Commit Graph

46 Commits

Author SHA1 Message Date
Chris Danford 10a4580c12 remove Actor::Fade*, remove unnessary virtuals in Actor 2004-02-14 03:38:34 +00:00
Chris Danford f7647ae391 add pre-parsing for ActorCommands (though not yet used in ThemeManager) 2004-01-10 20:34:18 +00:00
Glenn Maynard 04aeba8342 remove SetTextMaxWidth 2003-12-17 09:58:24 +00:00
Glenn Maynard b926fbe742 replacing SetTextMaxWidth with more general SetMaxWidth 2003-12-17 09:47:03 +00:00
Glenn Maynard f9525ebe26 remove GetWidestLineWidthInSourcePixels (use GetUnzoomedWidth) 2003-11-24 03:02:26 +00:00
Chris Danford 855106f07d clean up line wrap 2003-11-06 07:23:22 +00:00
Chris Danford c43360bbb1 BitmapText: line wrap automatically 2003-11-06 06:20:35 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard 0acd471db0 add SetTextMaxWidth 2003-05-19 23:48:51 +00:00
Glenn Maynard 7a3336d50d add StringWillUseAlternate 2003-02-12 20:19:20 +00:00
Glenn Maynard caee0fc111 Add fallback strings, so we can fall back on translit text if
we're missing characters (eg. someone distributing a song
using kanji that not all people have) instead of showing the
default glyph
2003-02-12 19:34:53 +00:00
Glenn Maynard ff830fad55 only use longchar within fonts 2003-01-28 00:45:01 +00:00
Glenn Maynard f903ac8f30 remove unused parameter 2003-01-18 09:35:08 +00:00
Glenn Maynard 5d5ac4e52c remove unused data, fix warning 2003-01-10 02:54:07 +00:00
Glenn Maynard e5cd3a0800 text entry: replace placeholders on save, so they don't end up in
SMs.
2003-01-06 07:43:14 +00:00
Glenn Maynard d46a2ef9de use int instead of wchar_t; don't want to be limited to 16-bit 2003-01-05 08:11:05 +00:00
Glenn Maynard 16052ecd3d utf-8 support is working 2003-01-05 05:13:45 +00:00
Glenn Maynard 48a54bcbde didn't use any of this 2003-01-05 03:25:20 +00:00
Glenn Maynard 5e8ced1a94 more font work 2003-01-04 07:55:42 +00:00
Glenn Maynard 4bb452404c more bitmap font work 2003-01-04 01:47:01 +00:00
Glenn Maynard b7f3768ba9 remove arbitrary caps; simplify 2002-12-29 22:55:26 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Chris Danford e44141c8d3 Fixed extended ASCII support in BitmapText 2002-09-22 20:34:11 +00:00
Chris Danford bce306dcdc Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Chris Danford 7ab487072f option icons working, new font format, more theme metrics cleanup 2002-09-03 22:31:06 +00:00
Chris Danford 40277568d0 option icons are almost working... 2002-09-03 06:33:08 +00:00
Glenn Maynard 587440ab8e class with virtual members must always have a virtual dtor
(actually, any class that will be derived from should)
2002-08-23 08:30:10 +00:00
Chris Danford 822f8dd3a6 Moved more constants into theme metrics 2002-08-22 09:31:32 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford a44b557d1b no message 2002-06-29 11:59:09 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d641cb4ae3 middle of working on 1.90 2002-03-31 07:55:25 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 13afccfe10 Bitmap Text speedup 2002-02-02 07:42:52 +00:00
Chris Danford 29f886e679 results fixed, rolling score changed 2002-02-02 05:11:12 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7f3a131195 changes made from 0.95 through 0.97 2001-12-28 10:15:59 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford 640efc6d98 rewrite of BitmapText (still needs work) and support for BPM changes. 2001-11-27 22:47:30 +00:00
Chris Danford c679ec7956 Rewrote texture loading actor and sprite 2001-11-25 04:31:44 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00