Commit Graph

335 Commits

Author SHA1 Message Date
Chris Danford ddab166dad fix "can't lay mines" 2005-01-21 06:47:50 +00:00
Glenn Maynard 754fb297fa cleanups, fixes 2005-01-15 18:33:09 +00:00
Glenn Maynard 2ecbfae787 fix record
eliminate g_pCurrentMap (one less piece of state to become desynced)
2005-01-15 13:14:36 +00:00
Glenn Maynard 8781bb055d cleanup, fix gcc compile 2005-01-15 13:05:33 +00:00
Glenn Maynard 0b4ad2db3b generalize 2005-01-15 04:31:35 +00:00
Glenn Maynard db57380d59 cleanup 2005-01-15 04:19:35 +00:00
Glenn Maynard 6548069e5e tween 2005-01-15 04:15:15 +00:00
Glenn Maynard 9fba6088f7 actually, s/help/overlay/ 2005-01-15 04:01:56 +00:00
Glenn Maynard 779e7777a1 cleanup 2005-01-15 03:56:32 +00:00
Glenn Maynard f265551c97 don't reload mine sounds, etc when entering play mode in the editor 2005-01-15 03:31:07 +00:00
Glenn Maynard 0dfdaee605 remove some more old experimental stuff 2005-01-15 02:01:26 +00:00
Glenn Maynard 3a9b2f7f4b working on fixing up extra loads when entering play mode in the editor 2005-01-15 01:28:29 +00:00
Glenn Maynard 856dc5c2ff Handle editor keymappings more sanely; this fixes the "#ifdef XBOX"
everywhere (tip: if you're putting that many preprocessor checks in
high-level code, you're doing something wrong).
2005-01-14 23:17:04 +00:00
Glenn Maynard 8d40bee10c fix shift-0 hold notes
These #ifdef Xbox-specific hacks need to go.  Making the entire editor
code unreadable and hard to maintain is just not acceptable.
2005-01-10 00:52:04 +00:00
Glenn Maynard 7dc7d2a917 cleanup: use TimingData::SetStopAtBeat
use strtod(), not atof() (to avoid double to float warnings)
2005-01-08 14:00:15 +00:00
Charles Lohr 88a9c0cdaa Add: Manual (textually inputted) BPM Changes and Stops. 2005-01-08 07:41:26 +00:00
Chris Danford cfd7f6300f fix CoinMode toggling on ScreenTitleMenu 2005-01-05 04:35:15 +00:00
Chris Danford a1340dd1c0 have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats. 2004-12-22 07:31:27 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford b6d711b3c1 Remove backgrounds on screens. Have one shared background that persists across screens. 2004-12-09 08:16:18 +00:00
Glenn Maynard 3961acc447 eliminating brute-force search for ticks 2004-12-03 23:50:20 +00:00
Chris Danford 5790a0e9d4 fix Player alignment in editor 2004-12-01 04:02:00 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford 5127ceef4d remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Chris Danford 72bd480883 CENTER_* -> SCREEN_CENTER 2004-11-05 06:35:10 +00:00
Chris Danford 8c1c2d0095 fix compile error 2004-11-01 06:30:35 +00:00
Ryan Dortmans b17860c1e1 Add Xbox input translation 2004-10-28 07:56:13 +00:00
Chris Danford ce4780559f froundf -> Quantize 2004-10-24 17:44:51 +00:00
Chris Danford 584189a10c naming cleanup: iNoteIndex -> row 2004-10-24 00:17:15 +00:00
Chris Danford 3ac1dba044 simplify TapAttack storage:
store attack info in TapNote
  in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
  still doesn't play keysounds on a miss
  still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford 09193d9e4b cleanup:
use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Glenn Maynard 8a0df6bb27 fix warnings 2004-09-21 08:41:17 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Chris Danford d2a54cca31 make TapNote a struct. Over time, more properties will move from the enums and into bit flags. 2004-09-12 05:56:24 +00:00
Glenn Maynard 649b3df153 handle IET_LEVEL_CHANGED 2004-09-09 22:21:50 +00:00
Glenn Maynard 09d9197e29 update 2004-09-09 17:48:25 +00:00
Chris Danford abe10501f7 change Twister to "max 3 holds at once"
add Floored, "max 2 holds at once"
2004-08-29 21:26:52 +00:00
Chris Danford cc1135e18f if editing an existing BGChange and the selected row isn't one of the 6 file rows, leave sName unchanged instead of removing the BGChange
remove rates < 0%
2004-08-20 08:36:17 +00:00
Glenn Maynard cb344a63a2 save and restore the clipboard when using it internally 2004-08-18 23:02:27 +00:00
Glenn Maynard fd7c6b131c fix player options/song options BGM continuing to play after exiting in editor 2004-08-18 22:39:56 +00:00
Chris Danford 407de63957 make sound on insert/delete beat 2004-08-14 06:40:17 +00:00
Chris Danford 47e9ab702c don't beep if snap mode didn't change 2004-08-13 02:41:19 +00:00
Chris Danford 873c148f0e fix crash on exiting editor
clean up invalidation of Song and Courses
2004-08-12 04:49:15 +00:00
Chris Danford 13dd1a9bda fix crash on exit editor
move management of Song resources out of Song and into SongManager
2004-08-11 08:23:14 +00:00
Chris Danford 09d8807927 populate mini menu with values of the current BGChange. 2004-08-11 07:30:41 +00:00
Glenn Maynard aad73b53e9 (float) atof() -> strtof(), which computes in float instead of computing in
double and casting to float, which is silly
2004-08-10 20:57:59 +00:00
Glenn Maynard 82d9d321fc fix crash 2004-07-19 20:30:52 +00:00
Glenn Maynard e5cb2555ed move "predicted meter" down, and gray it out 2004-07-19 20:27:59 +00:00
Chris Danford d412ab055d name cleanup: NotesType -> StepsType 2004-07-12 02:19:24 +00:00