remove testing
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@@ -1173,7 +1173,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
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if( meshInfo.m_bNeedsTextureMatrixScale )
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{
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if( false ) //g_bTextureMatrixShader != 0 )
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if( g_bTextureMatrixShader != 0 )
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{
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/* If we're using texture matrix scales, set up that buffer, too, and enable the
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* vertex shader. This shader doesn't support all OpenGL state, so only enable it
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