move screen flow logic into branches, not PlayMode specific metrics
This commit is contained in:
@@ -561,12 +561,7 @@ CropWidth=146
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InitCommand=horizalign,left;vertalign,top;shadowlength,2;zoom,0.5;
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[ScreenInstructions]
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NextScreenArcade=ScreenSelectCharacter
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NextScreenNonstop=ScreenSelectCharacter
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NextScreenOni=ScreenSelectCharacter
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NextScreenEndless=ScreenSelectCharacter
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NextScreenBattle=ScreenSelectCharacter
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NextScreenRave=ScreenSelectCharacter
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NextScreen=ScreenSelectCharacter
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TimerSeconds=15
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StyleIcon=1
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MemoryCardIcons=1
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@@ -749,18 +744,10 @@ MemoryCardIcons=1
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SampleMusicDelay=0.25
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PrevScreen=ScreenTitleMenu
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NextScreen=ScreenStage
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NextOptionsScreen=ScreenBranchOptions
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NextOptionsScreen=ScreenBranchFirstOptions
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DoRouletteOnMenuTimer=1
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AlignMusicBeat=0
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[ScreenBranchOptions]
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Class=ScreenBranch
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Choices=Rave,Normal
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ConditionRave=PlayModeName() == "rave"
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ConditionNormal=true
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NextScreenRave=screen,ScreenRaveOptions
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NextScreenNormal=screen,ScreenPlayerOptions
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[ScreenEz2SelectMusic]
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UseModeSwitcher=0
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BalloonX=492
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@@ -812,24 +799,9 @@ DifficultyRatingY=999
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DifficultyRatingOrientation=0
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DifficultyRatingSpacing=40.0
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PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
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PrevScreenArcade=ScreenTitleMenu
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PrevScreenNonstop=ScreenTitleMenu
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PrevScreenOni=ScreenTitleMenu
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PrevScreenEndless=ScreenTitleMenu
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PrevScreenBattle=ScreenTitleMenu
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PrevScreenRave=ScreenTitleMenu
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NextScreenArcade=ScreenStage
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NextScreenNonstop=ScreenStage
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NextScreenOni=ScreenStage
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NextScreenEndless=ScreenStage
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NextScreenBattle=ScreenStage
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NextScreenRave=ScreenStage
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NextOptionsScreenArcade=ScreenPlayerOptions
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NextOptionsScreenNonstop=ScreenPlayerOptions
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NextOptionsScreenOni=ScreenPlayerOptions
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NextOptionsScreenEndless=ScreenPlayerOptions
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NextOptionsScreenBattle=ScreenPlayerOptions
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NextOptionsScreenRave=ScreenRaveOptions
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PrevScreen=ScreenTitleMenu
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NextScreen=ScreenStage
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NextOptionsScreen=ScreenBranchFirstOptions
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TimerSeconds=60
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StyleIcon=0
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MemoryCardIcons=0
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@@ -887,18 +859,8 @@ BannerOffCommand=hidden,1
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ShowEvaluationOnFail=0
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StaticBGY=240
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StaticBGX=320
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PrevScreenArcade=ScreenSelectMusic
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PrevScreenNonstop=ScreenSelectCourse
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PrevScreenOni=ScreenSelectCourse
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PrevScreenEndless=ScreenSelectCourse
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PrevScreenBattle=ScreenSelectMusic
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PrevScreenRave=ScreenSelectMusic
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NextScreenArcade=ScreenEvaluationStage
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NextScreenNonstop=ScreenEvaluationNonstop
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NextScreenOni=ScreenEvaluationOni
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NextScreenEndless=ScreenEvaluationEndless
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NextScreenBattle=ScreenEvaluationBattle
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NextScreenRave=ScreenEvaluationRave
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PrevScreen=ScreenBranchSelectSongOrCourse
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NextScreen=ScreenBranchEvaluation
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InitialBackgroundBrightnessArcade=1
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InitialBackgroundBrightnessNonstop=1
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InitialBackgroundBrightnessOni=1
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@@ -1125,6 +1087,22 @@ SongPositionMeterY=
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SongPositionMeterOnCommand=hidden,1
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SongPositionMeterOffCommand=
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[ScreenBranchEvaluation]
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Class=ScreenBranch
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Choices=1,2,3,4,5,6
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Condition1=PlayModeName() == "Arcade"
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Condition2=PlayModeName() == "Nonstop"
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Condition3=PlayModeName() == "Oni"
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Condition4=PlayModeName() == "Endless"
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Condition5=PlayModeName() == "Rave"
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Condition6=PlayModeName() == "Battle"
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NextScreen1=screen,ScreenEvaluationStage
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NextScreen2=screen,ScreenEvaluationNonstop
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NextScreen3=screen,ScreenEvaluationOni
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NextScreen4=screen,ScreenEvaluationEndless
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NextScreen5=screen,ScreenEvaluationRave
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NextScreen6=screen,ScreenEvaluationBattle
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[ScreenEvaluation]
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Class=ScreenEvaluation
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FailedSoundTime=0
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@@ -3871,26 +3849,23 @@ LineNames=1
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OptionMenuFlags=together
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Line1=conf,Game
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[ScreenPlayerOptions]
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[ScreenBranchSelectSongOrCourse]
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Class=ScreenBranch
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Choices=1,2
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Condition1=IsCourseMode()
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Condition2=true
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NextScreen1=screen,ScreenSelectCourse
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NextScreen2=screen,ScreenSelectMusic
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PrevScreenArcade=ScreenSelectMusic
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PrevScreenNonstop=ScreenSelectCourse
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PrevScreenOni=ScreenSelectCourse
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PrevScreenEndless=ScreenSelectCourse
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PrevScreenBattle=ScreenSelectMusic
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PrevScreenRave=ScreenSelectMusic
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NextScreenArcade=ScreenSongOptions
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NextScreenNonstop=ScreenSongOptions
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NextScreenOni=ScreenSongOptions
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NextScreenEndless=ScreenSongOptions
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NextScreenBattle=ScreenSongOptions
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NextScreenRave=ScreenSongOptions
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[ScreenPlayerOptions]
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PrevScreen=ScreenBranchSelectSongOrCourse
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NextScreen=ScreenSongOptions
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TimerSeconds=30
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StyleIcon=0
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MemoryCardIcons=0
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PrevScreen=
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NextScreen=
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PrevScreen=ScreenBranchSelectSongOrCourse
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NextScreen=ScreenSongOptions
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LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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OptionMenuFlags=
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@@ -3937,26 +3912,24 @@ Line3=list,NoteSkins
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Line4=list,Persp
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Line5=Steps
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[ScreenBranchFirstOptions]
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Class=ScreenBranch
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Choices=1,2
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Condition1=PlayModeName() == "Rave"
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Condition2=true
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NextScreen1=screen,ScreenRaveOptions
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NextScreen2=screen,ScreenPlayerOptions
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[ScreenSongOptions]
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PrevScreenArcade=ScreenPlayerOptions
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PrevScreenNonstop=ScreenPlayerOptions
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PrevScreenOni=ScreenPlayerOptions
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PrevScreenEndless=ScreenPlayerOptions
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PrevScreenBattle=ScreenPlayerOptions
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PrevScreenRave=ScreenRaveOptions
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NextScreenArcade=ScreenStage
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NextScreenNonstop=ScreenStage
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NextScreenOni=ScreenStage
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NextScreenEndless=ScreenStage
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NextScreenBattle=ScreenStage
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NextScreenRave=ScreenStage
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PrevScreen=ScreenBranchFirstOptions
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NextScreen=ScreenStage
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Game=Change the current game type with this option.
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TimerSeconds=30
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StyleIcon=0
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MemoryCardIcons=0
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PrevScreen=ScreenOptionsMenu
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NextScreen=ScreenOptionsMenu
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PrevScreen=ScreenBranchFirstOptions
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NextScreen=ScreenStage
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LineNames=1,2,3,4,5,6,7,8
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OptionMenuFlags=
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@@ -4037,18 +4010,8 @@ SleepAfterTweenOffSeconds=0.8
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TimerSeconds=40
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StyleIcon=1
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MemoryCardIcons=1
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PrevScreenArcade=ScreenTitleMenu
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PrevScreenNonstop=ScreenTitleMenu
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PrevScreenOni=ScreenTitleMenu
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PrevScreenEndless=ScreenTitleMenu
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PrevScreenBattle=ScreenTitleMenu
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PrevScreenRave=ScreenTitleMenu
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NextScreenArcade=ScreenSelectMusic
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NextScreenNonstop=ScreenSelectCourse
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NextScreenOni=ScreenSelectCourse
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NextScreenEndless=ScreenSelectCourse
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NextScreenBattle=ScreenSelectMusic
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NextScreenRave=ScreenSelectMusic
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PrevScreen=ScreenTitleMenu
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NextScreen=ScreenBranchSelectSongOrCourse
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[BeginnerHelper]
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# All X,Y coordinates are relative to the HelperX,Y
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@@ -53,8 +53,8 @@
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//
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// Defines
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//
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenGameplay","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenGameplay","NextScreen"+Capitalize(PlayModeToString(play_mode)))
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#define PREV_SCREEN THEME->GetMetric ("ScreenGameplay","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenGameplay","NextScreen")
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#define SHOW_LIFE_METER_FOR_DISABLED_PLAYERS THEME->GetMetricB("ScreenGameplay","ShowLifeMeterForDisabledPlayers")
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#define EVAL_ON_FAIL THEME->GetMetricB("ScreenGameplay","ShowEvaluationOnFail")
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#define SHOW_SCORE_IN_RAVE THEME->GetMetricB("ScreenGameplay","ShowScoreInRave")
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@@ -2145,7 +2145,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->CancelStage();
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SCREENMAN->SetNewScreen( PREV_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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case SM_GoToStateAfterCleared:
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@@ -2159,7 +2159,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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SongFinished();
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StageFinished( false );
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SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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case SM_LoseFocus:
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@@ -2218,7 +2218,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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if(EVAL_ON_FAIL) // go to the eval screen if we fail
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SCREENMAN->SetNewScreen( "ScreenEvaluationStage" );
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else // the theme says just fail and go back to the song select for event mode
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SCREENMAN->SetNewScreen( PREV_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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else if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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SCREENMAN->SetNewScreen( "ScreenEvaluationStage" );
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@@ -21,9 +21,9 @@
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#include "PrefsManager.h"
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#define HELP_TEXT THEME->GetMetric("ScreenInstructions","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenInstructions","TimerSeconds")
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#define NEXT_SCREEN( pm ) THEME->GetMetric("ScreenInstructions","NextScreen"+Capitalize(PlayModeToString(pm)) )
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#define HELP_TEXT THEME->GetMetric("ScreenInstructions","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenInstructions","TimerSeconds")
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#define NEXT_SCREEN THEME->GetMetric("ScreenInstructions","NextScreen")
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ScreenInstructions::ScreenInstructions( CString sName ) : Screen( sName )
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@@ -114,7 +114,7 @@ void ScreenInstructions::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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@@ -570,8 +570,7 @@ void ScreenOptionsMaster::ExportOptions()
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}
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CHECKPOINT;
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// NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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// XXX: handle different destinations based on play mode?
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// NEXT_SCREEN;
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if( m_NextScreen == "" )
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m_NextScreen = NEXT_SCREEN;
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@@ -20,8 +20,8 @@
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#include "CodeDetector.h"
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenPlayerOptions","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenPlayerOptions","NextScreen"+Capitalize(PlayModeToString(play_mode)))
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#define PREV_SCREEN THEME->GetMetric ("ScreenPlayerOptions","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenPlayerOptions","NextScreen")
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ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
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ScreenOptionsMaster( sClassName )
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@@ -68,7 +68,7 @@ void ScreenPlayerOptions::GoToPrevState()
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen();
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else
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SCREENMAN->SetNewScreen( PREV_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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void ScreenPlayerOptions::GoToNextState()
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@@ -80,7 +80,7 @@ void ScreenPlayerOptions::GoToNextState()
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GAMESTATE->AdjustFailType();
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if( m_bGoToOptions )
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SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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else
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SCREENMAN->SetNewScreen( ScreenSongOptions::GetNextScreen() );
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}
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@@ -45,8 +45,8 @@
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#define HELP_TEXT THEME->GetMetric ("ScreenSelectCharacter","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectCharacter","TimerSeconds")
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#define SLEEP_AFTER_TWEEN_OFF_SECONDS THEME->GetMetricF("ScreenSelectCharacter","SleepAfterTweenOffSeconds")
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectCharacter","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectCharacter","NextScreen"+Capitalize(PlayModeToString(play_mode)))
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#define PREV_SCREEN THEME->GetMetric ("ScreenSelectCharacter","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenSelectCharacter","NextScreen")
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#define ICON_WIDTH THEME->GetMetricF("ScreenSelectCharacter","IconWidth")
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#define ICON_HEIGHT THEME->GetMetricF("ScreenSelectCharacter","IconHeight")
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#define ICONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenSelectCharacter",ssprintf("IconsP%dOnCommand",p+1))
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@@ -214,10 +214,10 @@ void ScreenSelectCharacter::HandleScreenMessage( const ScreenMessage SM )
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MenuStart(PLAYER_1);
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( PREV_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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@@ -15,13 +15,13 @@
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSongOptions","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSongOptions","NextScreen"+Capitalize(PlayModeToString(play_mode)))
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#define PREV_SCREEN THEME->GetMetric ("ScreenSongOptions","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenSongOptions","NextScreen")
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/* Get the next screen we'll go to when finished. */
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CString ScreenSongOptions::GetNextScreen()
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{
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return NEXT_SCREEN(GAMESTATE->m_PlayMode);
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return NEXT_SCREEN;
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}
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@@ -42,7 +42,7 @@ void ScreenSongOptions::GoToPrevState()
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen( SM_None );
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else
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SCREENMAN->SetNewScreen( PREV_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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void ScreenSongOptions::GoToNextState()
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@@ -50,5 +50,5 @@ void ScreenSongOptions::GoToNextState()
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen();
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else
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SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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Reference in New Issue
Block a user