow.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="MusicList.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="MusicList.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MusicWheel.cpp">
|
||||
</File>
|
||||
|
||||
@@ -2510,14 +2510,6 @@
|
||||
RelativePath="GrooveRadar.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupList.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupList.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="HelpDisplay.cpp"
|
||||
>
|
||||
@@ -2558,14 +2550,6 @@
|
||||
RelativePath=".\ModIconRow.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="MusicList.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="MusicList.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MusicWheel.cpp"
|
||||
>
|
||||
|
||||
@@ -1554,12 +1554,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
<File
|
||||
RelativePath="GrooveRadar.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupList.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="GroupList.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="HelpDisplay.cpp">
|
||||
</File>
|
||||
@@ -1590,12 +1584,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
<File
|
||||
RelativePath=".\ModIconRow.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MusicList.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MusicList.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MusicWheel.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user