Commit Graph
11273 Commits
Author SHA1 Message Date
Charles Lohr d8320fedb4 FOREACH_PlayerNumber() should be FOREACH_GameController() 2004-08-16 18:21:34 +00:00
Charles Lohr 472f2752fa BUGFIX: Make sure all data exits sendbuffer before proceeding to blocking wait. 2004-08-16 07:40:22 +00:00
Charles Lohr e431570722 Changed around player info stuff so it actually makes sense now.
Also... Made it so it reports who'se playing.
2004-08-16 06:55:21 +00:00
Glenn Maynard 40f7dc38f1 fix menu beat syncing 2004-08-15 23:51:47 +00:00
Glenn Maynard 83b640f5dd reduce disk access on wheel move by using timing data that's already loaded 2004-08-15 23:16:30 +00:00
Glenn Maynard 7ad61f1f07 GameSoundManager::PlayMusic interface tweak 2004-08-15 23:15:34 +00:00
Glenn Maynard 5212efe234 fix comment 2004-08-15 22:44:35 +00:00
Glenn Maynard 445d8a6cf2 cleanup low-level time handling 2004-08-15 22:41:46 +00:00
Glenn Maynard 3776d4a13f cleanup low-level time handling: only make adjustments to the clock that
the arch really needs; Unix gettimeofday does not loop like Win32 timeGetTime
so don't mess with it
2004-08-15 22:40:55 +00:00
Glenn Maynard c9fc2ebfe7 cleanup low-level time handling: add FixupTimeIfLooped, FixupTimeIfBackwards 2004-08-15 22:34:30 +00:00
Glenn Maynard 64938525f5 warnings 2004-08-15 21:58:13 +00:00
Glenn Maynard 55b0dc53be simplify 2004-08-15 15:25:15 +00:00
Glenn Maynard 4efa41dba5 reduce RageSound internal buffering; maybe this can go away, since all drivers buffer properly now ... 2004-08-15 04:31:19 +00:00
Josh Allen 4980430b52 Fixed an intermittent bug when gathering profile names (Player Names) for use in the Hello Packet destine for the server. 2004-08-15 02:57:13 +00:00
Chris Danford 8f1f39a675 show overall PercentComplete on ScreenEnding 2004-08-15 01:36:33 +00:00
Glenn Maynard baca8e33ab fix crash if a thread is started before LOG 2004-08-14 23:28:33 +00:00
Chris Danford 65caee25a2 fix uninitialized member 2004-08-14 22:58:57 +00:00
Glenn Maynard c54b2fc280 compute scroll bar offsets as floats, for smoother scrolling at higher resolutions 2004-08-14 20:32:55 +00:00
Glenn Maynard c4aadc69e3 fix ScrollBar flickering: -1 is used as a sentinel value, but is a valid coordinate
simplify
2004-08-14 20:18:34 +00:00
Glenn Maynard 646b3fee12 remove debug 2004-08-14 19:58:40 +00:00
Glenn Maynard 46d0b2e2f6 cleanup; check primary buffer format 2004-08-14 19:53:15 +00:00
Glenn Maynard 70a2d889a4 output cleanup 2004-08-14 19:51:04 +00:00
Chris Danford ae319bd14e refactor common unmount code 2004-08-14 19:38:37 +00:00
Chris Danford ee9fbb99e1 fix "memory card not mounted if initially plugged in while cards are locked"
do the final memory card mount on PlayersFinalized
2004-08-14 19:18:56 +00:00
Charles Lohr 1fe0f5b783 Don't trust Swap32BE/LE functions. They only work most of the time. 2004-08-14 16:57:00 +00:00
Charles Lohr 14bd8ff132 Fixed metrics warning regarding ScreenProfileOptions 2004-08-14 07:57:25 +00:00
Charles Lohr 09ddbed884 Made some fixes, and changed protocol for Scoreboard (Josh pointed out some optimizations)
Umm... I have never had to deal with conflicts before. I don't know if I did this right.  If I made a mistake on committing, please tell me.
2004-08-14 07:14:43 +00:00
Chris Danford ae04b6a7cd store preferredSong and preferredCourse as IDs, not pointers 2004-08-14 06:41:24 +00:00
Chris Danford 407de63957 make sound on insert/delete beat 2004-08-14 06:40:17 +00:00
Steve Checkoway 31e646cd30 Fix indentation. 2004-08-14 05:59:26 +00:00
Steve Checkoway 9946dcd335 Cleanup, fix style, const fix. 2004-08-14 05:57:11 +00:00
Steve Checkoway f7c9a5191d Fix warning, cleanup a little. 2004-08-14 05:29:03 +00:00
Glenn Maynard aa726c9d2c fix prebuffering 2004-08-14 02:39:35 +00:00
Charles Lohr 15c6723c10 Only proceed when proper handshake is received 2004-08-13 21:03:22 +00:00
Charles Lohr 7ffbfe402b Made profiles actually be checked. 2004-08-13 20:57:04 +00:00
Charles Lohr 983c7c8736 Oops.. Scoreboard updates will jumpstart game. 2004-08-13 20:20:10 +00:00
Charles Lohr a1b3e3b193 Added message for if a user is dropped from a server. 2004-08-13 09:20:55 +00:00
Charles Lohr 95f896e68e Oops... Fixed 100% all the time crash I made. 2004-08-13 08:40:53 +00:00
Charles Lohr fef23248ea Fixed player 1's positions 2004-08-13 08:26:07 +00:00
Charles Lohr c260cb775a Code to be used for in-game scoreboard 2004-08-13 08:24:11 +00:00
Charles Lohr 7b26760770 Font for In-Game scoreboard 2004-08-13 08:19:36 +00:00
Charles Lohr 82ee549660 Added metrics for in-game scoreboard updates.
NOTE: These will not even be read unless NSMAN is active and connected.
2004-08-13 08:18:38 +00:00
Chris Danford 47e9ab702c don't beep if snap mode didn't change 2004-08-13 02:41:19 +00:00
Glenn Maynard ce95644213 fix ThemeManager::GetModifierNames crash
allow skipping "default" fallback
2004-08-13 02:13:39 +00:00
Glenn Maynard f15bfb67b3 move CryptHelpers into cryptopp 2004-08-13 01:51:41 +00:00
Glenn Maynard 577fd7040f fix scaling up in zoomSurface: calculate source pixels and weights differently
fix scaling > 2:1 in the same way as < 1:2
do lrintf(x), not int(x+0.5f)
2004-08-13 00:31:34 +00:00
Glenn Maynard cdcb0f1c8f make InputMapper::ApplyMapping public 2004-08-13 00:27:52 +00:00
Glenn Maynard 389bbc68d2 allow ignoring actor errors 2004-08-12 23:06:06 +00:00
Glenn Maynard 3819c4695c cleanups 2004-08-12 23:03:01 +00:00
Glenn Maynard 9f87d1b9d5 rename NAV_FIRST_CHOICE_GOES_DOWN -> NAV_TOGGLE_THREE_KEY
add NAV_TOGGLE_FIVE_KEY
in NAV_FIVE_KEY, pressing start only moves to the "exit" row, instead of
going directly to the next screen, so both players have opportunity to change options
2004-08-12 22:10:48 +00:00