don't reset combos between songs in a course
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@@ -1,4 +1,5 @@
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------------------------CVS after 3.00 beta 6----------------
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CHANGE: Judge difficulty strictness increased slightly.
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CHANGE: Initial sort order now sorts by meter of Easy notes, ala MAX.
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BUG FIX: DWI music sample info now read correctly - again.
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NEW FEATURE: Precise adjustment of timing window for each grade via the
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@@ -2,10 +2,6 @@
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Fix
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/////////////////////////
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effect codes
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sort by light difficulty
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more traditional particle system in BGAnimationLayer?
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- fog
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- particle lifetime
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@@ -15,8 +11,6 @@ anon CVS instructions
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MS phone bill
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In the arcade, it doesn't sort music by alphabetical order in its group, but rather, it sorts all the songs in a group according to light difficutly, from the easiest song on top, to the hardest light mode song on the bottom. When there are songs with the same light rating, THEN it sorts THOSE by alphabetical order.
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difficulty hiding for ez2
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get rid of lines between tiles
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@@ -118,7 +118,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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* is reset and not tweening. Perhaps ActorFrame should recurse to subactors;
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* then we could just this->StopTweening()? -glenn */
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m_frameJudgement.StopTweening();
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m_Combo.Reset();
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// m_Combo.Reset(); // don't reset combos between songs in a course!
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m_Judgement.Reset();
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m_iNumTapNotes = pNoteData->GetNumTapNotes();
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