handle lights via autogen as originally suggested
This commit is contained in:
Glenn Maynard
2004-05-20 19:05:37 +00:00
parent 142ed1e240
commit 854da28681
8 changed files with 53 additions and 52 deletions
+2 -14
View File
@@ -150,20 +150,8 @@ void LightsManager::Update( float fDeltaTime )
break;
case LIGHTSMODE_DEMONSTRATION:
case LIGHTSMODE_GAMEPLAY:
{
if (PREFSMAN->m_bLightsOrOutput)
{
bool bOn=false;
FOREACH_CabinetLight( cl )
bOn = (m_fSecsLeftInCabinetLightBlink[cl] > 0) || bOn;
FOREACH_CabinetLight( cl )
m_LightsState.m_bCabinetLights[cl] = bOn;
}
else
FOREACH_CabinetLight( cl )
m_LightsState.m_bCabinetLights[cl] = m_fSecsLeftInCabinetLightBlink[cl] > 0 ;
}
FOREACH_CabinetLight( cl )
m_LightsState.m_bCabinetLights[cl] = m_fSecsLeftInCabinetLightBlink[cl] > 0;
break;
case LIGHTSMODE_STAGE:
case LIGHTSMODE_ALL_CLEARED:
+35
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@@ -263,6 +263,41 @@ void NoteDataUtil::GetSMNoteDataString( const NoteData &in_, CString &notes_out,
}
}
void NoteDataUtil::LoadTransformedLights( const NoteData &in, NoteData &out, int iNewNumTracks )
{
// reset all notes
out.Init();
NoteData Original;
Original.To4s( in );
out.Config(in);
out.SetNumTracks( iNewNumTracks );
for( int r=0; r < Original.GetMaxRow(); ++r )
{
if( Original.IsRowEmpty( r ) )
continue;
/* Enable every track in the output. If there are any hold notes in the source
* on this row, output hold notes; otherwise tap notes. This is to 1: prevent
* converting everything to hold notes, and 2: so if it's written to an SM, we
* don't write huge streams of tap notes. */
bool bHoldNoteOnThisRow = false;
for( int t=0; t<Original.GetNumTracks(); t++ )
if( Original.GetTapNote( t, r ) == TAP_HOLD )
bHoldNoteOnThisRow = true;
for( int t=0; t<out.GetNumTracks(); t++ )
{
TapNote tn = bHoldNoteOnThisRow? TAP_HOLD:TAP_TAP;
out.SetTapNote( t, r, tn );
}
}
out.Convert4sToHoldNotes();
}
float NoteDataUtil::GetRadarValue( const NoteData &in, RadarCategory rv, float fSongSeconds )
{
switch( rv )
+1
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@@ -29,6 +29,7 @@ namespace NoteDataUtil
NoteType GetSmallestNoteTypeForMeasure( const NoteData &n, int iMeasureIndex );
void LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData, CString sSMAttackData );
void GetSMNoteDataString( const NoteData &in, CString &notes_out, CString &attacks_out );
void LoadTransformedLights( const NoteData &in, NoteData &out, int iNewNumTracks );
float GetStreamRadarValue( const NoteData &in, float fSongSeconds );
float GetVoltageRadarValue( const NoteData &in, float fSongSeconds );
+3 -15
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@@ -28,8 +28,6 @@ PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our pro
const float DEFAULT_SOUND_VOLUME = 1.00f;
const CString DEFAULT_LIGHTS_DRIVER = "Null";
const CString DEFAULT_LIGHTS_STEPS_TYPE = "lights-cabinet";
const CString DEFAULT_LIGHTS_STEPS_DIFFICULTY = "standard";
bool g_bAutoRestart = false;
@@ -266,10 +264,7 @@ void PrefsManager::Init()
#endif
m_sLightsDriver = DEFAULT_LIGHTS_DRIVER;
m_sLightsStepsType = DEFAULT_LIGHTS_STEPS_TYPE;
m_sLightsStepsDifficulty = DEFAULT_LIGHTS_STEPS_DIFFICULTY;
m_bLightsOrOutput = false;
m_sLightsStepsDifficulty = "medium";
m_bBlinkGameplayButtonLightsOnNote = false;
m_bAllowUnacceleratedRenderer = false;
m_bThreadedInput = true;
@@ -448,9 +443,6 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
ini.GetValue( "Options", "MarvelousTiming", (int&)m_iMarvelousTiming );
ini.GetValue( "Options", "SoundVolume", m_fSoundVolume );
ini.GetValue( "Options", "LightsDriver", m_sLightsDriver );
ini.GetValue( "Options", "LightsStepsType", m_sLightsStepsType );
ini.GetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.GetValue( "Options", "LightsOrOutput", m_bLightsOrOutput);
ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
ini.GetValue( "Options", "CoinMode", m_iCoinMode );
ini.GetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
@@ -462,6 +454,7 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
ini.GetValue( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
ini.GetValue( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
ini.GetValue( "Options", "ShowSongOptions", (int&)m_ShowSongOptions );
ini.GetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.GetValue( "Options", "BlinkGameplayButtonLightsOnNote", m_bBlinkGameplayButtonLightsOnNote );
ini.GetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
ini.GetValue( "Options", "ThreadedInput", m_bThreadedInput );
@@ -688,6 +681,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
ini.SetValue( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
ini.SetValue( "Options", "ShowSongOptions", m_ShowSongOptions );
ini.SetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.SetValue( "Options", "BlinkGameplayButtonLightsOnNote", m_bBlinkGameplayButtonLightsOnNote );
ini.SetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
ini.SetValue( "Options", "ThreadedInput", m_bThreadedInput );
@@ -771,14 +765,8 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
ini.SetValue( "Options", "SoundVolume", m_fSoundVolume );
if(m_bLightsOrOutput != false)
ini.SetValue( "Options", "LightsOrOutput", m_bLightsOrOutput );
if(m_sLightsDriver != DEFAULT_LIGHTS_DRIVER)
ini.SetValue( "Options", "LightsDriver", m_sLightsDriver );
if(m_sLightsStepsType != DEFAULT_LIGHTS_STEPS_TYPE)
ini.SetValue( "Options", "LightsStepsType", m_sLightsStepsType );
if(m_sLightsStepsDifficulty != DEFAULT_LIGHTS_STEPS_DIFFICULTY)
ini.SetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
if(m_sMovieDrivers != DEFAULT_MOVIE_DRIVER_LIST)
ini.SetValue ( "Options", "MovieDrivers", m_sMovieDrivers );
-2
View File
@@ -243,9 +243,7 @@ public:
int m_iSoundResampleQuality;
CString m_sMovieDrivers;
CString m_sLightsDriver;
CString m_sLightsStepsType;
CString m_sLightsStepsDifficulty;
bool m_bLightsOrOutput;
bool m_bBlinkGameplayButtonLightsOnNote;
bool m_bAllowUnacceleratedRenderer;
bool m_bThreadedInput;
+3 -18
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@@ -1040,28 +1040,13 @@ void ScreenGameplay::LoadNextSong()
// Load cabinet lights data
//
{
int i;
m_CabinetLightsNoteData.Init();
ASSERT( GAMESTATE->m_pCurSong );
vector<Steps*> vSteps;
StepsType lightsSteps = STEPS_TYPE_LIGHTS_CABINET;
lightsSteps = GAMEMAN->StringToNotesType(PREFSMAN->m_sLightsStepsType);
GAMESTATE->m_pCurSong->GetSteps( vSteps, lightsSteps );
Steps *pSteps = GAMESTATE->m_pCurSong->GetClosestNotes( STEPS_TYPE_LIGHTS_CABINET, StringToDifficulty(PREFSMAN->m_sLightsStepsDifficulty) );
if( pSteps != NULL )
pSteps->GetNoteData( &m_CabinetLightsNoteData );
if( !vSteps.empty() )
vSteps[0]->GetNoteData( &m_CabinetLightsNoteData );
for (i=0;i<vSteps.size();i++)
{
Difficulty DC = StringToDifficulty(PREFSMAN->m_sLightsStepsDifficulty);
Difficulty DC2 = vSteps[i]->GetDifficulty();
if (DC == DC2)
vSteps[i]->GetNoteData( &m_CabinetLightsNoteData );
}
// Convert to 4s so that we can check if we're inside a hold with just
// GetTapNote().
m_CabinetLightsNoteData.ConvertHoldNotesTo4s();
+2 -1
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@@ -873,7 +873,8 @@ void Song::ReCalculateRadarValuesAndLastBeat()
void Song::GetSteps( vector<Steps*>& arrayAddTo, StepsType nt, Difficulty dc, int iMeterLow, int iMeterHigh, const CString &sDescription, bool bIncludeAutoGen, int Max ) const
{
if( !PREFSMAN->m_bAutogenSteps )
/* Ignore m_bAutogenSteps for STEPS_TYPE_LIGHTS_CABINET. */
if( nt != STEPS_TYPE_LIGHTS_CABINET && !PREFSMAN->m_bAutogenSteps )
bIncludeAutoGen = false;
for( unsigned i=0; i<m_apNotes.size(); i++ ) // for each of the Song's Steps
+7 -2
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@@ -189,9 +189,14 @@ void Steps::Decompress() const
int iNewTracks = GameManager::NotesTypeToNumTracks(m_StepsType);
notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
if( this->m_StepsType == STEPS_TYPE_LIGHTS_CABINET )
{
NoteDataUtil::LoadTransformedLights( pdata, *notes, iNewTracks );
} else {
notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
NoteDataUtil::FixImpossibleRows( *notes, m_StepsType );
NoteDataUtil::FixImpossibleRows( *notes, m_StepsType );
}
}
else if(!notes_comp)
{