generic updates
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@@ -338,8 +338,6 @@ void ActorFrame::UpdateInternal( float fDeltaTime )
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pActor->Update(fDeltaTime);
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}
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// todo: update lighting? -aj
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if( unlikely(!m_UpdateFunction.IsNil()) )
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{
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Lua *L = LUA->Get();
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@@ -2712,14 +2712,6 @@
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RelativePath="GrooveRadar.h"
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>
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</File>
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<File
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RelativePath="GroupList.cpp"
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>
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</File>
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<File
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RelativePath="GroupList.h"
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>
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</File>
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<File
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RelativePath="HelpDisplay.cpp"
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>
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@@ -2760,14 +2752,6 @@
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RelativePath=".\ModIconRow.h"
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>
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</File>
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<File
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RelativePath="MusicList.cpp"
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>
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</File>
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<File
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RelativePath="MusicList.h"
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>
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</File>
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<File
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RelativePath=".\MusicWheel.cpp"
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>
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