Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
971040da84
fix this up
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fix hold dimming
fix holds in play mode in the editor when the autoplay pref is on
2002-12-18 22:25:24 +00:00
Glenn Maynard
6702f3cde7
add fix and check
2002-12-18 08:26:56 +00:00
Glenn Maynard
cb10e7ece2
remove note capping in scoring data
2002-12-17 23:31:35 +00:00
Glenn Maynard
43c50bda83
more accessors
2002-12-17 23:09:10 +00:00
Glenn Maynard
eefed065cc
use accessors
2002-12-17 22:07:59 +00:00
Glenn Maynard
c86c5af9f8
move more stuff to NoteDataUtil
2002-12-13 23:34:37 +00:00
Glenn Maynard
23254cdd4a
more cleanups (lint lint lint)
2002-11-16 09:12:55 +00:00
Glenn Maynard
46b6e64bbe
Implement space.
2002-11-15 08:02:27 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Glenn Maynard
11e1d16008
use a vector for hold note scores
2002-11-03 21:38:22 +00:00
Glenn Maynard
0ca1680d51
handle score changes due to hold notes
2002-11-03 20:52:13 +00:00
Glenn Maynard
f6c13acabc
(sorry, my brown paper bags got held up in the mail)
2002-11-03 20:10:17 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
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(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Glenn Maynard
bc7885cd8b
use GetNumHoldNotes
2002-11-02 22:59:12 +00:00
Glenn Maynard
eec39d036d
use GetHoldNote
2002-11-02 22:46:15 +00:00
Glenn Maynard
1bae0bc6df
fix warnings
2002-10-28 19:05:28 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
ebe0fd55ce
use Get/SetTapNote. Fix double/float warning. >> 1 instead of / 2 isn't
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really an optimization.
2002-10-25 04:45:16 +00:00
Tom Jackson
da62e18b4a
Fixed my score code. Sorry about that.
2002-10-24 23:22:43 +00:00
Glenn Maynard
dc43775b83
Err, the scoring code is broken; add a hack to get it to stop crashing
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the gameplay screen so I can finish what I'm working on.
2002-10-24 23:06:37 +00:00
Tom Jackson
feefd5bf9d
Rewrote the score calculation code, fixed a HACK.
2002-10-24 19:21:05 +00:00
Glenn Maynard
e3e47e9417
Use mean() and stddev().
2002-10-24 07:09:54 +00:00
Glenn Maynard
5cb5e68a6a
Jared's Oni life fix. Add a comment.
2002-10-24 05:24:56 +00:00
Glenn Maynard
fcc020dd98
remove unused parameter
2002-10-24 05:15:47 +00:00
Chris Danford
6674d2a9a1
Fixed super shuffle generating impossible HoldNote patterns.
2002-10-20 21:39:13 +00:00
Chris Danford
1c75f1b095
More efficient texture memory usage. Fixes hickups on BGAnimation change.
2002-10-20 17:18:05 +00:00
Glenn Maynard
9360874c9c
Make sure we don't allow "holding" a hold note we missed completely.
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(There was a short window where you could miss a hold, but still keep
it lit.)
2002-10-12 22:21:08 +00:00
Glenn Maynard
cace14efba
(Actually, that tap score wasn't needed, but it could be useful later, so
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I won't bother to remove it.)
Don't trigger an NG if the hold tap was missed completely, and don't apply
any associated penalties.
2002-10-12 22:17:16 +00:00
Glenn Maynard
064d3f2230
Pass the initial tap note score to ChangeLife for hold notes; it's needed to
...
handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00
Chris Danford
192bfd5ff5
Missing a jump in Oni now takes away only one life
2002-10-02 05:42:59 +00:00
Chris Danford
638337c539
SortSongByDifficulty now falls back to sort by title is easiest difficulties match. Cleanup of NoteSkin graphics.
2002-10-02 01:32:43 +00:00
Tom Jackson
ae16a45f88
Added code for AutoAdjust
2002-10-01 01:53:56 +00:00
Chris Danford
6a2fab84b4
don't reset combos between songs in a course
2002-09-30 02:25:07 +00:00
Chris Danford
ff93d0d0e3
fixed several bugs related to codes
2002-09-30 02:19:02 +00:00
Chris Danford
bce306dcdc
Move Numbers graphics into separate Number asset folder
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Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Chris Danford
e89e4674d4
fixed hold note head slipping above receptors if you aren't holding down the button
2002-09-15 19:38:44 +00:00
Chris Danford
c311a87be9
fixed ugly judge/combo tween on fast songs.
2002-09-15 19:31:33 +00:00
Glenn Maynard
6460b7ae88
remove unused variables
2002-09-07 10:35:26 +00:00
Glenn Maynard
810b5f6e29
Remove unused variables, unreachable returns.
2002-09-07 10:31:07 +00:00
Chris Danford
d7626f6004
Fixed missing/wrong theme elements
2002-09-05 03:45:07 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Glenn Maynard
ad5f294ae4
m_EffectType is now a bitfield, so we can have multiple effects on
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at once.
There's no interface to this, but it works with courses.
drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
2002-08-31 03:04:38 +00:00
Chris Danford
5fb403639f
Moved even more constants into theme metrics
2002-08-29 01:38:21 +00:00
Chris Danford
a8a99fe828
Moved more constants into theme metrics
2002-08-28 22:42:40 +00:00
Chris Danford
941d9cb24d
Moving more constants into theme metrics.
2002-08-27 16:53:25 +00:00
Glenn Maynard
1efce9f7f7
Add Reset().
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Reset combos and judgements in Player::Load().
const stuff.
2002-08-26 08:11:52 +00:00
Chris Danford
950f9c1645
Added How To Play screen, improved scroll bar, and added "toasty" easter egg.
2002-08-26 05:53:48 +00:00