remove testing

This commit is contained in:
Chris Danford
2005-10-20 14:33:56 +00:00
parent 53dc198c89
commit fbe40c9c49
+1 -1
View File
@@ -1173,7 +1173,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
if( meshInfo.m_bNeedsTextureMatrixScale )
{
if( false ) //g_bTextureMatrixShader != 0 )
if( g_bTextureMatrixShader != 0 )
{
/* If we're using texture matrix scales, set up that buffer, too, and enable the
* vertex shader. This shader doesn't support all OpenGL state, so only enable it