mute before starting the sound. Fixes little pops.

This commit is contained in:
Chris Danford
2005-10-13 22:10:40 +00:00
parent ced0a0c6e9
commit 7bfa77f9ac
+2 -2
View File
@@ -589,11 +589,11 @@ void RageSound::StartPlaying()
m_bPlaying = true;
SOUNDMAN->StartMixing( this );
if( !m_Param.m_bIsCriticalSound && SOUNDMAN->GetPlayOnlyCriticalSounds() )
m_Param.m_Volume = 0;
SOUNDMAN->StartMixing( this );
// LOG->Trace("StartPlaying %p finished (%s)", this, this->GetLoadedFilePath().c_str());
}