rewrite of BitmapText (still needs work) and support for BPM changes.

This commit is contained in:
Chris Danford
2001-11-27 22:47:30 +00:00
parent 6d5e88563a
commit 640efc6d98
7 changed files with 185 additions and 95 deletions
+56 -50
View File
@@ -10,75 +10,81 @@
*/
#include "BitmapText.h"
#include <assert.h>
#include "IniFile.h"
#include <stdio.h>
BitmapText::BitmapText()
{
m_pFont = NULL;
m_colorTop = D3DXCOLOR(1,1,1,1);
m_colorBottom = D3DXCOLOR(1,1,1,1);
// m_colorTop = D3DXCOLOR(1,1,1,1);
// m_colorBottom = D3DXCOLOR(1,1,1,1);
}
BitmapText::~BitmapText()
{
delete m_pFont;
for( int i=0; i<NUM_CHARS; i++ )
m_fCharWidthsInSourcePixels[i] = 16;
}
bool BitmapText::LoadFromFontName( CString sFontName )
{
RageLog( "BitmapText::LoadFromFontName(%s)", sFontName );
SAFE_DELETE( m_pFont ); // delete old font (if any)
m_sFontName = sFontName; // save font name
m_pFont= new CBitmapFont( SCREEN->GetD3D(), SCREEN->GetDevice() );
m_pFont->Load( BL_BITMAP, ssprintf("Fonts/%s.png",sFontName) );
m_pFont->Load( BL_SIZES, ssprintf("Fonts/%s.dat",sFontName) );
Sprite::LoadFromTexture( ssprintf("Fonts/%s 16x16.png",sFontName) );
LoadCharWidths( ssprintf("Fonts/%s.widths",sFontName) );
return TRUE;
}
void BitmapText::Draw()
// returns the font height in the case of a bitmap load. note does not use the real bitmap height but rather
// the height of the bitmap / 16. generally returns > 0 for success.
bool BitmapText::LoadCharWidths( CString sWidthFilePath )
{
RECT rect = m_pFont->GetTextRect(m_sText, 0, 0);
float text_width = RECTWIDTH( rect );
float text_height = RECTHEIGHT( rect );
LPDIRECT3DDEVICE8 pd3dDevice = SCREEN->GetDevice();
// calculate transforms
D3DXMATRIX matWorld, matTemp;
D3DXMatrixIdentity( &matWorld ); // initialize world
//D3DXMatrixScaling( &matTemp, m_size.x, m_size.y, 1 ); // scale to the native height and width
//matWorld *= matTemp;
D3DXMatrixScaling( &matTemp, m_scale.x, m_scale.y, 1 ); // add in the zoom
matWorld *= matTemp;
D3DXMatrixRotationYawPitchRoll( &matTemp, m_rotation.y, m_rotation.x, m_rotation.z ); // add in the rotation
matWorld *= matTemp;
D3DXMatrixTranslation( &matTemp, m_pos.x, m_pos.y, 0 ); // add in the translation
matWorld *= matTemp;
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
D3DXMATRIX matView;
D3DXMatrixIdentity( &matView );
pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
D3DXMATRIX matProj;
D3DXMatrixOrthoOffCenterLH( &matProj, 0, 640, 480, 0, -100, 100 );
pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
m_pFont->BeginDraw();
m_pFont->DrawTextEx(m_sText, -text_width/2, -text_height/2, m_colorTop, m_colorBottom, 1.0f);
//m_pFont->DrawTextEx("Cool Effects!", 50, 80, 0xffffff00, 0xffff0000, 2.0f);
//m_pFont->DrawTextEx("Cool Effects!", 50, 120, 0x1100ffff, 0x8800ffff, 2.0f);
m_pFont->EndDraw();
///////////////////////////////////////////////////////////////////////////////
FILE *file;
file = fopen( sWidthFilePath, "rb" );
for( int i=0; i<256; i++ ) {
BYTE widthSourcePixels;
if( fread(&widthSourcePixels, 1, 1, file) != 1 )
return false;
m_fCharWidthsInSourcePixels[i] = widthSourcePixels;
}
fclose(file);
return true;
}
// get a rectangle for the text, considering a possible text scaling.
// useful to know if some text is visible or not
float BitmapText::GetTextWidthInSourcePixels()
{
float fTextWidth = 0;
for( int i=0; i<m_sText.GetLength(); i++ )
fTextWidth += m_fCharWidthsInSourcePixels[ m_sText[i] ];
return fTextWidth;
}
// draw text at x, y using colorTop blended down to colorBottom, with size multiplied by scale
void BitmapText::Draw()
{
float fCenterX = GetX();
float fTextWidthInSourcePixels = GetTextWidthInSourcePixels();
float fTextWidth = fTextWidthInSourcePixels* GetZoom();
float fFrameWidth = GetZoomedWidth();
float fX = fCenterX - (fTextWidth/2);
for( int i=0; i<m_sText.GetLength(); i++ ) {
char c = m_sText[i];
SetState( c );
SetX( fX ); // set X acording to offset
Sprite::Draw();
fX += m_fCharWidthsInSourcePixels[c] * GetZoom();
}
// set properties back to original
SetX( fCenterX );
}
+19 -12
View File
@@ -12,36 +12,43 @@
#define _BITMAPTEXT_H_
//#include "Actor.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "BitmapFont.h"
const int NUM_CHARS = 256;
class BitmapText : public Actor
class BitmapText : public Sprite
{
protected:
public:
BitmapText();
~BitmapText();
bool LoadFromFontName( CString sFontName );
void SetText( CString sText ) { m_sText = sText; };
CString GetText() { return m_sText; };
void SetTopColor( D3DXCOLOR new_color ) { m_colorTop = new_color; };
void SetBottomColor( D3DXCOLOR new_color ) { m_colorBottom = new_color; };
void SetColor( D3DXCOLOR new_color ) { SetTopColor(new_color); SetBottomColor(new_color); };
bool LoadFontWidths( CString sFilePath );
//float GetWidthZoomed();
virtual void Draw();
// void SetTopColor( D3DXCOLOR new_color ) { m_colorTop = new_color; };
// void SetBottomColor( D3DXCOLOR new_color ) { m_colorBottom = new_color; };
// void SetColor( D3DXCOLOR new_color ) { SetTopColor(new_color); SetBottomColor(new_color); };
void Draw();
protected:
bool LoadCharWidths( CString sWidthFilePath );
float GetTextWidthInSourcePixels(); // in logical, pre-scaled units
CString m_sFontName;
CBitmapFont* m_pFont;
float m_fCharWidthsInSourcePixels[NUM_CHARS]; // in soure coordinate space
CString m_sText; // the string that the font is displaying
D3DXCOLOR m_colorTop;
D3DXCOLOR m_colorBottom;
// D3DXCOLOR m_colorTop;
// D3DXCOLOR m_colorBottom;
};
+1 -1
View File
@@ -68,7 +68,7 @@ void RageBitmapTexture::Create()
D3DX_DEFAULT, D3DX_DEFAULT, // width, height
D3DX_DEFAULT, // mip map levels
0, // usage (is a render target?)
D3DFMT_A4R4G4B4, // our preferred texture format
D3DFMT_UNKNOWN, // our preferred texture format
D3DPOOL_MANAGED, // which memory pool
D3DX_DEFAULT, // filter
D3DX_DEFAULT, // mip filter
+59 -12
View File
@@ -25,8 +25,9 @@
//////////////////////////////
Song::Song()
{
m_fBPM = 0;
m_fBeatOffset = 0;
m_bChangedSinceSave = false;
// m_fBPM = 0;
m_fOffsetInSeconds = 0;
}
bool Song::LoadFromSongDir( CString sDir )
@@ -120,8 +121,17 @@ bool Song::LoadSongInfoFromBMSFile( CString sPath )
}
else if( value_name == "#ARTIST" )
m_sArtist = data_array[0];
else if( value_name == "#BPM" )
m_fBPM = (FLOAT)atof( data_array[0] );
else if( value_name == "#BPM" ) {
BPMSegment new_seg;
new_seg.m_iStartBeat = 0;
new_seg.m_fBPM = (float)atof( data_array[0] );
// find insertion point
for( int i=0; i<m_BPMSegments.GetSize(); i++ )
if( m_BPMSegments[i].m_iStartBeat > new_seg.m_iStartBeat )
break;
m_BPMSegments.InsertAt( i, new_seg );
RageLog( "Inserting new BPM change at beat %d, BPM %f, index %d", new_seg.m_iStartBeat, new_seg.m_fBPM, i );
}
else if( value_name == "#BackBMP" || value_name == "#backBMP")
m_sBackground = data_array[0];
else if( value_name == "#WAV99" )
@@ -129,7 +139,29 @@ bool Song::LoadSongInfoFromBMSFile( CString sPath )
else if( value_name.GetLength() == 6 ) // this is probably step or offset data. Looks like "#00705"
{
int iMeasureNo = atoi( value_name.Mid(1,3) );
int iNoteNum = atoi( value_name.Mid(4,2) );
int iTrackNum = atoi( value_name.Mid(4,2) );
if( m_sTitle.Find("era") > 0 )
m_sTitle = m_sTitle;
switch( iTrackNum )
{
case 03: // bpm
{
int iNewBPM;
sscanf( data_array[0], "%x", &iNewBPM ); // data is in hexadecimal
BPMSegment new_seg;
new_seg.m_iStartBeat = iMeasureNo * 4;
new_seg.m_fBPM = (float)iNewBPM;
// find insertion point
for( int i=0; i<m_BPMSegments.GetSize(); i++ )
if( m_BPMSegments[i].m_iStartBeat > new_seg.m_iStartBeat )
break;
m_BPMSegments.InsertAt( i, new_seg );
RageLog( "Inserting new BPM change at beat %d, BPM %f, index %d", new_seg.m_iStartBeat, new_seg.m_fBPM, i );
}
break;
}
CString sNoteData = data_array[0];
CArray<BOOL, BOOL&> arrayNotes;
@@ -141,23 +173,38 @@ bool Song::LoadSongInfoFromBMSFile( CString sPath )
}
const int iNumNotesInThisMeasure = arrayNotes.GetSize();
//RageLog( "%s:%s: iMeasureNo = %d, iNoteNum = %d, iNumNotesInThisMeasure = %d",
// valuename, sNoteData, iMeasureNo, iNoteNum, iNumNotesInThisMeasure );
//RageLog( "%s:%s: iMeasureNo = %d, iTrackNum = %d, iNumNotesInThisMeasure = %d",
// valuename, sNoteData, iMeasureNo, iTrackNum, iNumNotesInThisMeasure );
for( int j=0; j<iNumNotesInThisMeasure; j++ )
{
if( arrayNotes.GetAt(j) == TRUE )
{
FLOAT fPercentThroughMeasure = (FLOAT)j/(FLOAT)iNumNotesInThisMeasure;
float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
// index is in quarter beats starting at beat 0
int iStepIndex = (int) ( (iMeasureNo + fPercentThroughMeasure)
* BEATS_PER_MEASURE * ELEMENTS_PER_BEAT );
switch( iNoteNum )
switch( iTrackNum )
{
case 01: // offset
m_fBeatOffset = StepIndexToBeat(iStepIndex);
{
float fBeatOffset = StepIndexToBeat(iStepIndex);
float fBPS = m_BPMSegments[0].m_fBPM/60.0f;
m_fOffsetInSeconds = fBeatOffset / fBPS;
//RageLog( "Found offset to be index %d, beat %f", iStepIndex, StepIndexToBeat(iStepIndex) );
}
break;
case 03: // bpm
{
int iNewBPM;
sscanf( data_array[0], "%x", &iNewBPM ); // data is in hexadecimal
BPMSegment seg;
seg.m_iStartBeat = iMeasureNo * 4;
seg.m_fBPM = (float)iNewBPM;
m_BPMSegments.Add(seg);
RageLog( "Found new BPM change at beat %d, BPM %f", seg.m_iStartBeat, seg.m_fBPM );
}
break;
}
}
@@ -286,10 +333,10 @@ void Song::TidyUpData()
if( m_sTitle == "" ) m_sTitle = "Untitled song";
if( m_sArtist == "" ) m_sArtist = "Unknown artist";
if( m_sCreator == "" ) m_sCreator = "";
if( m_fBPM == 0 )
if( m_BPMSegments.GetSize() == 0 )
RageError( ssprintf("No #BPM specified in '%s.'", GetSongFilePath()) );
if( m_fBeatOffset == 0.0 )
if( m_fOffsetInSeconds == 0.0 )
RageLog( "WARNING: #OFFSET or #GAP in '%s' is either 0.0, or was missing.", GetSongFilePath() );
if( m_sMusic == "" || !DoesFileExist(GetMusicPath()) )
+9 -7
View File
@@ -23,7 +23,7 @@
#include "GameInfo.h"
#include "WindowManager.h"
#include "WindowIntroCovers.h"
#include "WindowTitleMenu.h"
#include "WindowSandbox.h"
#include <DXUtil.h>
@@ -287,6 +287,11 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
//-----------------------------------------------------------------------------
HRESULT CreateObjects( HWND hWnd )
{
srand( (unsigned)time(NULL) ); // seed number generator
RageLogStart();
SCREEN = new RageScreen( hWnd );
TM = new RageTextureManager( SCREEN );
SOUND = new RageSound( hWnd );
@@ -296,15 +301,12 @@ HRESULT CreateObjects( HWND hWnd )
GAMEINFO = new GameInfo;
WM = new WindowManager;
RageLogStart();
DXUtil_Timer( TIMER_START ); // Start the accurate timer
//WM->SetNewWindow( new WindowSandbox );
WM->SetNewWindow( new WindowIntroCovers );
WM->SetNewWindow( new WindowTitleMenu );
srand( (unsigned)time(NULL) );
// Start the accurate timer
DXUtil_Timer( TIMER_START );
return S_OK;
}
-8
View File
@@ -284,14 +284,6 @@ SOURCE=.\Banner.h
# End Source File
# Begin Source File
SOURCE=.\BitmapFont.cpp
# End Source File
# Begin Source File
SOURCE=.\BitmapFont.h
# End Source File
# Begin Source File
SOURCE=.\BitmapText.cpp
# End Source File
# Begin Source File
+41 -5
View File
@@ -48,9 +48,41 @@ public:
CString GetTitle() {return m_sTitle; };
CString GetArtist() {return m_sArtist; };
CString GetCreator() {return m_sCreator; };
float GetBeatOffset() {return m_fBeatOffset; };
float GetBPM() {return m_fBPM; };
float GetBeatsPerSecond() {return m_fBPM / 60.0f; };
// float GetBeatOffset() {return m_fBeatOffset; };
void GetMinMaxBPM( int &iMinBPM, int &iMaxBPM )
{
iMaxBPM = 0;
iMinBPM = 100000; // inf
for( int i=0; i<m_BPMSegments.GetSize(); i++ ) {
if( m_BPMSegments[i].m_fBPM > iMaxBPM )
iMaxBPM = (int)m_BPMSegments[i].m_fBPM;
if( m_BPMSegments[i].m_fBPM < iMinBPM )
iMinBPM = (int)m_BPMSegments[i].m_fBPM;
}
};
void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut )
{
if( fElapsedTime > 50 )
fElapsedTime = fElapsedTime;
fElapsedTime += m_fOffsetInSeconds;
for( int i=0; i<m_BPMSegments.GetSize(); i++ ) {
int iStartBeatThisSegment = m_BPMSegments[i].m_iStartBeat;
bool bIsLastBPMSegment = i==m_BPMSegments.GetSize()-1;
int iStartBeatNextSegment = bIsLastBPMSegment ? 40000/*inf*/ : m_BPMSegments[i+1].m_iStartBeat;
int iBeatsInThisSegment = iStartBeatNextSegment - iStartBeatThisSegment;
float fBPM = m_BPMSegments[i].m_fBPM;
float fBPS = fBPM / 60.0f;
float fSecondsInThisSegment = iBeatsInThisSegment / fBPS;
if( fElapsedTime > fSecondsInThisSegment )
fElapsedTime -= fSecondsInThisSegment;
else {
fBeatOut = iStartBeatThisSegment + fElapsedTime*fBPS;
fBPSOut = fBPS;
return;
}
}
};
public:
@@ -59,16 +91,20 @@ private:
CString m_sSongFile;
CString m_sSongDir;
bool m_bChangedSinceSave;
CString m_sTitle;
CString m_sArtist;
CString m_sCreator;
float m_fBPM;
float m_fBeatOffset;
// float m_fBPM;
float m_fOffsetInSeconds;
CString m_sMusic;
CString m_sBanner;
CString m_sBackground;
struct BPMSegment{ int m_iStartBeat; float m_fBPM; };
CArray<BPMSegment, BPMSegment&> m_BPMSegments;
public:
CArray<Steps, Steps&> arraySteps;
};