Commit Graph

26889 Commits

Author SHA1 Message Date
Chris Danford de4eeb8e70 have SetBaseZoom take one float instead of a vector 2008-03-27 22:17:43 +00:00
AJ Kelly 72ca25cf0f change long/marathon banners to bubble, set a maxwidth on artist so it doesn't overflow into the bpm area 2008-03-27 20:54:42 +00:00
AJ Kelly 4e21904e9c move up text for OptionIcons 2008-03-27 20:52:29 +00:00
Chris Danford 6ba7aeefeb gameplay difficulty area cleanup 2008-03-27 10:12:08 +00:00
Chris Danford 7fff6b6afa add PlayerState param to DifficutlyDisplay 2008-03-27 10:11:40 +00:00
Chris Danford 025ef16269 remove LoadFromNode, add PlayerState param 2008-03-27 10:11:07 +00:00
Chris Danford cf3aec361f tweak score number styles 2008-03-27 05:59:09 +00:00
Chris Danford b9cba048f4 draw stroke on top of diffuse 2008-03-27 05:58:37 +00:00
Chris Danford 03755922ce add per Screen TimerMetricsGroup 2008-03-26 06:06:00 +00:00
Chris Danford b0f3b21b57 automapping for rock band drums 2008-03-25 06:18:34 +00:00
Chris Danford 0d73e41e81 automapping for rock band drums 2008-03-25 06:16:05 +00:00
Steve Checkoway 4c8ec5c10b More show what is being replaced in the warning. 2008-03-24 13:04:44 +00:00
Steve Checkoway 68e181b974 GAMEMAN: to GameManager. 2008-03-24 12:50:45 +00:00
Steve Checkoway 521c1c23e5 GAMEMAN-> to GameManager:: 2008-03-24 12:50:16 +00:00
Steve Checkoway 551d9bfc23 Make GameManager a namespace rather than a singleton since it doesn't contain any data. 2008-03-24 12:49:31 +00:00
Chris Danford 2e009a4072 data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:02:22 +00:00
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford f714e46b13 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus 2008-03-24 08:40:06 +00:00
Chris Danford 7f700deea2 para-versus is a style, not a StepsType 2008-03-24 08:39:49 +00:00
Jason Felds 66c7950726 Restore old Pump Hold behavior: new behavior requires metric swap. 2008-03-24 05:14:26 +00:00
Chris Danford 077a1a3b85 Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data 2008-03-24 04:39:24 +00:00
Chris Danford 36c553b0a3 EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay 2008-03-24 04:38:14 +00:00
Chris Danford 779b23e565 DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear 2008-03-24 04:37:49 +00:00
Chris Danford f6b692823d remove DifficultyIcon, use DifficultyDisplay in gameplay, DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear 2008-03-24 04:07:46 +00:00
Josh Allen 71c8f8b2b2 Add a branch for use with the new theme and network play. Keep the old around for reference. 2008-03-23 22:21:21 +00:00
Josh Allen cf7052028b Needs name. 2008-03-23 22:06:30 +00:00
Vecais Dumais Laacis 73e8ac3498 removed/added missing/required files 2008-03-23 16:08:50 +00:00
Vecais Dumais Laacis 61b5308e56 removed unnecessary libmingwex reference 2008-03-23 16:08:09 +00:00
Vecais Dumais Laacis 84de8006f9 removed missing DifficutyRating 2008-03-23 15:49:31 +00:00
Chris Danford 13897f7e21 comment typo 2008-03-23 05:33:24 +00:00
Jason Felds 822cf00b2b Expand Pump Hold behavior: now CHECKPOINT_FREQUENCY_ROWS depends on the TimeSignature of the song. This changes the default behavior of tick incrementing from every 8th to every 16th: this has been approved, however. 2008-03-23 02:29:22 +00:00
Colby Klein 64a7d46f6c Add reading of the Genre tag in BMS files 2008-03-23 02:00:11 +00:00
Chris Danford 60874b3743 simplify now that we can call zoomto* 2008-03-22 02:56:30 +00:00
Chris Danford b83972c6f6 cleanup 2008-03-22 02:55:55 +00:00
Chris Danford f04098518b add TransformItemDirect for places (StreamDisplay) that don't want to cache the transforms and also want to do non-TweenState things to an item (GetWidth,SetState) 2008-03-22 02:53:35 +00:00
Chris Danford c0cc1d4065 PositionItem -> TransformItem 2008-03-22 02:17:08 +00:00
Jason Felds 4d183a1229 Add Edit difficulty to en.ini. 2008-03-21 20:06:05 +00:00
Steve Checkoway df8280ac72 If REQUIRE_STEP_ON_HOLD_HEADS is false, don't make the hold head a miss if the player is holding down the button. 2008-03-21 16:28:12 +00:00
Steve Checkoway 533c77fcb5 Add missing language strings. 2008-03-21 15:36:40 +00:00
Steve Checkoway 00c5e91c7b Variable naming cleanup to match normal SM style. 2008-03-21 11:13:05 +00:00
Steve Checkoway 918d5a3ccf Cleanup autorelease pools. Only make one (I don't think that one is even necessary since nothing should be using autoreleased objects, but just in case). 2008-03-21 11:11:00 +00:00
Steve Checkoway 0a37c9eb60 Remove files. 2008-03-21 10:49:41 +00:00
Steve Checkoway 98aae96424 Unneeded. This code was a neat idea, build up a list of actions to be performed on the main thread. Ultimately it just made the code look ugly. 2008-03-21 10:48:48 +00:00
Steve Checkoway ae0449ef23 Rewrite this using the delegate to handle the bits that need to be on the main thread. 2008-03-21 10:46:53 +00:00
Steve Checkoway a2cb35dc89 Rename LoadingWindow_Cocoa.m to LoadingWindow_Cocoa.mm. 2008-03-20 12:37:46 +00:00
Steve Checkoway 4a6f314472 Change from objective C to objective C++ and rewrite this code in a more natural way. 2008-03-20 12:34:44 +00:00
Chris Danford 8f46ac3edd almost done with gameplay 2008-03-19 11:39:06 +00:00
Chris Danford 0cbbcebd39 standardize element names 2008-03-19 11:38:14 +00:00
Chris Danford 2a90706887 move decorations into theme 2008-03-19 11:37:33 +00:00