Commit Graph
66 Commits
Author SHA1 Message Date
Glenn Maynard e2cfba413a update registration for various types 2005-06-20 04:23:36 +00:00
Glenn Maynard d66f00ea23 lua cleanup 2005-06-15 02:27:16 +00:00
Chris Danford dac72665e3 move background file enumerating into BackgroundUtil.*
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Chris Danford b1075cc513 support loading Sprite frames from xml (deprecates .sprite files) 2005-04-30 07:49:14 +00:00
Ben Anderson 9c9d1f365f Reorder; fixes compilation on GCC 3.4. 2005-03-19 00:48:33 +00:00
Glenn Maynard dba99df68e Load methods 2005-03-18 23:57:48 +00:00
Glenn Maynard d6a972cbbb setstate 2005-02-26 19:54:13 +00:00
Chris Danford 09f19b9d0c change BArg to look for a Lua boolean type 2005-02-17 21:34:46 +00:00
Chris Danford d5022cb1b6 code style cleanup 2005-02-12 20:29:38 +00:00
Chris Danford 68dd253720 use templated classes instead of macros for easier debugging 2005-01-31 08:05:27 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford cd9c48d645 LuaHelpers -> LuaManager 2005-01-24 02:26:55 +00:00
Glenn Maynard 66d39dd65c Add ActorFrame::DeleteChildrenWhenDone, to call DeleteAllChildren automatically.
Move movie GainFocus/LoseFocus handling to Sprite.
Visualizations are part of Background, not BGAnimation; move them there.  Remove BGAnimation::LoadFromVisualization and BGAnimationLayer::LoadFromVisualization.
2005-01-15 20:32:35 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford 6c855f0c93 "ParsedCommand" -> "ActorCommand" 2004-11-06 20:42:09 +00:00
Glenn Maynard 45d3bb5809 sprite fixes (yuck, this is tricky) 2004-10-18 18:18:57 +00:00
Glenn Maynard e48459c7ae remove dupe effect timer code
fix movie bugs
2004-10-18 04:20:44 +00:00
Glenn Maynard 12b777c12a Sprites now follow the effect clock; you can sync an animated sprite
to the beat.  This can be used to implement things like the receptor
row in .sprites.  (This is minor; it's actually just a tangent of another
change which I havn't committed yet ...)
2004-10-16 02:15:18 +00:00
Chris Danford 1d376f5795 add support for texture coordinate animation in AnimatedTexture 2004-08-09 00:46:42 +00:00
Glenn Maynard 8b737d3378 license update
don't include RageUtil.h
2004-06-08 00:47:17 +00:00
Glenn Maynard f353bd3206 Sprite::SongBGTexture, Sprite::SongBannerTexture (replacing Banner::BannerTex) 2004-03-26 07:50:33 +00:00
Chris Danford 10a4580c12 remove Actor::Fade*, remove unnessary virtuals in Actor 2004-02-14 03:38:34 +00:00
Chris Danford f7647ae391 add pre-parsing for ActorCommands (though not yet used in ThemeManager) 2004-01-10 20:34:18 +00:00
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard 60aee74847 implement edge fade 2003-11-08 19:38:38 +00:00
Glenn Maynard c77ddb2107 Reduce dependencies, const fix. 2003-11-07 20:55:30 +00:00
Glenn Maynard a9c98610ba add StretchTexCoords, StretchTexCoords command 2003-10-30 22:56:45 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard c56c8ab5a3 Remove unused SetCroppedSize.
By the way, be careful when adding prototypes: don't add them between
another prototype and a comment about it, or you'll cause confusion later
on.
2003-07-03 18:54:22 +00:00
Sean Burke ff6af2f72d Add missing Sprite::SetCroppedSize to make it compile again. 2003-07-03 17:31:00 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford 4fcd08a7d5 revert Sprite custom texture coordinate code (to fix rotated banner) 2003-06-23 04:49:28 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Glenn Maynard 5f791e1510 Add simpler accessors.
Default wrapping to on when custom coords are enabled.
2003-04-21 02:45:00 +00:00
Glenn Maynard 9822eff40b pull songs out of the header that don't really need to be there 2003-03-23 18:52:18 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford d34102b717 scripting support in BGAnimations 2003-03-05 02:52:40 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Glenn Maynard 8a9feafd62 add GetCurrentTextureCoordRect 2003-02-08 23:45:06 +00:00
Glenn Maynard 8a02601b98 allow blank sprite loads 2003-01-19 03:46:20 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Glenn Maynard eb59caa86e use builtins for booleans 2002-12-17 10:39:33 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 677e6b0a2e s/FRECT/RectF/ 2002-10-31 06:00:30 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Chris Danford cf9b808ea3 no message 2002-06-27 17:49:10 +00:00