Charles Lohr
d8320fedb4
FOREACH_PlayerNumber() should be FOREACH_GameController()
2004-08-16 18:21:34 +00:00
Charles Lohr
472f2752fa
BUGFIX: Make sure all data exits sendbuffer before proceeding to blocking wait.
2004-08-16 07:40:22 +00:00
Charles Lohr
e431570722
Changed around player info stuff so it actually makes sense now.
...
Also... Made it so it reports who'se playing.
2004-08-16 06:55:21 +00:00
Glenn Maynard
40f7dc38f1
fix menu beat syncing
2004-08-15 23:51:47 +00:00
Glenn Maynard
83b640f5dd
reduce disk access on wheel move by using timing data that's already loaded
2004-08-15 23:16:30 +00:00
Glenn Maynard
7ad61f1f07
GameSoundManager::PlayMusic interface tweak
2004-08-15 23:15:34 +00:00
Glenn Maynard
5212efe234
fix comment
2004-08-15 22:44:35 +00:00
Glenn Maynard
445d8a6cf2
cleanup low-level time handling
2004-08-15 22:41:46 +00:00
Glenn Maynard
3776d4a13f
cleanup low-level time handling: only make adjustments to the clock that
...
the arch really needs; Unix gettimeofday does not loop like Win32 timeGetTime
so don't mess with it
2004-08-15 22:40:55 +00:00
Glenn Maynard
c9fc2ebfe7
cleanup low-level time handling: add FixupTimeIfLooped, FixupTimeIfBackwards
2004-08-15 22:34:30 +00:00
Glenn Maynard
64938525f5
warnings
2004-08-15 21:58:13 +00:00
Glenn Maynard
55b0dc53be
simplify
2004-08-15 15:25:15 +00:00
Glenn Maynard
4efa41dba5
reduce RageSound internal buffering; maybe this can go away, since all drivers buffer properly now ...
2004-08-15 04:31:19 +00:00
Josh Allen
4980430b52
Fixed an intermittent bug when gathering profile names (Player Names) for use in the Hello Packet destine for the server.
2004-08-15 02:57:13 +00:00
Chris Danford
8f1f39a675
show overall PercentComplete on ScreenEnding
2004-08-15 01:36:33 +00:00
Glenn Maynard
baca8e33ab
fix crash if a thread is started before LOG
2004-08-14 23:28:33 +00:00
Chris Danford
65caee25a2
fix uninitialized member
2004-08-14 22:58:57 +00:00
Glenn Maynard
c54b2fc280
compute scroll bar offsets as floats, for smoother scrolling at higher resolutions
2004-08-14 20:32:55 +00:00
Glenn Maynard
c4aadc69e3
fix ScrollBar flickering: -1 is used as a sentinel value, but is a valid coordinate
...
simplify
2004-08-14 20:18:34 +00:00
Glenn Maynard
646b3fee12
remove debug
2004-08-14 19:58:40 +00:00
Glenn Maynard
46d0b2e2f6
cleanup; check primary buffer format
2004-08-14 19:53:15 +00:00
Glenn Maynard
70a2d889a4
output cleanup
2004-08-14 19:51:04 +00:00
Chris Danford
ae319bd14e
refactor common unmount code
2004-08-14 19:38:37 +00:00
Chris Danford
ee9fbb99e1
fix "memory card not mounted if initially plugged in while cards are locked"
...
do the final memory card mount on PlayersFinalized
2004-08-14 19:18:56 +00:00
Charles Lohr
1fe0f5b783
Don't trust Swap32BE/LE functions. They only work most of the time.
2004-08-14 16:57:00 +00:00
Charles Lohr
14bd8ff132
Fixed metrics warning regarding ScreenProfileOptions
2004-08-14 07:57:25 +00:00
Charles Lohr
09ddbed884
Made some fixes, and changed protocol for Scoreboard (Josh pointed out some optimizations)
...
Umm... I have never had to deal with conflicts before. I don't know if I did this right. If I made a mistake on committing, please tell me.
2004-08-14 07:14:43 +00:00
Chris Danford
ae04b6a7cd
store preferredSong and preferredCourse as IDs, not pointers
2004-08-14 06:41:24 +00:00
Chris Danford
407de63957
make sound on insert/delete beat
2004-08-14 06:40:17 +00:00
Steve Checkoway
31e646cd30
Fix indentation.
2004-08-14 05:59:26 +00:00
Steve Checkoway
9946dcd335
Cleanup, fix style, const fix.
2004-08-14 05:57:11 +00:00
Steve Checkoway
f7c9a5191d
Fix warning, cleanup a little.
2004-08-14 05:29:03 +00:00
Glenn Maynard
aa726c9d2c
fix prebuffering
2004-08-14 02:39:35 +00:00
Charles Lohr
15c6723c10
Only proceed when proper handshake is received
2004-08-13 21:03:22 +00:00
Charles Lohr
7ffbfe402b
Made profiles actually be checked.
2004-08-13 20:57:04 +00:00
Charles Lohr
983c7c8736
Oops.. Scoreboard updates will jumpstart game.
2004-08-13 20:20:10 +00:00
Charles Lohr
a1b3e3b193
Added message for if a user is dropped from a server.
2004-08-13 09:20:55 +00:00
Charles Lohr
95f896e68e
Oops... Fixed 100% all the time crash I made.
2004-08-13 08:40:53 +00:00
Charles Lohr
fef23248ea
Fixed player 1's positions
2004-08-13 08:26:07 +00:00
Charles Lohr
c260cb775a
Code to be used for in-game scoreboard
2004-08-13 08:24:11 +00:00
Charles Lohr
7b26760770
Font for In-Game scoreboard
2004-08-13 08:19:36 +00:00
Charles Lohr
82ee549660
Added metrics for in-game scoreboard updates.
...
NOTE: These will not even be read unless NSMAN is active and connected.
2004-08-13 08:18:38 +00:00
Chris Danford
47e9ab702c
don't beep if snap mode didn't change
2004-08-13 02:41:19 +00:00
Glenn Maynard
ce95644213
fix ThemeManager::GetModifierNames crash
...
allow skipping "default" fallback
2004-08-13 02:13:39 +00:00
Glenn Maynard
f15bfb67b3
move CryptHelpers into cryptopp
2004-08-13 01:51:41 +00:00
Glenn Maynard
577fd7040f
fix scaling up in zoomSurface: calculate source pixels and weights differently
...
fix scaling > 2:1 in the same way as < 1:2
do lrintf(x), not int(x+0.5f)
2004-08-13 00:31:34 +00:00
Glenn Maynard
cdcb0f1c8f
make InputMapper::ApplyMapping public
2004-08-13 00:27:52 +00:00
Glenn Maynard
389bbc68d2
allow ignoring actor errors
2004-08-12 23:06:06 +00:00
Glenn Maynard
3819c4695c
cleanups
2004-08-12 23:03:01 +00:00
Glenn Maynard
9f87d1b9d5
rename NAV_FIRST_CHOICE_GOES_DOWN -> NAV_TOGGLE_THREE_KEY
...
add NAV_TOGGLE_FIVE_KEY
in NAV_FIVE_KEY, pressing start only moves to the "exit" row, instead of
going directly to the next screen, so both players have opportunity to change options
2004-08-12 22:10:48 +00:00