Glenn Maynard
d87cfccfb9
simplify
2005-10-11 00:48:27 +00:00
Glenn Maynard
92585fcaa9
rearrange
2005-10-11 00:47:15 +00:00
Glenn Maynard
a69244f41f
Take a path to ActorUtil::MakeActor, not a RageTextureID. Nothing uses it
...
here.
2005-10-10 20:55:47 +00:00
Glenn Maynard
5c13eb7d35
Oops. Actor::LoadFromNode wasn't virtual, but we were treating it as if
...
it was (BitmapText::LoadFromNode, etc. called it). This worked because
REGISTER_ACTOR_CLASS called it before the object was downcasted to an Actor.
We then re-called Actor::LoadFromNode from ActorUtil::LoadFromActorFile;
this worked because all it did was re-run Actor init (causing double
calls to Init) and not the whole actor.
(first half fix: make Actor::LoadFromNode virtual and add comment)
2005-10-10 08:23:00 +00:00
Glenn Maynard
c904417448
missing header
2005-10-07 01:45:20 +00:00
Glenn Maynard
35b1059e05
fix x/y set in InitCommand sometimes overridden
2005-09-21 17:45:34 +00:00
Glenn Maynard
213d3e1b67
unneeded
2005-09-08 05:42:31 +00:00
Glenn Maynard
ed1ff5c63c
fix up screen command loading
2005-09-08 03:38:08 +00:00
Glenn Maynard
02d10ae927
add LoadAllCommandsFromName
2005-09-07 20:41:50 +00:00
Glenn Maynard
c6a10c1d7a
no need for :: or &expr; in param names
2005-09-06 04:39:36 +00:00
Glenn Maynard
aee7281ab4
use Actor for a dummy class, not Sprite
2005-09-03 23:07:56 +00:00
Glenn Maynard
8b21f7924f
cleanup
2005-09-03 05:58:22 +00:00
Glenn Maynard
f0090c2096
remove old compat
2005-09-03 05:52:00 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Chris Danford
7c4f2595ab
Remove support for .actor. Use .xml instead.
2005-09-02 00:09:21 +00:00
Glenn Maynard
0350fcfbb9
cleanup
2005-09-01 06:12:15 +00:00
Glenn Maynard
9542c08516
simplify
2005-08-30 00:15:21 +00:00
Glenn Maynard
508495cf4a
no longer needed
2005-08-26 19:41:19 +00:00
Glenn Maynard
1507fb20e1
optimize
2005-08-26 19:05:10 +00:00
Glenn Maynard
6f864d9a6b
LoadAllCommands needs to be called in Init(), not BeginScreen()
2005-08-25 23:03:30 +00:00
Chris Danford
bea75582ff
evaluate AtExpressions in <Param/>
2005-08-14 23:02:22 +00:00
Chris Danford
9910074bcc
don't throw on invalid xml
2005-08-03 03:11:15 +00:00
Chris Danford
82d6889acf
don't crash dereffing null Actor after loading invalid xml
2005-07-29 02:22:21 +00:00
Chris Danford
93b19e21f1
make xml parse errors non fatal
2005-07-27 20:57:52 +00:00
Chris Danford
3db35f3ba1
restore BitmapText backward compat hack
2005-07-26 21:12:00 +00:00
Chris Danford
67af38cd97
remove File=(songbackground|songbanner|coursebanner) hack
...
fix compile
2005-07-26 20:50:45 +00:00
Chris Danford
7cfcce6e7d
remove .sprite file support. Use .xml instead
2005-07-26 20:00:19 +00:00
Chris Danford
79ceb5b0cf
allow At expression in Condition
2005-07-25 07:41:23 +00:00
Chris Danford
32286d12e6
add <Param /> child of a node for setting Lua globals while loading a node
2005-07-22 19:57:42 +00:00
Glenn Maynard
a43388d2ba
remove unused random banner code
2005-07-20 10:12:47 +00:00
Glenn Maynard
25823c979b
remove the .model format; it's obsoleted by .xml Type="Model"
2005-07-05 23:46:08 +00:00
Glenn Maynard
9a50b17b9d
LuaHelpers::RunAtExpressionS
...
LuaManager::ResetState, LuaHelpers::RunScriptFile locking
2005-06-16 22:17:45 +00:00
Glenn Maynard
6a8940d5a4
LuaHelpers::RunExpressionB
2005-06-16 06:23:59 +00:00
Chris Danford
623dc2512f
merge PlayCommand2 and PlayCommand so that Actor derivities only have to override one method to get the correct behavior
2005-06-12 00:35:08 +00:00
Chris Danford
33fa6acb3a
warn, don't throw on an invalid Actor
2005-06-07 09:44:38 +00:00
Chris Danford
b489c43a88
add color parameter to BGChanges
2005-06-05 22:21:55 +00:00
Glenn Maynard
83543232e9
remove GetID().
...
(Having two names for each actor is confusing and overcomplicated.)
2005-05-31 08:09:04 +00:00
Steve Checkoway
1a0b3f20f7
Function pointer.
2005-05-30 21:09:48 +00:00
Chris Danford
94a9cda191
add GetFileType to consolidate file extension parsing
2005-05-29 01:04:44 +00:00
Chris Danford
8eaf93a23d
position Scroller items with a Lua function
...
add ActorFrame::m_bDrawByZPosition
2005-05-03 09:29:54 +00:00
Glenn Maynard
d0eea6fb5c
StdString::Mid is string::substr (but this is cleaner).
2005-04-23 03:54:22 +00:00
Chris Danford
a0865f7e2e
look for "Class" before "Type". Class = the a C++ class. Type = a section in metrics.ini.
2005-04-11 15:39:44 +00:00
Chris Danford
88baf9dbbc
hack: Allow relative paths in Lua expressions
2005-04-06 12:02:49 +00:00
Chris Danford
3d92129181
revert loading of .inis. Don't encourage use of .inis when .xml will do.
2005-04-02 00:24:31 +00:00
Chris Danford
164d272b4c
load .ini files as BGAnims
2005-04-01 23:45:59 +00:00
Chris Danford
ade579667b
load all commands from metrics when the On command is played. This fixes skips when playing the Off command.
2005-03-13 20:44:26 +00:00
Chris Danford
3b0ec4950c
allow AtExpression for "File"
2005-02-28 04:10:46 +00:00
Glenn Maynard
b3a8e8fd4f
split out ActorUtil::ResolvePath
2005-02-26 10:07:02 +00:00
Glenn Maynard
b8d5a8892a
better error reporting
2005-02-26 03:35:10 +00:00
Chris Danford
f395d0a401
preload commands
2005-02-23 23:04:06 +00:00