fix SHOW_LIFE_METER_FOR_DISABLED_PLAYERS
(the reason I didn't change all of these for()s is because it's easy to cause little obscure bugs ...)
This commit is contained in:
@@ -408,9 +408,9 @@ void ScreenGameplay::Init()
|
||||
case PLAY_MODE_ONI:
|
||||
case PLAY_MODE_NONSTOP:
|
||||
case PLAY_MODE_ENDLESS:
|
||||
FOREACH_EnabledPlayer(p)
|
||||
FOREACH_PlayerNumber(p)
|
||||
{
|
||||
if( !SHOW_LIFE_METER_FOR_DISABLED_PLAYERS )
|
||||
if( !GAMESTATE->IsPlayerEnabled(p) && !SHOW_LIFE_METER_FOR_DISABLED_PLAYERS )
|
||||
continue; // skip
|
||||
|
||||
switch( GAMESTATE->m_SongOptions.m_LifeType )
|
||||
|
||||
Reference in New Issue
Block a user