add missing DynamicActorScroller.*
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@@ -2494,6 +2494,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath=".\BitmapText.h">
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</File>
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<File
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RelativePath=".\DynamicActorScroller.cpp">
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</File>
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<File
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RelativePath=".\DynamicActorScroller.h">
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</File>
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<File
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RelativePath="Model.cpp">
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</File>
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@@ -62,7 +62,7 @@ IntDir=.\../Debug6
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TargetDir=\cvs\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -99,7 +99,7 @@ IntDir=.\../Release6
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TargetDir=\cvs\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -1830,6 +1830,14 @@ SOURCE=.\BitmapText.h
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# End Source File
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# Begin Source File
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SOURCE=.\DynamicActorScroller.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DynamicActorScroller.h
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# End Source File
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# Begin Source File
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SOURCE=.\Model.cpp
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# End Source File
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# Begin Source File
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