Glenn Maynard
c691a3c2da
merge NoteFieldPlus back down
2003-11-27 05:18:28 +00:00
Chris Danford
38ec8ca856
rework tap attack representation
2003-11-15 23:19:13 +00:00
Chris Danford
d51a3491a8
working on battle attacks
2003-11-15 08:51:47 +00:00
Chris Danford
c123681854
move IsWindowed check inside of ArchHooks_Win32
2003-11-15 06:08:13 +00:00
Glenn Maynard
8e351d6dc3
remove old comments
2003-11-02 04:17:28 +00:00
Glenn Maynard
4321e32251
Make this more tolerant: it's too easy to not cache a skin, especially
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in the editor and how to play.
2003-10-26 08:24:46 +00:00
Glenn Maynard
e792d3e4df
add CacheAllUsedNoteSkins
2003-10-25 07:50:30 +00:00
Glenn Maynard
454e36b972
Cache note skins in NoteField::Load.
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Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard
a7d4a72094
more const fixes
2003-10-04 04:49:20 +00:00
Glenn Maynard
7be871b13a
Nothing ever uses YOffset directly; everything sends it to either
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ArrowGetYPosWithoutReverse or ArrowGetYPos. ArrowGetYPos
sends it to ArrowGetYPosWithoutReverse.
Fold ArrowGetYPosWithoutReverse into ArrowGetYOffset.
2003-09-26 03:31:58 +00:00
Glenn Maynard
a12b841a4f
cleanup
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add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard
03a778d642
different fNoteFieldLastBeatToDraw per-player
2003-09-23 23:23:09 +00:00
Glenn Maynard
c9889a15a7
warning
2003-09-19 01:13:45 +00:00
Chris Danford
7c92877208
fix agressive ASSERT
2003-09-18 04:23:58 +00:00
Glenn Maynard
07802afdd4
Hopefully fix that assert failure ...
2003-09-17 23:00:22 +00:00
Glenn Maynard
5be2e48260
This still isn't quite fixed.
2003-09-17 22:25:29 +00:00
Glenn Maynard
6a48d32dbe
Fix?
2003-09-17 19:36:13 +00:00
Glenn Maynard
b39db12c7a
Cleanup.
2003-09-16 18:46:07 +00:00
Glenn Maynard
656d064161
Fix NoteDisplay selection with reversed drawing.
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Cleanup.
2003-09-16 18:32:39 +00:00
Chris Danford
a2206bedbf
draw taps fartherst to closest
2003-09-16 07:22:54 +00:00
Glenn Maynard
b0adf33f18
(Overly large commit; these ended up being very interdependent.)
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Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard
ab3d3c622a
Fix visibility modifiers when combined with reverse modifiers
2003-09-04 05:27:43 +00:00
Glenn Maynard
563930a9be
cleanup
2003-09-04 05:05:09 +00:00
Glenn Maynard
6acf190929
Fix warnings
2003-08-18 17:19:34 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Glenn Maynard
725684ae81
Fix bHoldNoteBeginsOnThisBeat
2003-08-16 17:28:15 +00:00
Chris Danford
10610e75ce
support mini, reverse in rave
2003-08-14 08:13:08 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Chris Danford
a2ebcfce01
show different tap graphic for additional notes created by a transform
2003-08-10 06:00:30 +00:00
Chris Danford
265c0aa739
use "note" NoteSkin in editor
2003-08-09 19:00:52 +00:00
Glenn Maynard
f09200a21d
disable broken "ReverseDrawOrder"
2003-07-15 00:20:55 +00:00
Andrew Wong
ed41b25cc2
arrow overlapping now controllable in noteskin metrics (update metric)
2003-07-14 17:33:04 +00:00
William Reading
d310d0e252
Fix darwin math problems
2003-07-04 18:03:20 +00:00
Glenn Maynard
5a28d482cc
reduce dependencies
2003-06-29 01:04:22 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Glenn Maynard
b631efc312
handle NoteField reloading inside NoteField; this fixes note skins in
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the editor
2003-05-30 20:23:57 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard
09967df461
Rest of s/GetString/c_str/.
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(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Glenn Maynard
d3048641b1
update
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add clip plane control
fix INI silliness
2003-04-17 21:16:56 +00:00
Glenn Maynard
f17e4ceaea
Simplify, so I don't have to wrap every call to Mode.
2003-04-15 02:52:58 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
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I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Chris Danford
a798cc954c
added ScreenEnding
2003-04-03 22:10:40 +00:00
Glenn Maynard
32da97588f
Use NoteFieldPositioning.
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ArrowGetXPos should probably be XOffset, now.
2003-04-02 21:58:27 +00:00
Chris Danford
91f6d5424b
don't draw so far ahead when perspective is enabled
2003-04-01 19:35:29 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00