Chris Danford
10a4580c12
remove Actor::Fade*, remove unnessary virtuals in Actor
2004-02-14 03:38:34 +00:00
Chris Danford
f7647ae391
add pre-parsing for ActorCommands (though not yet used in ThemeManager)
2004-01-10 20:34:18 +00:00
Glenn Maynard
04aeba8342
remove SetTextMaxWidth
2003-12-17 09:58:24 +00:00
Glenn Maynard
b926fbe742
replacing SetTextMaxWidth with more general SetMaxWidth
2003-12-17 09:47:03 +00:00
Glenn Maynard
f9525ebe26
remove GetWidestLineWidthInSourcePixels (use GetUnzoomedWidth)
2003-11-24 03:02:26 +00:00
Chris Danford
855106f07d
clean up line wrap
2003-11-06 07:23:22 +00:00
Chris Danford
c43360bbb1
BitmapText: line wrap automatically
2003-11-06 06:20:35 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard
0acd471db0
add SetTextMaxWidth
2003-05-19 23:48:51 +00:00
Glenn Maynard
7a3336d50d
add StringWillUseAlternate
2003-02-12 20:19:20 +00:00
Glenn Maynard
caee0fc111
Add fallback strings, so we can fall back on translit text if
...
we're missing characters (eg. someone distributing a song
using kanji that not all people have) instead of showing the
default glyph
2003-02-12 19:34:53 +00:00
Glenn Maynard
ff830fad55
only use longchar within fonts
2003-01-28 00:45:01 +00:00
Glenn Maynard
f903ac8f30
remove unused parameter
2003-01-18 09:35:08 +00:00
Glenn Maynard
5d5ac4e52c
remove unused data, fix warning
2003-01-10 02:54:07 +00:00
Glenn Maynard
e5cd3a0800
text entry: replace placeholders on save, so they don't end up in
...
SMs.
2003-01-06 07:43:14 +00:00
Glenn Maynard
d46a2ef9de
use int instead of wchar_t; don't want to be limited to 16-bit
2003-01-05 08:11:05 +00:00
Glenn Maynard
16052ecd3d
utf-8 support is working
2003-01-05 05:13:45 +00:00
Glenn Maynard
48a54bcbde
didn't use any of this
2003-01-05 03:25:20 +00:00
Glenn Maynard
5e8ced1a94
more font work
2003-01-04 07:55:42 +00:00
Glenn Maynard
4bb452404c
more bitmap font work
2003-01-04 01:47:01 +00:00
Glenn Maynard
b7f3768ba9
remove arbitrary caps; simplify
2002-12-29 22:55:26 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Chris Danford
e44141c8d3
Fixed extended ASCII support in BitmapText
2002-09-22 20:34:11 +00:00
Chris Danford
bce306dcdc
Move Numbers graphics into separate Number asset folder
...
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Chris Danford
7ab487072f
option icons working, new font format, more theme metrics cleanup
2002-09-03 22:31:06 +00:00
Chris Danford
40277568d0
option icons are almost working...
2002-09-03 06:33:08 +00:00
Glenn Maynard
587440ab8e
class with virtual members must always have a virtual dtor
...
(actually, any class that will be derived from should)
2002-08-23 08:30:10 +00:00
Chris Danford
822f8dd3a6
Moved more constants into theme metrics
2002-08-22 09:31:32 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
a44b557d1b
no message
2002-06-29 11:59:09 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d641cb4ae3
middle of working on 1.90
2002-03-31 07:55:25 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
13afccfe10
Bitmap Text speedup
2002-02-02 07:42:52 +00:00
Chris Danford
29f886e679
results fixed, rolling score changed
2002-02-02 05:11:12 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
640efc6d98
rewrite of BitmapText (still needs work) and support for BPM changes.
2001-11-27 22:47:30 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00