Glenn Maynard
e362389b0f
prefer std::string calls over CStdString compat calls
2005-09-06 20:33:55 +00:00
Chris Danford
2d061d4938
use Lua params directly instead of @s
2005-09-06 19:11:03 +00:00
Chris Danford
67a6647c06
cleanup
2005-09-06 19:01:14 +00:00
Glenn Maynard
1c5ce3bf8b
use CString
2005-09-06 18:25:16 +00:00
Glenn Maynard
6670c55a07
oops. Multiple attributes with the same name aren't allowed. Transition
...
back to a child node.
2005-09-06 05:56:59 +00:00
Glenn Maynard
d16efc6684
better diags
2005-09-06 05:41:59 +00:00
Glenn Maynard
6a26d48403
oops. Multiple attributes with the same name aren't allowed. Transition
...
back to a child node.
2005-09-06 05:22:13 +00:00
Glenn Maynard
c6a10c1d7a
no need for :: or &expr; in param names
2005-09-06 04:39:36 +00:00
Glenn Maynard
aaf2705f68
no need for :: or &expr; in command names
2005-09-06 04:38:37 +00:00
Glenn Maynard
faf1ee5808
ReplaceMarkers, :: (no RunAtExpressionS).
2005-09-06 04:36:20 +00:00
Glenn Maynard
f5f2f4a885
ThemeManager::EvaluateString was called here for three things:
...
- RunAtExpressionS. Using @ to generate command lists is no longer allowed; it's
too expensive and clumsy, and is no longer needed.
- "::" for newlines. This isn't needed, since the string is a Lua expression;
use "\n".
- FontCharAliases::ReplaceMarkers. This only makes sense for settext calls.
(The latter two will still be supported by settext directly.)
2005-09-06 04:34:44 +00:00
Glenn Maynard
1ab1ba5efc
Handle quoting natively.
...
This is so "settext,'Foo &START; bar';x,10" will be parsed as two commands,
not three. This hasn't been needed so far, since places that load actor
commands have been calling ReplaceMarkers first, so the entity is replaced
before this; that's going away, so handle it here.
2005-09-06 04:32:12 +00:00
Glenn Maynard
5402482404
remove unused
2005-09-06 03:48:39 +00:00
Glenn Maynard
2fac031f15
const
2005-09-06 03:39:58 +00:00
Glenn Maynard
d48dffeaf2
cleanup
2005-09-06 03:37:54 +00:00
Glenn Maynard
76b98ce386
cleanup
2005-09-06 00:58:17 +00:00
Glenn Maynard
e676f9449d
remove unused escaping stuff (don't think this is even part of XML)
2005-09-05 23:22:15 +00:00
Jared Hendry
83632f4f58
Add files.
2005-09-05 08:52:29 +00:00
Glenn Maynard
5c36adb84d
faster, simpler GetFrameDimensionsFromFileName
2005-09-05 05:38:24 +00:00
Glenn Maynard
f2984b0dcf
support loading precompiled Lua chunks, for faster loading--compiling
...
Lua can be slow.
2005-09-05 05:32:08 +00:00
Glenn Maynard
4399f2ff0f
cleanup
2005-09-05 03:24:14 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Chris Danford
056dd1b1d5
fix crash in ~Character when deleting Characters that failed to load
2005-09-05 02:19:47 +00:00
Chris Danford
ca22d71ba4
check invalid values in MultiPlayer conversions
2005-09-05 02:19:01 +00:00
Glenn Maynard
6715dac653
Don't auto-quote command parameters (make it easier to parse commands
...
from other tools).
2005-09-04 23:54:07 +00:00
Glenn Maynard
26b8e5c0fb
do sorting and filtering only once, not once per profile
2005-09-04 23:29:31 +00:00
Glenn Maynard
3ec39c7fc2
Don't refresh note skins every time we reset.
2005-09-04 23:16:38 +00:00
Glenn Maynard
852558eb06
replace slow entity parsing code
2005-09-04 23:05:58 +00:00
Glenn Maynard
7a561fc4d5
move helpers into RageUtil
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ToLower attributs, not ToUpper
2005-09-04 23:04:21 +00:00
Glenn Maynard
7c88d5ed88
cleanup
2005-09-04 21:59:00 +00:00
Glenn Maynard
a23620b72f
fix compiling regex repeatedly
2005-09-04 19:32:58 +00:00
Glenn Maynard
3bd3fabc44
fix Character::UndemandGraphics unloading graphics too early if used
...
by multiple screens at once
2005-09-04 18:25:09 +00:00
Glenn Maynard
e60e016ce8
comment
2005-09-04 18:00:44 +00:00
Chris Danford
abaaa199f2
fix output dir
2005-09-04 17:22:40 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Chris Danford
c414d1bcf8
fix _DEBUG compile errors
2005-09-04 16:45:38 +00:00
Glenn Maynard
5dd7b77246
fix warning
2005-09-04 05:27:11 +00:00
Glenn Maynard
fa2fa3d526
rename GetMetricRaw overload to GetMetricRawRecursive for clarity
2005-09-04 05:26:44 +00:00
Glenn Maynard
286c008b41
optimize: take CString&, not char*; passing char* causes a CString to be
...
constructed from it when we use it, which is a waste, since it often comes from
a CString already
cleanup
2005-09-04 05:12:48 +00:00
Glenn Maynard
6149d63867
reduce file op overhead; fix some obscure long-standing race conditions
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with Unmount due to broken refcounting
2005-09-04 04:57:26 +00:00
Glenn Maynard
35272e5f9e
remove unused
2005-09-04 03:38:14 +00:00
Glenn Maynard
a78bfa7a29
res specs are always "2x3", not "2X3"
2005-09-04 03:30:53 +00:00
Renaud Lepage
5952d019f2
We still need HelpDisplay.h for mapping controllers on Xbox.
2005-09-04 01:14:07 +00:00
Glenn Maynard
9017c0ffd6
update
2005-09-04 01:08:51 +00:00
Glenn Maynard
14e6059328
cleanup
2005-09-03 23:49:19 +00:00
Glenn Maynard
9f996dc14e
SaveMachineProfile returns no values
2005-09-03 23:43:16 +00:00
Glenn Maynard
8b0bd8fd11
cleanup
2005-09-03 23:42:51 +00:00
Glenn Maynard
59165f49e4
fix warning
2005-09-03 23:13:15 +00:00
Glenn Maynard
be662eb724
cleanup
2005-09-03 23:08:43 +00:00
Glenn Maynard
aee7281ab4
use Actor for a dummy class, not Sprite
2005-09-03 23:07:56 +00:00