Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
bc030297c9
fix stale Steps* in Trail being used after reverting songs from disk
2004-06-06 22:03:21 +00:00
Chris Danford
7dcd6da1dc
fix uninitialized StageStats.pSteps causes crash on Song::RevertFromDisk
2004-06-06 21:30:47 +00:00
Glenn Maynard
4cc4349c4c
simplify
2004-06-03 21:35:45 +00:00
Chris Danford
61581479d8
track the current Trail in GameState
2004-06-03 08:22:02 +00:00
Chris Danford
b138a83fcb
fix DifficultyMeter loading when playing a Course
2004-06-01 05:45:34 +00:00
Chris Danford
f5f60c0613
fix "course number doesn't load"
2004-06-01 00:08:12 +00:00
Chris Danford
1d09179d87
move extra stage metrics and elements into ScreenGameplayExtra
2004-05-31 08:58:43 +00:00
Chris Danford
3a5a46ab9f
add DifficultyMeter to ScreenGameplay, ScreenEval
...
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford
3cadf4c5d5
have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
2004-05-30 23:23:39 +00:00
Chris Danford
6ad780417e
"SetFromNotes" -> "SetFromSteps"
2004-05-29 04:50:47 +00:00
Glenn Maynard
71df5d0d3c
fix difficulty icon placement in reverse course songs
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fix global modifiers tweening in
2004-05-26 04:33:07 +00:00
Chris Danford
b05d25ab24
"m_pCurNotes" -> "m_pCurSteps"
2004-05-24 06:12:17 +00:00
Chris Danford
6f75a3d920
review uses of GetTrail
2004-05-24 06:07:59 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Chris Danford
4ff8b8ec2b
clean up Course score saving (use Trail)
2004-05-23 09:17:10 +00:00
Chris Danford
abfc956e4f
refactor Course: move some responsibilities to Trail
2004-05-23 00:53:20 +00:00
Glenn Maynard
98a0b812f0
revert RageSounds::TakeOverSound stuff; ended up not using it
...
and it broke changing BPM during gameplay
SDL_Delay -> usleep
2004-05-21 00:58:48 +00:00
Glenn Maynard
854da28681
cleanup
...
handle lights via autogen as originally suggested
2004-05-20 19:05:37 +00:00
Charles Lohr
9bf8ca2362
Added functionality to gameplay cabinet lighting code.
2004-05-20 07:44:57 +00:00
Glenn Maynard
fd710d3ec4
fix vc7 compile
2004-05-17 00:35:07 +00:00
Chris Danford
e085694ee8
fix compile error
2004-05-16 23:15:17 +00:00
Glenn Maynard
f21244765b
fix SHOW_LIFE_METER_FOR_DISABLED_PLAYERS
...
(the reason I didn't change all of these for()s is because it's easy to
cause little obscure bugs ...)
2004-05-16 19:22:37 +00:00
Steve Checkoway
5af1be7144
Fix previous commit
2004-05-16 12:42:16 +00:00
Steve Checkoway
b023ee4d94
Use FOREACH_*
2004-05-16 12:34:02 +00:00
Thad Ward
e3585798f8
fix compile error.
2004-05-16 12:11:58 +00:00
Steve Checkoway
a38649bf50
fix old vs. ISO bindings
2004-05-16 08:48:54 +00:00
Chris Danford
ee4427a54b
clean up CPU player naming
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add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Chris Danford
58d63cb476
make draw order separate from Z value
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add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford
2e174881c5
don't load multiple copies of "common back" sound
2004-05-01 23:30:30 +00:00
Glenn Maynard
08c00bd689
fix backing out of the stage screen causes the stage counter to be increased
2004-04-25 23:17:08 +00:00
Glenn Maynard
3e76470d77
fix warning
2004-04-23 08:31:38 +00:00
Chris Danford
4dfcee7eb0
add option to blink the GameButton lights on note instead of step
2004-04-22 05:25:58 +00:00
Chris Danford
110ecf4fa9
fix VC7 warning
2004-04-20 02:41:02 +00:00
Chris Danford
fc8d3ed363
add StepsType for cabinet lights
2004-04-20 02:35:30 +00:00
Glenn Maynard
c35aa5c853
cleanup BrightnessOverlay
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fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Chris Danford
3bc5943a9e
don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine
2004-04-18 18:42:42 +00:00
Chris Danford
dfba0c0c46
move screen flow logic into branches, not PlayMode specific metrics
2004-04-18 05:15:22 +00:00
Glenn Maynard
7bd4ce0445
remove old hack
2004-04-17 00:04:28 +00:00
Glenn Maynard
f1fddd90d1
use SOUND->PlayOnceFromAnnouncer
2004-04-12 20:11:36 +00:00
Glenn Maynard
a0efc346bd
fix GAMESTATE->m_iCpuSkill going out of bounds
2004-04-09 02:16:34 +00:00
Glenn Maynard
ebbdf05f9a
metric to specify what brightness to fade the background from
2004-04-08 00:18:13 +00:00
Charles Lohr
be6a396bab
I added a second checkpoint for starting to prevent DeadOnStart issue.
2004-04-06 02:05:34 +00:00
Charles Lohr
12e48f9ce2
Sorry, I figured out what they were doing and why it didn't work
...
I made it work. in VC++
2004-04-05 21:15:54 +00:00
Charles Lohr
648dd0eeb9
Someone used the FOREACH_EnabledPlayer( pn ) on my setting of the life for Network play.
...
This is the improper way to do it, and caused a compile error. I set it back and left a note.
2004-04-05 15:37:03 +00:00
Glenn Maynard
3177a36697
fix tick not being played on row 0
2004-04-04 04:12:26 +00:00
Glenn Maynard
8e24cb1801
simplify
2004-04-04 04:11:43 +00:00
Glenn Maynard
66f580f676
grr, fix crash due to incorrect assertion
2004-04-03 22:51:26 +00:00
Glenn Maynard
20edc5037b
These diffuse settings don't actually do anything, since Background
...
doesn't add anything to the frame; they aren't propagated anywhere.
I'm not sure we need them, anyway; we have a transition on top of
gameplay (and wouldn't setting a gray diffuse be ugly, anyway?)
2004-04-02 00:12:19 +00:00
Chris Danford
e0e6cb3159
fix crash
2004-03-30 09:30:30 +00:00