Make sure we don't allow "holding" a hold note we missed completely.
(There was a short window where you could miss a hold, but still keep it lit.)
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@@ -227,7 +227,7 @@ void Player::Update( float fDeltaTime )
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m_NoteField.m_HoldNotes[i].m_fStartBeat = fSongBeat; // move the start of this Hold
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}
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if( bIsHoldingButton )
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if( bSteppedOnTapNote && bIsHoldingButton )
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{
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// Increase life
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fLife += fDeltaTime/HOLD_ARROW_NG_TIME;
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