move extra stage metrics and elements into ScreenGameplayExtra
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@@ -883,7 +883,7 @@ StyleIcon=0
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MemoryCardIcons=0
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[ScreenStage]
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NextScreen=ScreenGameplay
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NextScreen=ScreenBranchGameplay
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// This is the minimum delay after the "in" transition before the
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// "out" transition will begin. (NextScreen is loaded during this
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// time.)
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@@ -913,6 +913,14 @@ BackgroundOffCommand=
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OverlayOnCommand=
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OverlayOffCommand=
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[ScreenBranchGameplay]
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Class=ScreenBranch
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Choices=1,2
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Condition1=IsExtraStage() or IsExtraStage2()
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Condition2=true
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NextScreen1=screen,ScreenGameplayExtra
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NextScreen2=screen,ScreenGameplay
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[ScreenGameplay]
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ShowEvaluationOnFail=0
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StaticBGY=240
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@@ -941,34 +949,18 @@ LifeFrameX=320
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LifeFrameY=36
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LifeFrameOnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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LifeFrameOffCommand=linear,1;addy,-100
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LifeFrameExtraX=320
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LifeFrameExtraY=442
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LifeFrameExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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LifeFrameExtraOffCommand=linear,1;addy,100
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ScoreFrameX=320
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ScoreFrameY=448
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ScoreFrameOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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ScoreFrameOffCommand=linear,1;addy,100
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ScoreFrameExtraX=320
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ScoreFrameExtraY=32
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ScoreFrameExtraOnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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ScoreFrameExtraOffCommand=linear,1;addy,-100
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LifeP1X=140
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LifeP1Y=28
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LifeP1OnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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LifeP1OffCommand=linear,1;addy,-100
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LifeP1ExtraX=140
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LifeP1ExtraY=450
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LifeP1ExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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LifeP1ExtraOffCommand=linear,1;addy,100
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LifeP2X=500
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LifeP2Y=28
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LifeP2OnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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LifeP2OffCommand=linear,1;addy,-100
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LifeP2ExtraX=500
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LifeP2ExtraY=450
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LifeP2ExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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LifeP2ExtraOffCommand=linear,1;addy,100
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CombinedLifeX=320
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CombinedLifeY=28
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CombinedLifeOnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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@@ -977,10 +969,6 @@ StageX=320
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StageY=54
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StageOnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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StageOffCommand=linear,1;addy,-100
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StageExtraX=320
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StageExtraY=422
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StageExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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StageExtraOffCommand=linear,1;addy,100
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StageFrameX=0
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StageFrameY=0
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StageFrameOnCommand=hidden,1
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@@ -989,18 +977,10 @@ SongNumberP1X=290
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SongNumberP1Y=54
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SongNumberP1OnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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SongNumberP1OffCommand=linear,1;addy,-100
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SongNumberP1ExtraX=290
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SongNumberP1ExtraY=440
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SongNumberP1ExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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SongNumberP1ExtraOffCommand=linear,1;addy,100
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SongNumberP2X=350
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SongNumberP2Y=54
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SongNumberP2OnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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SongNumberP2OffCommand=linear,1;addy,-100
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SongNumberP2ExtraX=350
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SongNumberP2ExtraY=440
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SongNumberP2ExtraOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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SongNumberP2ExtraOffCommand=linear,1;addy,100
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CourseSongNumberX=0
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CourseSongNumberY=0
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CourseSongNumberOnCommand=hidden,1
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@@ -1012,50 +992,26 @@ ScoreP1X=106
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ScoreP1Y=444
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ScoreP1OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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ScoreP1OffCommand=linear,1;addy,100
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ScoreP1ExtraX=106
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ScoreP1ExtraY=38
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ScoreP1ExtraOnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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ScoreP1ExtraOffCommand=linear,1;addy,-100
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ScoreP2X=534
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ScoreP2Y=444
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ScoreP2OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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ScoreP2OffCommand=linear,1;addy,100
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ScoreP2ExtraX=534
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ScoreP2ExtraY=38
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ScoreP2ExtraOnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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ScoreP2ExtraOffCommand=linear,1;addy,-100
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SecondaryScoreP1X=300
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SecondaryScoreP1Y=240
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SecondaryScoreP1OnCommand=
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SecondaryScoreP1OffCommand=
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SecondaryScoreP1ExtraX=300
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SecondaryScoreP1ExtraY=240
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SecondaryScoreP1ExtraOnCommand=
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SecondaryScoreP1ExtraOffCommand=
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SecondaryScoreP2X=340
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SecondaryScoreP2Y=240
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SecondaryScoreP2OnCommand=
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SecondaryScoreP2OffCommand=
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SecondaryScoreP2ExtraX=340
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SecondaryScoreP2ExtraY=240
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SecondaryScoreP2ExtraOnCommand=
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SecondaryScoreP2ExtraOffCommand=
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PlayerOptionsP1X=320
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PlayerOptionsP1Y=434
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PlayerOptionsP1OnCommand=zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100
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PlayerOptionsP1OffCommand=linear,1;addy,100
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PlayerOptionsP1ExtraX=320
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PlayerOptionsP1ExtraY=46
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PlayerOptionsP1ExtraOnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
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PlayerOptionsP1ExtraOffCommand=linear,1;addy,-100
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PlayerOptionsP2X=320
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PlayerOptionsP2Y=450
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PlayerOptionsP2OnCommand=zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100
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PlayerOptionsP2OffCommand=linear,1;addy,100
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PlayerOptionsP2ExtraX=320
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PlayerOptionsP2ExtraY=30
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PlayerOptionsP2ExtraOnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
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PlayerOptionsP2ExtraOffCommand=linear,1;addy,-100
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PlayerNameP1X=0
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PlayerNameP1Y=0
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PlayerNameP1OnCommand=hidden,1
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@@ -1076,10 +1032,6 @@ SongOptionsX=320
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SongOptionsY=470
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SongOptionsOnCommand=zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100
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SongOptionsOffCommand=linear,1;addy,100
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SongOptionsExtraX=320
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SongOptionsExtraY=10
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SongOptionsExtraOnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
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SongOptionsExtraOffCommand=linear,1;addy,-100
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DifficultyP1X=60
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DifficultyP1Y=410
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DifficultyP1OnCommand=addx,-200;sleep,0.5;linear,1;addx,200
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@@ -1088,14 +1040,6 @@ DifficultyP1ReverseX=60
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DifficultyP1ReverseY=58
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DifficultyP1ReverseOnCommand=addx,-200;sleep,0.5;linear,1;addx,200
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DifficultyP1ReverseOffCommand=linear,1;addx,-200
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DifficultyP1ExtraX=60
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DifficultyP1ExtraY=420
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DifficultyP1ExtraOnCommand=addx,-200;sleep,0.5;linear,1;addx,200
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DifficultyP1ExtraOffCommand=linear,1;addx,-200
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DifficultyP1ExtraReverseX=60
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DifficultyP1ExtraReverseY=70
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DifficultyP1ExtraReverseOnCommand=addx,-200;sleep,0.5;linear,1;addx,200
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DifficultyP1ExtraReverseOffCommand=linear,1;addx,-200
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DifficultyP2X=580
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DifficultyP2Y=410
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DifficultyP2OnCommand=addx,200;sleep,0.5;linear,1;addx,-200
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@@ -1104,22 +1048,6 @@ DifficultyP2ReverseX=580
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DifficultyP2ReverseY=58
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DifficultyP2ReverseOnCommand=addx,200;sleep,0.5;linear,1;addx,-200
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DifficultyP2ReverseOffCommand=linear,1;addx,200
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DifficultyP2ExtraX=580
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DifficultyP2ExtraY=420
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DifficultyP2ExtraOnCommand=addx,200;sleep,0.5;linear,1;addx,-200
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DifficultyP2ExtraOffCommand=linear,1;addx,200
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DifficultyP2ExtraReverseX=580
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DifficultyP2ExtraReverseY=70
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DifficultyP2ExtraReverseOnCommand=addx,200;sleep,0.5;linear,1;addx,-200
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DifficultyP2ExtraReverseOffCommand=linear,1;addx,200
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DifficultyMeterP1ExtraOffCommand=
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DifficultyMeterP1ExtraOnCommand=hidden,1
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DifficultyMeterP1ExtraReverseOffCommand=
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DifficultyMeterP1ExtraReverseOnCommand=hidden,1
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DifficultyMeterP1ExtraReverseX=
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DifficultyMeterP1ExtraReverseY=
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DifficultyMeterP1ExtraX=
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DifficultyMeterP1ExtraY=
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DifficultyMeterP1OffCommand=
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DifficultyMeterP1OnCommand=hidden,1
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DifficultyMeterP1ReverseOffCommand=
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@@ -1128,14 +1056,6 @@ DifficultyMeterP1ReverseX=
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DifficultyMeterP1ReverseY=
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DifficultyMeterP1X=
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DifficultyMeterP1Y=
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DifficultyMeterP2ExtraOffCommand=
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DifficultyMeterP2ExtraOnCommand=hidden,1
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DifficultyMeterP2ExtraReverseOffCommand=
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DifficultyMeterP2ExtraReverseOnCommand=hidden,1
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DifficultyMeterP2ExtraReverseX=
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DifficultyMeterP2ExtraReverseY=
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DifficultyMeterP2ExtraX=
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DifficultyMeterP2ExtraY=
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DifficultyMeterP2OffCommand=
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DifficultyMeterP2OnCommand=hidden,1
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DifficultyMeterP2ReverseOffCommand=
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@@ -1177,6 +1097,98 @@ SongPositionMeterY=
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SongPositionMeterOnCommand=hidden,1
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SongPositionMeterOffCommand=
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[ScreenGameplayExtra]
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Class=ScreenGameplay
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Fallback=ScreenGameplay
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LifeFrameX=320
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LifeFrameY=442
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LifeFrameOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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LifeFrameOffCommand=linear,1;addy,100
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ScoreFrameX=320
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ScoreFrameY=32
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ScoreFrameOnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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ScoreFrameOffCommand=linear,1;addy,-100
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LifeP1X=140
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LifeP1Y=450
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LifeP1OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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LifeP1OffCommand=linear,1;addy,100
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LifeP2X=500
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LifeP2Y=450
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LifeP2OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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LifeP2OffCommand=linear,1;addy,100
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StageX=320
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StageY=422
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StageOnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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StageOffCommand=linear,1;addy,100
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SongNumberP1X=290
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SongNumberP1Y=440
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SongNumberP1OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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SongNumberP1OffCommand=linear,1;addy,100
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SongNumberP2X=350
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SongNumberP2Y=440
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SongNumberP2OnCommand=addy,100;sleep,0.5;linear,1;addy,-100
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SongNumberP2OffCommand=linear,1;addy,100
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ScoreP1X=106
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ScoreP1Y=38
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ScoreP1OnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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ScoreP1OffCommand=linear,1;addy,-100
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ScoreP2X=534
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ScoreP2Y=38
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ScoreP2OnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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ScoreP2OffCommand=linear,1;addy,-100
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SecondaryScoreP1X=300
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SecondaryScoreP1Y=240
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SecondaryScoreP1OnCommand=
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SecondaryScoreP1OffCommand=
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SecondaryScoreP2X=340
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SecondaryScoreP2Y=240
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SecondaryScoreP2OnCommand=
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SecondaryScoreP2OffCommand=
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PlayerOptionsP1X=320
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PlayerOptionsP1Y=46
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PlayerOptionsP1OnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
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PlayerOptionsP1OffCommand=linear,1;addy,-100
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PlayerOptionsP2X=320
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PlayerOptionsP2Y=30
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PlayerOptionsP2OnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
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PlayerOptionsP2OffCommand=linear,1;addy,-100
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SongOptionsX=320
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SongOptionsY=10
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SongOptionsOnCommand=zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
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SongOptionsOffCommand=linear,1;addy,-100
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DifficultyP1X=60
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DifficultyP1Y=420
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DifficultyP1OnCommand=addx,-200;sleep,0.5;linear,1;addx,200
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DifficultyP1OffCommand=linear,1;addx,-200
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DifficultyP1ReverseX=60
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DifficultyP1ReverseY=70
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DifficultyP1ReverseOnCommand=addx,-200;sleep,0.5;linear,1;addx,200
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DifficultyP1ReverseOffCommand=linear,1;addx,-200
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DifficultyP2X=580
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DifficultyP2Y=420
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DifficultyP2OnCommand=addx,200;sleep,0.5;linear,1;addx,-200
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DifficultyP2OffCommand=linear,1;addx,200
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DifficultyP2ReverseX=580
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DifficultyP2ReverseY=70
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DifficultyP2ReverseOnCommand=addx,200;sleep,0.5;linear,1;addx,-200
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DifficultyP2ReverseOffCommand=linear,1;addx,200
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DifficultyMeterP1OffCommand=
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DifficultyMeterP1OnCommand=hidden,1
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DifficultyMeterP1ReverseOffCommand=
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DifficultyMeterP1ReverseOnCommand=hidden,1
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DifficultyMeterP1ReverseX=
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DifficultyMeterP1ReverseY=
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DifficultyMeterP1X=
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DifficultyMeterP1Y=
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DifficultyMeterP2OffCommand=
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DifficultyMeterP2OnCommand=hidden,1
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DifficultyMeterP2ReverseOffCommand=
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DifficultyMeterP2ReverseOnCommand=hidden,1
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DifficultyMeterP2ReverseX=
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DifficultyMeterP2ReverseY=
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DifficultyMeterP2X=
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DifficultyMeterP2Y=
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[ScreenBranchEvaluation]
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Class=ScreenBranch
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Choices=1,2,3,4,5,6
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@@ -4511,6 +4523,12 @@ Fallback=DifficultyMeter
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[ScreenGameplay DifficultyMeterP2]
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Fallback=DifficultyMeter
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[ScreenGameplayExtra DifficultyMeterP1]
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Fallback=DifficultyMeter
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[ScreenGameplayExtra DifficultyMeterP2]
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Fallback=DifficultyMeter
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[ScreenEvaluation DifficultyMeterP1]
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Fallback=DifficultyMeter
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@@ -54,15 +54,15 @@
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//
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// Defines
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//
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#define PREV_SCREEN THEME->GetMetric ("ScreenGameplay","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenGameplay","NextScreen")
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#define SHOW_LIFE_METER_FOR_DISABLED_PLAYERS THEME->GetMetricB("ScreenGameplay","ShowLifeMeterForDisabledPlayers")
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#define EVAL_ON_FAIL THEME->GetMetricB("ScreenGameplay","ShowEvaluationOnFail")
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#define SHOW_SCORE_IN_RAVE THEME->GetMetricB("ScreenGameplay","ShowScoreInRave")
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#define SONG_POSITION_METER_WIDTH THEME->GetMetricF("ScreenGameplay","SongPositionMeterWidth")
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#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define SHOW_LIFE_METER_FOR_DISABLED_PLAYERS THEME->GetMetricB(m_sName,"ShowLifeMeterForDisabledPlayers")
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#define EVAL_ON_FAIL THEME->GetMetricB(m_sName,"ShowEvaluationOnFail")
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#define SHOW_SCORE_IN_RAVE THEME->GetMetricB(m_sName,"ShowScoreInRave")
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#define SONG_POSITION_METER_WIDTH THEME->GetMetricF(m_sName,"SongPositionMeterWidth")
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/* XXX: This is ugly; most people don't need to override this per-mode. This will
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* go away eventually, once metrics can redirect to Lua calls. */
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#define INITIAL_BACKGROUND_BRIGHTNESS( play_mode ) THEME->GetMetricF("ScreenGameplay","InitialBackgroundBrightness"+Capitalize(PlayModeToString(play_mode)))
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#define INITIAL_BACKGROUND_BRIGHTNESS( play_mode ) THEME->GetMetricF(m_sName,"InitialBackgroundBrightness"+Capitalize(PlayModeToString(play_mode)))
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static CachedThemeMetricF SECONDS_BETWEEN_COMMENTS ("ScreenGameplay","SecondsBetweenComments");
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static CachedThemeMetricF TICK_EARLY_SECONDS ("ScreenGameplay","TickEarlySeconds");
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@@ -288,7 +288,6 @@ void ScreenGameplay::Init()
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m_bZeroDeltaOnNextUpdate = false;
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const bool bExtra = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
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// init old offset in case offset changes in song
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if( GAMESTATE->IsCourseMode() )
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g_fOldOffset = -1000;
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@@ -305,14 +304,14 @@ void ScreenGameplay::Init()
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m_sprStaticBackground.SetName( "StaticBG" );
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m_sprStaticBackground.Load( THEME->GetPathToG("ScreenGameplay Static Background"));
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m_sprStaticBackground.Load( THEME->GetPathG(m_sName,"Static Background") );
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SET_XY( m_sprStaticBackground );
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m_sprStaticBackground.SetDrawOrder( DRAW_ORDER_BEFORE_EVERYTHING ); // behind everything else
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this->AddChild(&m_sprStaticBackground);
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if( !m_bDemonstration ) // only load if we're going to use it
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{
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m_Toasty.Load( THEME->GetPathToB("ScreenGameplay toasty") );
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m_Toasty.Load( THEME->GetPathB(m_sName,"toasty") );
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this->AddChild( &m_Toasty );
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}
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@@ -333,7 +332,7 @@ void ScreenGameplay::Init()
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m_Player[p].SetX( fPlayerX );
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this->AddChild( &m_Player[p] );
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m_sprOniGameOver[p].Load( THEME->GetPathToG("ScreenGameplay oni gameover") );
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m_sprOniGameOver[p].Load( THEME->GetPathG(m_sName,"oni gameover") );
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m_sprOniGameOver[p].SetX( fPlayerX );
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m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
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m_sprOniGameOver[p].SetDiffuse( RageColor(1,1,1,0) ); // 0 alpha so we don't waste time drawing while not visible
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@@ -353,14 +352,12 @@ void ScreenGameplay::Init()
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// Add LifeFrame
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//
|
||||
CString sLifeFrameName;
|
||||
if( bExtra )
|
||||
sLifeFrameName = "ScreenGameplay extra life frame";
|
||||
else if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
|
||||
sLifeFrameName = "ScreenGameplay oni life frame";
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
|
||||
sLifeFrameName = m_sName+" oni life frame";
|
||||
else
|
||||
sLifeFrameName = "ScreenGameplay life frame";
|
||||
sLifeFrameName = m_sName+" life frame";
|
||||
m_sprLifeFrame.Load( THEME->GetPathToG(sLifeFrameName) );
|
||||
m_sprLifeFrame.SetName( bExtra?"LifeFrameExtra":"LifeFrame" );
|
||||
m_sprLifeFrame.SetName( "LifeFrame" );
|
||||
SET_XY( m_sprLifeFrame );
|
||||
this->AddChild( &m_sprLifeFrame );
|
||||
|
||||
@@ -368,14 +365,12 @@ void ScreenGameplay::Init()
|
||||
// Add score frame
|
||||
//
|
||||
CString sScoreFrameName;
|
||||
if( bExtra )
|
||||
sScoreFrameName = "ScreenGameplay extra score frame";
|
||||
else if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
|
||||
sScoreFrameName = "ScreenGameplay oni score frame";
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
|
||||
sScoreFrameName = m_sName+" oni score frame";
|
||||
else
|
||||
sScoreFrameName = "ScreenGameplay score frame";
|
||||
sScoreFrameName = m_sName+" score frame";
|
||||
m_sprScoreFrame.Load( THEME->GetPathToG(sScoreFrameName) );
|
||||
m_sprScoreFrame.SetName( ssprintf("ScoreFrame%s",bExtra?"Extra":"") );
|
||||
m_sprScoreFrame.SetName( "ScoreFrame" );
|
||||
SET_XY( m_sprScoreFrame );
|
||||
this->AddChild( &m_sprScoreFrame );
|
||||
|
||||
@@ -388,7 +383,7 @@ void ScreenGameplay::Init()
|
||||
case PLAY_MODE_BATTLE:
|
||||
case PLAY_MODE_RAVE:
|
||||
m_pCombinedLifeMeter = new CombinedLifeMeterTug;
|
||||
m_pCombinedLifeMeter->SetName( ssprintf("CombinedLife%s",bExtra?"Extra":"") );
|
||||
m_pCombinedLifeMeter->SetName( "CombinedLife" );
|
||||
SET_XY( *m_pCombinedLifeMeter );
|
||||
this->AddChild( m_pCombinedLifeMeter );
|
||||
break;
|
||||
@@ -431,7 +426,7 @@ void ScreenGameplay::Init()
|
||||
}
|
||||
|
||||
m_pLifeMeter[p]->Load( (PlayerNumber)p );
|
||||
m_pLifeMeter[p]->SetName( ssprintf("LifeP%d%s",p+1,bExtra?"Extra":"") );
|
||||
m_pLifeMeter[p]->SetName( ssprintf("LifeP%d",p+1) );
|
||||
SET_XY( *m_pLifeMeter[p] );
|
||||
this->AddChild( m_pLifeMeter[p] );
|
||||
}
|
||||
@@ -444,20 +439,20 @@ void ScreenGameplay::Init()
|
||||
|
||||
|
||||
|
||||
m_textSongTitle.LoadFromFont( THEME->GetPathToF("ScreenGameplay song title") );
|
||||
m_textSongTitle.LoadFromFont( THEME->GetPathF(m_sName,"song title") );
|
||||
m_textSongTitle.SetShadowLength( 0 );
|
||||
m_textSongTitle.SetName( "SongTitle" );
|
||||
SET_XY( m_textSongTitle );
|
||||
this->AddChild( &m_textSongTitle );
|
||||
|
||||
|
||||
m_meterSongPosition.Load( THEME->GetPathToG("ScreenGameplay song position meter"), SONG_POSITION_METER_WIDTH, THEME->GetPathToG("ScreenGameplay song position tip") );
|
||||
m_meterSongPosition.Load( THEME->GetPathG(m_sName,"song position meter"), SONG_POSITION_METER_WIDTH, THEME->GetPathG(m_sName,"song position tip") );
|
||||
m_meterSongPosition.SetName( "SongPositionMeter" );
|
||||
SET_XY( m_meterSongPosition );
|
||||
this->AddChild( &m_meterSongPosition );
|
||||
|
||||
|
||||
m_MaxCombo.LoadFromFont( THEME->GetPathToN("ScreenGameplay max combo") );
|
||||
m_MaxCombo.LoadFromFont( THEME->GetPathN(m_sName,"max combo") );
|
||||
m_MaxCombo.SetName( "MaxCombo" );
|
||||
SET_XY( m_MaxCombo );
|
||||
m_MaxCombo.SetText( ssprintf("%d", g_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); // TODO: Make this work for both players
|
||||
@@ -488,7 +483,7 @@ void ScreenGameplay::Init()
|
||||
}
|
||||
|
||||
m_pPrimaryScoreDisplay[p]->Init( (PlayerNumber)p );
|
||||
m_pPrimaryScoreDisplay[p]->SetName( ssprintf("ScoreP%d%s",p+1,bExtra?"Extra":"") );
|
||||
m_pPrimaryScoreDisplay[p]->SetName( ssprintf("ScoreP%d",p+1) );
|
||||
SET_XY( *m_pPrimaryScoreDisplay[p] );
|
||||
if( GAMESTATE->m_PlayMode != PLAY_MODE_RAVE || SHOW_SCORE_IN_RAVE ) /* XXX: ugly */
|
||||
this->AddChild( m_pPrimaryScoreDisplay[p] );
|
||||
@@ -507,7 +502,7 @@ void ScreenGameplay::Init()
|
||||
if( m_pSecondaryScoreDisplay[p] )
|
||||
{
|
||||
m_pSecondaryScoreDisplay[p]->Init( (PlayerNumber)p );
|
||||
m_pSecondaryScoreDisplay[p]->SetName( ssprintf("SecondaryScoreP%d%s",p+1,bExtra?"Extra":"") );
|
||||
m_pSecondaryScoreDisplay[p]->SetName( ssprintf("SecondaryScoreP%d",p+1) );
|
||||
SET_XY( *m_pSecondaryScoreDisplay[p] );
|
||||
this->AddChild( m_pSecondaryScoreDisplay[p] );
|
||||
}
|
||||
@@ -516,7 +511,7 @@ void ScreenGameplay::Init()
|
||||
//
|
||||
// Add stage / SongNumber
|
||||
//
|
||||
m_sprStage.SetName( ssprintf("Stage%s",bExtra?"Extra":"") );
|
||||
m_sprStage.SetName( "Stage" );
|
||||
SET_XY( m_sprStage );
|
||||
|
||||
m_sprCourseSongNumber.SetName( "CourseSongNumber" );
|
||||
@@ -524,18 +519,18 @@ void ScreenGameplay::Init()
|
||||
|
||||
FOREACH_EnabledPlayer(p)
|
||||
{
|
||||
m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathToN("ScreenGameplay song num") );
|
||||
m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathN(m_sName,"song num") );
|
||||
m_textCourseSongNumber[p].SetShadowLength( 0 );
|
||||
m_textCourseSongNumber[p].SetName( ssprintf("SongNumberP%d%s",p+1,bExtra?"Extra":"") );
|
||||
m_textCourseSongNumber[p].SetName( ssprintf("SongNumberP%d",p+1) );
|
||||
SET_XY( m_textCourseSongNumber[p] );
|
||||
m_textCourseSongNumber[p].SetText( "" );
|
||||
m_textCourseSongNumber[p].SetDiffuse( RageColor(0,0.5f,1,1) ); // light blue
|
||||
|
||||
if( GAMESTATE->m_PlayMode == PLAY_MODE_RAVE )
|
||||
{
|
||||
m_textPlayerName[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay player") );
|
||||
m_textPlayerName[p].LoadFromFont( THEME->GetPathF(m_sName,"player") );
|
||||
m_textPlayerName[p].SetName( ssprintf("PlayerNameP%i",p+1) );
|
||||
m_textPlayerName[p].SetText( GAMESTATE->GetPlayerDisplayName((PlayerNumber)p) );
|
||||
m_textPlayerName[p].SetText( GAMESTATE->GetPlayerDisplayName(p) );
|
||||
SET_XY( m_textPlayerName[p] );
|
||||
this->AddChild( &m_textPlayerName[p] );
|
||||
}
|
||||
@@ -543,7 +538,7 @@ void ScreenGameplay::Init()
|
||||
|
||||
FOREACH_EnabledPlayer(p)
|
||||
{
|
||||
m_textStepsDescription[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay StepsDescription") );
|
||||
m_textStepsDescription[p].LoadFromFont( THEME->GetPathF(m_sName,"StepsDescription") );
|
||||
m_textStepsDescription[p].SetName( ssprintf("StepsDescriptionP%i",p+1) );
|
||||
SET_XY( m_textStepsDescription[p] );
|
||||
this->AddChild( &m_textStepsDescription[p] );
|
||||
@@ -554,7 +549,7 @@ void ScreenGameplay::Init()
|
||||
case PLAY_MODE_ARCADE:
|
||||
case PLAY_MODE_BATTLE:
|
||||
case PLAY_MODE_RAVE:
|
||||
m_sprStage.Load( THEME->GetPathToG("ScreenGameplay stage "+GAMESTATE->GetStageText()) );
|
||||
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+GAMESTATE->GetStageText()) );
|
||||
this->AddChild( &m_sprStage );
|
||||
break;
|
||||
case PLAY_MODE_NONSTOP:
|
||||
@@ -562,18 +557,15 @@ void ScreenGameplay::Init()
|
||||
case PLAY_MODE_ENDLESS:
|
||||
this->AddChild( &m_sprCourseSongNumber );
|
||||
|
||||
FOREACH_PlayerNumber( p )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) )
|
||||
{
|
||||
this->AddChild( &m_textCourseSongNumber[p] );
|
||||
}
|
||||
FOREACH_EnabledPlayer( p )
|
||||
this->AddChild( &m_textCourseSongNumber[p] );
|
||||
break;
|
||||
default:
|
||||
ASSERT(0); // invalid GameMode
|
||||
}
|
||||
|
||||
|
||||
m_sprStageFrame.Load( THEME->GetPathToG("ScreenGameplay stage frame") );
|
||||
m_sprStageFrame.Load( THEME->GetPathG(m_sName,"stage frame") );
|
||||
m_sprStageFrame->SetName( "StageFrame" );
|
||||
SET_XY( m_sprStageFrame );
|
||||
this->AddChild( m_sprStageFrame );
|
||||
@@ -581,21 +573,18 @@ void ScreenGameplay::Init()
|
||||
//
|
||||
// Player/Song options
|
||||
//
|
||||
FOREACH_PlayerNumber(p)
|
||||
FOREACH_EnabledPlayer(p)
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled(p) )
|
||||
continue;
|
||||
|
||||
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay player options") );
|
||||
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"player options") );
|
||||
m_textPlayerOptions[p].SetShadowLength( 0 );
|
||||
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d%s",p+1,bExtra?"Extra":"") );
|
||||
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
|
||||
SET_XY( m_textPlayerOptions[p] );
|
||||
this->AddChild( &m_textPlayerOptions[p] );
|
||||
}
|
||||
|
||||
m_textSongOptions.LoadFromFont( THEME->GetPathToF("ScreenGameplay song options") );
|
||||
m_textSongOptions.LoadFromFont( THEME->GetPathF(m_sName,"song options") );
|
||||
m_textSongOptions.SetShadowLength( 0 );
|
||||
m_textSongOptions.SetName( ssprintf("SongOptions%s",bExtra?"Extra":"") );
|
||||
m_textSongOptions.SetName( "SongOptions" );
|
||||
SET_XY( m_textSongOptions );
|
||||
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
|
||||
this->AddChild( &m_textSongOptions );
|
||||
@@ -615,11 +604,11 @@ void ScreenGameplay::Init()
|
||||
|
||||
FOREACH_EnabledPlayer(p)
|
||||
{
|
||||
m_DifficultyIcon[p].Load( THEME->GetPathToG(ssprintf("ScreenGameplay difficulty icons 2x%d",NUM_DIFFICULTIES)) );
|
||||
m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,ssprintf("difficulty icons %dx%d",NUM_PLAYERS,NUM_DIFFICULTIES)) );
|
||||
/* Position it in LoadNextSong. */
|
||||
this->AddChild( &m_DifficultyIcon[p] );
|
||||
|
||||
m_DifficultyMeter[p].SetName( ssprintf("ScreenGameplay DifficultyMeterP%d",p+1) );
|
||||
m_DifficultyMeter[p].SetName( m_sName + ssprintf(" DifficultyMeterP%d",p+1) );
|
||||
m_DifficultyMeter[p].Load();
|
||||
/* Position it in LoadNextSong. */
|
||||
this->AddChild( &m_DifficultyMeter[p] );
|
||||
@@ -630,7 +619,7 @@ void ScreenGameplay::Init()
|
||||
this->AddChild(&m_LyricDisplay);
|
||||
|
||||
|
||||
m_textAutoPlay.LoadFromFont( THEME->GetPathToF("ScreenGameplay autoplay") );
|
||||
m_textAutoPlay.LoadFromFont( THEME->GetPathF(m_sName,"autoplay") );
|
||||
m_textAutoPlay.SetName( "AutoPlay" );
|
||||
SET_XY( m_textAutoPlay );
|
||||
if( !m_bDemonstration ) // only load if we're not in demonstration of jukebox
|
||||
@@ -659,24 +648,24 @@ void ScreenGameplay::Init()
|
||||
|
||||
if( !m_bDemonstration ) // only load if we're going to use it
|
||||
{
|
||||
m_Ready.Load( THEME->GetPathToB("ScreenGameplay ready") );
|
||||
m_Ready.Load( THEME->GetPathB(m_sName,"ready") );
|
||||
this->AddChild( &m_Ready );
|
||||
|
||||
m_Go.Load( THEME->GetPathToB("ScreenGameplay go") );
|
||||
m_Go.Load( THEME->GetPathB(m_sName,"go") );
|
||||
this->AddChild( &m_Go );
|
||||
|
||||
m_Cleared.Load( THEME->GetPathToB("ScreenGameplay cleared") );
|
||||
m_Cleared.Load( THEME->GetPathB(m_sName,"cleared") );
|
||||
m_Cleared.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else
|
||||
this->AddChild( &m_Cleared );
|
||||
|
||||
m_Failed.Load( THEME->GetPathToB("ScreenGameplay failed") );
|
||||
m_Failed.Load( THEME->GetPathB(m_sName,"failed") );
|
||||
m_Failed.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else
|
||||
this->AddChild( &m_Failed );
|
||||
|
||||
if( PREFSMAN->m_bAllowExtraStage && GAMESTATE->IsFinalStage() ) // only load if we're going to use it
|
||||
m_Extra.Load( THEME->GetPathToB("ScreenGameplay extra1") );
|
||||
m_Extra.Load( THEME->GetPathB(m_sName,"extra1") );
|
||||
if( PREFSMAN->m_bAllowExtraStage && GAMESTATE->IsExtraStage() ) // only load if we're going to use it
|
||||
m_Extra.Load( THEME->GetPathToB("ScreenGameplay extra2") );
|
||||
m_Extra.Load( THEME->GetPathB(m_sName,"extra2") );
|
||||
this->AddChild( &m_Extra );
|
||||
|
||||
// only load if we're going to use it
|
||||
@@ -686,35 +675,35 @@ void ScreenGameplay::Init()
|
||||
case PLAY_MODE_RAVE:
|
||||
FOREACH_PlayerNumber(p)
|
||||
{
|
||||
m_Win[p].Load( THEME->GetPathToB(ssprintf("ScreenGameplay win p%d",p+1)) );
|
||||
m_Win[p].Load( THEME->GetPathB(m_sName,ssprintf("win p%d",p+1)) );
|
||||
this->AddChild( &m_Win[p] );
|
||||
}
|
||||
m_Draw.Load( THEME->GetPathToB("ScreenGameplay draw") );
|
||||
m_Draw.Load( THEME->GetPathB(m_sName,"draw") );
|
||||
this->AddChild( &m_Draw );
|
||||
break;
|
||||
}
|
||||
|
||||
m_textDebug.LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||
m_textDebug.LoadFromFont( THEME->GetPathF("Common","normal") );
|
||||
m_textDebug.SetName( "Debug" );
|
||||
SET_XY( m_textDebug );
|
||||
this->AddChild( &m_textDebug );
|
||||
|
||||
m_Overlay.LoadFromAniDir( THEME->GetPathToB("ScreenGameplay Overlay") );
|
||||
m_Overlay.LoadFromAniDir( THEME->GetPathB(m_sName,"Overlay") );
|
||||
m_Overlay.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 );
|
||||
this->AddChild( &m_Overlay );
|
||||
|
||||
m_In.Load( THEME->GetPathToB("ScreenGameplay in") );
|
||||
m_In.Load( THEME->GetPathB(m_sName,"in") );
|
||||
m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
||||
this->AddChild( &m_In );
|
||||
|
||||
m_Back.Load( THEME->GetPathToB("Common back") );
|
||||
m_Back.Load( THEME->GetPathB("Common","back") );
|
||||
m_Back.SetDrawOrder( DRAW_ORDER_TRANSITIONS ); // on top of everything else
|
||||
this->AddChild( &m_Back );
|
||||
|
||||
|
||||
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) // only load if we're going to use it
|
||||
{
|
||||
m_textSurviveTime.LoadFromFont( THEME->GetPathToF("ScreenGameplay survive time") );
|
||||
m_textSurviveTime.LoadFromFont( THEME->GetPathF(m_sName,"survive time") );
|
||||
m_textSurviveTime.SetShadowLength( 0 );
|
||||
m_textSurviveTime.SetName( "SurviveTime" );
|
||||
SET_XY( m_textSurviveTime );
|
||||
@@ -735,14 +724,14 @@ void ScreenGameplay::Init()
|
||||
|
||||
if( !m_bDemonstration ) // only load if we're going to use it
|
||||
{
|
||||
m_soundAssistTick.Load( THEME->GetPathToS("ScreenGameplay assist tick"), true );
|
||||
m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true );
|
||||
|
||||
switch( GAMESTATE->m_PlayMode )
|
||||
{
|
||||
case PLAY_MODE_BATTLE:
|
||||
m_soundBattleTrickLevel1.Load( THEME->GetPathToS("ScreenGameplay battle trick level1"), true );
|
||||
m_soundBattleTrickLevel2.Load( THEME->GetPathToS("ScreenGameplay battle trick level2"), true );
|
||||
m_soundBattleTrickLevel3.Load( THEME->GetPathToS("ScreenGameplay battle trick level3"), true );
|
||||
m_soundBattleTrickLevel1.Load( THEME->GetPathS(m_sName,"battle trick level1"), true );
|
||||
m_soundBattleTrickLevel2.Load( THEME->GetPathS(m_sName,"battle trick level2"), true );
|
||||
m_soundBattleTrickLevel3.Load( THEME->GetPathS(m_sName,"battle trick level3"), true );
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -839,7 +828,7 @@ void ScreenGameplay::LoadCourseSongNumber( int SongNumber )
|
||||
if( !GAMESTATE->IsCourseMode() )
|
||||
return;
|
||||
|
||||
const CString path = THEME->GetPathToG( ssprintf("ScreenGameplay course song %i", SongNumber), true );
|
||||
const CString path = THEME->GetPathG( m_sName, ssprintf(" course song %i",SongNumber), true );
|
||||
if( path != "" )
|
||||
m_sprCourseSongNumber.Load( path );
|
||||
else
|
||||
@@ -957,7 +946,6 @@ void ScreenGameplay::LoadNextSong()
|
||||
*/
|
||||
m_BPMDisplay.SetBPM( GAMESTATE->m_pCurSong );
|
||||
|
||||
const bool bExtra = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
|
||||
const bool bReverse[NUM_PLAYERS] = {
|
||||
GAMESTATE->m_PlayerOptions[0].m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1,
|
||||
GAMESTATE->m_PlayerOptions[1].m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1
|
||||
@@ -966,10 +954,10 @@ void ScreenGameplay::LoadNextSong()
|
||||
{
|
||||
FOREACH_EnabledPlayer( p )
|
||||
{
|
||||
m_DifficultyIcon[p].SetName( ssprintf("DifficultyP%d%s%s",p+1,bExtra?"Extra":"",bReverse[p]?"Reverse":"") );
|
||||
m_DifficultyIcon[p].SetName( ssprintf("DifficultyP%d%s",p+1,bReverse[p]?"Reverse":"") );
|
||||
SET_XY( m_DifficultyIcon[p] );
|
||||
|
||||
m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d%s%s",p+1,bExtra?"Extra":"",bReverse[p]?"Reverse":"") );
|
||||
m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d%s",p+1,bReverse[p]?"Reverse":"") );
|
||||
SET_XY( m_DifficultyMeter[p] );
|
||||
}
|
||||
}
|
||||
@@ -983,11 +971,11 @@ void ScreenGameplay::LoadNextSong()
|
||||
SET_XY( m_LyricDisplay );
|
||||
|
||||
/* Load the Oni transitions */
|
||||
m_NextSongIn.Load( THEME->GetPathToB("ScreenGameplay next song in") );
|
||||
m_NextSongIn.Load( THEME->GetPathB(m_sName,"next song in") );
|
||||
// Instead, load this right before it's used
|
||||
// m_NextSongOut.Load( THEME->GetPathToB("ScreenGameplay next song out") );
|
||||
// m_NextSongOut.Load( THEME->GetPathB(m_sName,"next song out") );
|
||||
|
||||
m_SongFinished.Load( THEME->GetPathToB("ScreenGameplay song finished") );
|
||||
m_SongFinished.Load( THEME->GetPathB(m_sName,"song finished") );
|
||||
|
||||
// Load lyrics
|
||||
// XXX: don't load this here
|
||||
@@ -1335,7 +1323,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
|
||||
FOREACH_CpuPlayer(p)
|
||||
{
|
||||
SOUND->PlayOnceFromDir( THEME->GetPathToS("ScreenGameplay oni die") );
|
||||
SOUND->PlayOnceFromDir( THEME->GetPathS(m_sName,"oni die") );
|
||||
ShowOniGameOver((PlayerNumber)p);
|
||||
m_Player[p].Init(); // remove all notes and scoring
|
||||
m_Player[p].FadeToFail(); // tell the NoteField to fade to white
|
||||
@@ -1516,10 +1504,8 @@ void ScreenGameplay::UpdateCheckFail()
|
||||
return;
|
||||
|
||||
// check for individual fail
|
||||
for ( int pn=0; pn<NUM_PLAYERS; pn++ )
|
||||
FOREACH_EnabledPlayer( pn )
|
||||
{
|
||||
if( !GAMESTATE->IsPlayerEnabled(pn) )
|
||||
continue;
|
||||
if( (m_pLifeMeter[pn] && !m_pLifeMeter[pn]->IsFailing()) ||
|
||||
(m_pCombinedLifeMeter && !m_pCombinedLifeMeter->IsFailing((PlayerNumber)pn)) )
|
||||
continue; /* isn't failing */
|
||||
@@ -1541,7 +1527,7 @@ void ScreenGameplay::UpdateCheckFail()
|
||||
if( !g_CurStageStats.AllFailedEarlier() ) // if not the last one to fail
|
||||
{
|
||||
// kill them!
|
||||
SOUND->PlayOnceFromDir( THEME->GetPathToS("ScreenGameplay oni die") );
|
||||
SOUND->PlayOnceFromDir( THEME->GetPathS(m_sName,"oni die") );
|
||||
ShowOniGameOver((PlayerNumber)pn);
|
||||
m_Player[pn].Init(); // remove all notes and scoring
|
||||
m_Player[pn].FadeToFail(); // tell the NoteField to fade to white
|
||||
@@ -2017,7 +2003,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
iPlaySongIndex %= m_apSongsQueue.size();
|
||||
GAMESTATE->m_pCurSong = m_apSongsQueue[iPlaySongIndex];
|
||||
|
||||
m_NextSongOut.Load( THEME->GetPathToB("ScreenGameplay next song out") );
|
||||
m_NextSongOut.Load( THEME->GetPathB(m_sName,"next song out") );
|
||||
GAMESTATE->m_pCurSong = pCurSong;
|
||||
|
||||
m_NextSongOut.StartTransitioning( SM_LoadNextSong );
|
||||
|
||||
Reference in New Issue
Block a user