Commit Graph
100 Commits
Author SHA1 Message Date
Chris Danford e00a57e05e use Preference1D 2005-10-26 23:09:56 +00:00
Chris Danford 9b3a007551 reduce dependencies 2005-10-26 02:27:48 +00:00
Chris Danford a048cc52bb assert earlier if missing rather than when trying to open the Milkshape file 2005-10-23 18:48:25 +00:00
Chris Danford 59602f6f6e sort list of files by file name 2005-10-23 18:02:32 +00:00
Chris Danford eb2efd6d52 fix uninstall dialog listed all package names on one line 2005-10-23 17:18:24 +00:00
Chris Danford a6d98549e3 fix uninstall dialog listed all package names on one line 2005-10-23 17:06:54 +00:00
Chris Danford eea214bad5 remove choosing WaveOut 2005-10-23 04:55:01 +00:00
Chris Danford 0dd5dda8d4 remove "Play ". The long file name causes it to wrap. 2005-10-23 02:01:24 +00:00
Chris Danford 9f2ef19aa6 Change ShowMissCombo bool to MissComboCommand 2005-10-22 09:00:27 +00:00
Chris Danford 24f62bcb9a remove redundant 2005-10-21 07:45:12 +00:00
Chris Danford 04a590b6f2 set default install dir when launching smpackage 2005-10-21 07:42:52 +00:00
Chris Danford 1903e07f56 if DISPLAY->SupportsPerVertexMatrixScale, then merge meshes with equal names. The allows some NoteSkins to be drawn in either 2 meshes or only 1 if vertex shaders are supported. 2005-10-21 06:36:08 +00:00
Chris Danford 9455ee6d54 convert mesh and bone names to CString
add MergeMeshes
2005-10-21 05:23:50 +00:00
Chris Danford d8330a2c28 handle TextureTranslateScale in the software vertex path
TODO: refactor this
2005-10-20 19:18:32 +00:00
Chris Danford 779ad158b6 Kill the translation instead of scaling to 0,0. Oops. 2005-10-20 18:19:44 +00:00
Chris Danford fbe40c9c49 remove testing 2005-10-20 14:33:56 +00:00
Chris Danford 53dc198c89 use product name for settings ini 2005-10-20 14:16:55 +00:00
Chris Danford 83d437dd6b if hardware doesn't support per-vertex tex matrix scale, apply the scaling of the first vertex to the whole mesh 2005-10-20 14:15:13 +00:00
Chris Danford 70b89f0824 fix bad file references
remove msvcp71.dll for now
2005-10-20 13:50:49 +00:00
Chris Danford 9ffb2620b8 Make product names !defined 2005-10-20 08:31:55 +00:00
Chris Danford 9d65ef05da move product specific strings to defines 2005-10-20 01:03:07 +00:00
Chris Danford f1d28c640c user PRODUCT_NAME instead of hard-coded "StepMania" 2005-10-19 21:06:22 +00:00
Chris Danford 265a637be8 remove default volume sentinel value and just use 1.0 2005-10-18 07:32:35 +00:00
Chris Danford b2e9c616c8 fix Attr stuff 2005-10-18 07:00:33 +00:00
Chris Danford cc81130b5a remove backward compat. We're not loading scores from 3.0 any more. 2005-10-17 17:45:18 +00:00
Chris Danford c2bc8c3b61 set default install dir to whatever install dir was used last
prune old non-present installations by checking each for a Programs directory
2005-10-17 08:15:52 +00:00
Chris Danford 349c19cb09 add checkpoints to catch input assert 2005-10-15 16:52:01 +00:00
Chris Danford ae7300b3be const cleanup 2005-10-15 16:47:44 +00:00
Chris Danford d6555531f3 trying to track down input assert 2005-10-15 10:11:45 +00:00
Chris Danford c27dc12583 move skipping of SSelectGroup into a branch (fixes SSGroup::TweenOnScreen assert) 2005-10-15 06:20:59 +00:00
Chris Danford fa00917f7c add GlobalOffsetSeconds menu item 2005-10-15 04:13:11 +00:00
Chris Danford 372c5ad6df only ignore empty dirs in Debug for performance 2005-10-15 01:05:27 +00:00
Chris Danford 73ba34b7a8 SongScoreRowsToShow -> SongScoreRowsToDraw 2005-10-15 00:50:18 +00:00
Chris Danford 8f13d08337 SongScoreRowsToShow -> SongScoreRowsToDraw
fix popping at bottom of list because too few copies made
2005-10-15 00:38:49 +00:00
Chris Danford 3610303408 ignore empty directories so we don't have to let CVS prune before we can test changes that delete a dir 2005-10-15 00:35:54 +00:00
Chris Danford 1ab9ace450 larger stats 2005-10-14 01:45:52 +00:00
Chris Danford 7bfa77f9ac mute before starting the sound. Fixes little pops. 2005-10-13 22:10:40 +00:00
Chris Danford ced0a0c6e9 fix transition sounds playing when attract sounds are off 2005-10-13 22:07:40 +00:00
Chris Danford 634ab18a79 In a survuval course, override stored mods 2005-10-13 17:34:16 +00:00
Chris Danford 8473727ea0 removed deleted file 2005-10-12 21:27:49 +00:00
Chris Danford de8a86213f fix VC6 compile 2005-10-12 21:27:15 +00:00
Chris Danford 5ced627299 not 3.9 any more 2005-10-09 22:03:07 +00:00
Chris Danford 19461febd5 judgment name cleanup 2005-10-09 20:36:02 +00:00
Chris Danford e4a6fe3b80 judgment name cleanup 2005-10-09 19:56:23 +00:00
Chris Danford b3925c7f14 judgment name cleanup 2005-10-09 07:01:48 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford 2264d09032 remove deleted file 2005-10-09 02:44:10 +00:00
Chris Danford 0940df4b49 move enum TimingWindow to global for PrefsManager 2005-10-08 17:37:04 +00:00
Chris Danford 0b808c6685 naming cleanup 2005-10-08 16:36:14 +00:00
Chris Danford 0c458e121f Remove link. The comments text is sufficient. 2005-10-08 05:05:46 +00:00
Chris Danford 4a9e8bec22 fix goofy "can't play dance reverting to dance" logic 2005-10-08 04:54:04 +00:00
Chris Danford 32464990af enum name cleanup to reflect the generic calculations 2005-10-08 04:50:28 +00:00
Chris Danford d2fd0c5ed2 note skin -> NoteSkin 2005-10-08 04:49:43 +00:00
Chris Danford e0c0795e18 Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 03:01:27 +00:00
Chris Danford 0f07808ecc Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford 1ead066956 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:02:03 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 833acb950d add SmartJoy PLUS mappings 2005-10-07 20:21:14 +00:00
Chris Danford 591d9e4aca fix error 2005-10-07 07:12:35 +00:00
Chris Danford 8537b95a52 fix warning 2005-10-07 07:12:20 +00:00
Chris Danford e80dcafbdd tracking down volume related assert 2005-10-07 05:29:33 +00:00
Chris Danford 052a0166df add/remove files 2005-10-07 05:02:02 +00:00
Chris Danford 1333bfd2d8 remove references to specific games for things that are only specific to the controller type 2005-10-07 05:00:52 +00:00
Chris Danford 17388b8d74 change Translation.dat -> Translations.xml 2005-10-06 07:13:41 +00:00
Chris Danford bc332a57b1 change Translation.dat -> Translations.xml
Move GroupName translations out of code and into Translations.xml
2005-10-06 07:01:58 +00:00
Chris Danford 0200863ced model file name cleanup 2005-10-06 07:00:30 +00:00
Chris Danford 74a1548e01 cleanup 2005-10-06 06:59:22 +00:00
Chris Danford 2dc967326b error message cleanup 2005-10-05 05:01:09 +00:00
Chris Danford a89764040c remove old NoteColor logic 2005-10-05 05:00:50 +00:00
Chris Danford 241de76361 do note coloring with tex coord shifting, not separate elements 2005-10-05 03:53:46 +00:00
Chris Danford e628f74491 do note coloring with tex coord shifting, not separate elements 2005-10-04 19:45:45 +00:00
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford 7cb3a12722 move stats and skips into ScreenStatsOverlay 2005-10-04 06:02:18 +00:00
Chris Danford 4f4738c04c remove TimeStamping pref. This is shown in ScreenDebugOverlay 2005-10-04 05:54:13 +00:00
Chris Danford 7f71e22ef4 remove MAX_CHOICES 2005-10-04 02:48:33 +00:00
Chris Danford 4f3022ea79 Make it possible to specify a null OptionOrder if you want a key to not have any function.
Remove use of MAX_CHOICES
2005-10-04 02:34:10 +00:00
Chris Danford d7e96016db fix jumpy scrolling if one player holds 2 directions 2005-10-04 02:09:06 +00:00
Chris Danford 65cfea1be9 Only accept repeating input from one player at a time. Fixes "wild scrolling" when 2 players are holding opposite directions. 2005-10-04 01:40:58 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Chris Danford f02877b54f add sound API selection 2005-10-03 23:49:14 +00:00
Chris Danford c1b271600f fix voltage calculation 2005-10-03 00:57:12 +00:00
Chris Danford e0350a9946 Don't delete settings files on uninstall. It's a pain to have to reconfigure things after installing a new build.
We already leave behind score files in Data/ so leaving behind a couple more files on uninstall isn't a big deal.
2005-10-02 21:56:15 +00:00
Chris Danford edf332e075 fix "icon alpha is 50% on WinXP". XP will use the 8 bits alpha of alpha in a 32bpp bitmap instead of the mask, so we need to keep all 8 bits around in the bitmap. 2005-10-02 21:46:26 +00:00
Chris Danford 1716a16035 more constructive video card error message 2005-10-02 21:14:21 +00:00
Chris Danford eddf78aa5e lock difficulties in couple Styles 2005-10-02 20:17:19 +00:00
Chris Danford b390717cf0 fix compile error (accidental keyboard hit) 2005-10-02 20:01:53 +00:00
Chris Danford 8863adb31a fix wrong song number displayed in nonstop if one player fails and the other doesn't 2005-10-02 19:58:40 +00:00
Chris Danford db71996be1 add missing 2005-10-02 19:57:40 +00:00
Chris Danford 781850c043 fix crash changing songs in nonstop if one player failed and the other player hasn't 2005-10-02 19:23:08 +00:00
Chris Danford c19c1e614e debugging cleanup 2005-10-02 19:21:05 +00:00
Chris Danford 70fb93baaa cleanup 2005-10-02 19:19:14 +00:00
Chris Danford 227c0d19c1 fix "autoplay on rolls near mines hits the mines" 2005-10-02 17:55:47 +00:00
Chris Danford 7b345b5c75 make volume changes affect playing sounds 2005-10-02 08:35:46 +00:00
Chris Danford 4f44d6591f FindPixelFormat returns PixelFormat_INVALID, not NUM_PixelFormat 2005-10-02 04:55:27 +00:00
Chris Danford ced16a3cf5 troubleshooting failed directory create on some machines 2005-10-02 04:54:09 +00:00
Chris Danford 07c0617f2d fix GL_invalid_enum errror caused by my a mistake in my "PixelFormat cleanup" checkin 2005-10-02 03:35:56 +00:00
Chris Danford fa2a5bddc3 Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats.  It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Chris Danford bc6c7c89bc move PixelFormat outside of RageDisplay because so many classes outside of RageDisplay use it.
Log PixelFormat strings instead of numbers for easier to read logs.
2005-09-29 17:15:12 +00:00
Chris Danford 4f15363eed add missing DynamicActorScroller.* 2005-09-29 17:08:14 +00:00
Chris Danford 1c9f10be42 default DancingCharacters to random, not off 2005-09-29 06:30:09 +00:00