add comments about Life/Judge difficulty scales; we are currently using the StepMania 3.9/4.0 values, as opposed to StepMania 5's...
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@@ -433,14 +433,18 @@ static void SongsPerPlayOrEventMode( int &sel, bool ToSel, const ConfOption *pCo
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// Machine options
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static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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// StepMania 5 values (implemented 2008/03/12)
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//const float mapping[] = { 2.0f,1.66f,1.33f,1.00f,0.75f,0.50f,0.25f };
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// StepMania 3.9 and 4.0 values:
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const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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}
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static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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// StepMania 5 values (implemented 2008/03/12)
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//const float mapping[] = { 2.0f,1.50f,1.00f,0.66f,0.33f };
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// StepMania 3.9 and 4.0 values:
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const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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}
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