remove old logging
This commit is contained in:
+5
-13
@@ -936,7 +936,7 @@ void GameState::ResetStageStatistics()
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m_vLastPeakComboAwards[p].clear();
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}
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// Reset the round seed. Do this here and not in FinishStage so that players
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// Reset the round seed. Do this here and not in FinishStage so that players
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// get new shuffle patterns if they Back out of gameplay and play again.
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m_iStageSeed = rand();
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}
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@@ -961,23 +961,15 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
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ASSERT_M( m_fSongBeat > -2000, ssprintf("Song beat %f at %f seconds", m_fSongBeat, fPositionSeconds) );
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//if( m_iWarpBeginRow != -1 || m_iWarpEndRow == -1 )
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if( m_iWarpBeginRow != -1 && m_fWarpLength > 0.f )
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if( m_iWarpBeginRow != -1 && m_fWarpLength > 0.0f )
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{
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// we got a warp in this section.
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// There is a warp in this section.
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LOG->Trace("warp at %i lasts for %f, jumps to %i",m_iWarpBeginRow,m_fWarpLength,m_iWarpBeginRow+BeatToNoteRow(m_fWarpLength));
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//fPositionSeconds += (m_fWarpLength * m_fCurBPS);
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}
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/*
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// xxx testing: only do this on monotune survivor
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if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
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LOG->Trace( ssprintf("[GameState::UpdateSongPosition] m_fMusicSeconds before = %f",m_fMusicSeconds) );
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*/
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m_fMusicSeconds = fPositionSeconds;
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/*
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// xxx testing: only do this on monotune survivor
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if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
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LOG->Trace( ssprintf("[GameState::UpdateSongPosition] m_fMusicSeconds after = %f",m_fMusicSeconds) );
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*/
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m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsAheadSeconds );
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m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
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