1ab1ba5efc589a52a275d6a4c3a4f016b15a424f
This is so "settext,'Foo &START; bar';x,10" will be parsed as two commands, not three. This hasn't been needed so far, since places that load actor commands have been calling ReplaceMarkers first, so the entity is replaced before this; that's going away, so handle it here.
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