Commit Graph

502 Commits

Author SHA1 Message Date
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford bc030297c9 fix stale Steps* in Trail being used after reverting songs from disk 2004-06-06 22:03:21 +00:00
Chris Danford 7dcd6da1dc fix uninitialized StageStats.pSteps causes crash on Song::RevertFromDisk 2004-06-06 21:30:47 +00:00
Glenn Maynard 4cc4349c4c simplify 2004-06-03 21:35:45 +00:00
Chris Danford 61581479d8 track the current Trail in GameState 2004-06-03 08:22:02 +00:00
Chris Danford b138a83fcb fix DifficultyMeter loading when playing a Course 2004-06-01 05:45:34 +00:00
Chris Danford f5f60c0613 fix "course number doesn't load" 2004-06-01 00:08:12 +00:00
Chris Danford 1d09179d87 move extra stage metrics and elements into ScreenGameplayExtra 2004-05-31 08:58:43 +00:00
Chris Danford 3a5a46ab9f add DifficultyMeter to ScreenGameplay, ScreenEval
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford 3cadf4c5d5 have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether) 2004-05-30 23:23:39 +00:00
Chris Danford 6ad780417e "SetFromNotes" -> "SetFromSteps" 2004-05-29 04:50:47 +00:00
Glenn Maynard 71df5d0d3c fix difficulty icon placement in reverse course songs
fix global modifiers tweening in
2004-05-26 04:33:07 +00:00
Chris Danford b05d25ab24 "m_pCurNotes" -> "m_pCurSteps" 2004-05-24 06:12:17 +00:00
Chris Danford 6f75a3d920 review uses of GetTrail 2004-05-24 06:07:59 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Chris Danford 4ff8b8ec2b clean up Course score saving (use Trail) 2004-05-23 09:17:10 +00:00
Chris Danford abfc956e4f refactor Course: move some responsibilities to Trail 2004-05-23 00:53:20 +00:00
Glenn Maynard 98a0b812f0 revert RageSounds::TakeOverSound stuff; ended up not using it
and it broke changing BPM during gameplay
SDL_Delay -> usleep
2004-05-21 00:58:48 +00:00
Glenn Maynard 854da28681 cleanup
handle lights via autogen as originally suggested
2004-05-20 19:05:37 +00:00
Charles Lohr 9bf8ca2362 Added functionality to gameplay cabinet lighting code. 2004-05-20 07:44:57 +00:00
Glenn Maynard fd710d3ec4 fix vc7 compile 2004-05-17 00:35:07 +00:00
Chris Danford e085694ee8 fix compile error 2004-05-16 23:15:17 +00:00
Glenn Maynard f21244765b fix SHOW_LIFE_METER_FOR_DISABLED_PLAYERS
(the reason I didn't change all of these for()s is because it's easy to
cause little obscure bugs ...)
2004-05-16 19:22:37 +00:00
Steve Checkoway 5af1be7144 Fix previous commit 2004-05-16 12:42:16 +00:00
Steve Checkoway b023ee4d94 Use FOREACH_* 2004-05-16 12:34:02 +00:00
Thad Ward e3585798f8 fix compile error. 2004-05-16 12:11:58 +00:00
Steve Checkoway a38649bf50 fix old vs. ISO bindings 2004-05-16 08:48:54 +00:00
Chris Danford ee4427a54b clean up CPU player naming
add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Chris Danford 58d63cb476 make draw order separate from Z value
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford 2e174881c5 don't load multiple copies of "common back" sound 2004-05-01 23:30:30 +00:00
Glenn Maynard 08c00bd689 fix backing out of the stage screen causes the stage counter to be increased 2004-04-25 23:17:08 +00:00
Glenn Maynard 3e76470d77 fix warning 2004-04-23 08:31:38 +00:00
Chris Danford 4dfcee7eb0 add option to blink the GameButton lights on note instead of step 2004-04-22 05:25:58 +00:00
Chris Danford 110ecf4fa9 fix VC7 warning 2004-04-20 02:41:02 +00:00
Chris Danford fc8d3ed363 add StepsType for cabinet lights 2004-04-20 02:35:30 +00:00
Glenn Maynard c35aa5c853 cleanup BrightnessOverlay
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Chris Danford 3bc5943a9e don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine 2004-04-18 18:42:42 +00:00
Chris Danford dfba0c0c46 move screen flow logic into branches, not PlayMode specific metrics 2004-04-18 05:15:22 +00:00
Glenn Maynard 7bd4ce0445 remove old hack 2004-04-17 00:04:28 +00:00
Glenn Maynard f1fddd90d1 use SOUND->PlayOnceFromAnnouncer 2004-04-12 20:11:36 +00:00
Glenn Maynard a0efc346bd fix GAMESTATE->m_iCpuSkill going out of bounds 2004-04-09 02:16:34 +00:00
Glenn Maynard ebbdf05f9a metric to specify what brightness to fade the background from 2004-04-08 00:18:13 +00:00
Charles Lohr be6a396bab I added a second checkpoint for starting to prevent DeadOnStart issue. 2004-04-06 02:05:34 +00:00
Charles Lohr 12e48f9ce2 Sorry, I figured out what they were doing and why it didn't work
I made it work. in VC++
2004-04-05 21:15:54 +00:00
Charles Lohr 648dd0eeb9 Someone used the FOREACH_EnabledPlayer( pn ) on my setting of the life for Network play.
This is the improper way to do it, and caused a compile error.  I set it back and left a note.
2004-04-05 15:37:03 +00:00
Glenn Maynard 3177a36697 fix tick not being played on row 0 2004-04-04 04:12:26 +00:00
Glenn Maynard 8e24cb1801 simplify 2004-04-04 04:11:43 +00:00
Glenn Maynard 66f580f676 grr, fix crash due to incorrect assertion 2004-04-03 22:51:26 +00:00
Glenn Maynard 20edc5037b These diffuse settings don't actually do anything, since Background
doesn't add anything to the frame; they aren't propagated anywhere.
I'm not sure we need them, anyway; we have a transition on top of
gameplay (and wouldn't setting a gray diffuse be ugly, anyway?)
2004-04-02 00:12:19 +00:00
Chris Danford e0e6cb3159 fix crash 2004-03-30 09:30:30 +00:00