Fix warning, cleanup a little.

This commit is contained in:
Steve Checkoway
2004-08-14 05:29:03 +00:00
parent aa726c9d2c
commit f7c9a5191d
+10 -10
View File
@@ -89,22 +89,22 @@ void NetworkSyncManager::PostStartUp(CString ServerIP)
ClearPacket(m_packet);
Write1(m_packet,2); //Hello Packet
Write1(m_packet, 2); //Hello Packet
Write1(m_packet,NETPROTOCOLVERSION);
Write1(m_packet, NETPROTOCOLVERSION);
int ctr = 2 * 16 + 0;
Write1(m_packet, (uint8_t) ctr);
vector <CString> profileNames;
vector<CString> profileNames;
PROFILEMAN->GetLocalProfileNames(profileNames);
FOREACH_PlayerNumber(pn)
{
int localID=atoi(PREFSMAN->m_sDefaultLocalProfileID[pn])-1;
if ((localID>=0)&&(localID<profileNames.size()))
WriteNT(m_packet,profileNames[localID]);
int localID = atoi(PREFSMAN->m_sDefaultLocalProfileID[pn])-1;
if (localID >= 0 && localID < int(profileNames.size()))
WriteNT(m_packet, profileNames[localID]);
else
WriteNT(m_packet,"[No Profile Set]");
WriteNT(m_packet, "[No Profile Set]");
}
NetPlayerClient->SendPack((char*)m_packet.Data,m_packet.Position);
@@ -115,8 +115,8 @@ void NetworkSyncManager::PostStartUp(CString ServerIP)
//Move mode to blocking in order to give CPU back to the
//system, and not wait.
bool dontExit=true;
NetPlayerClient->blocking=true;
bool dontExit = true;
NetPlayerClient->blocking = true;
while (dontExit)
{
ClearPacket(m_packet);
@@ -127,7 +127,7 @@ void NetworkSyncManager::PostStartUp(CString ServerIP)
//Only allow passing on handshake.
//Otherwise scoreboard updates and such will confuse us.
}
NetPlayerClient->blocking=false;
NetPlayerClient->blocking = false;
m_ServerVersion = Read1(m_packet);
m_ServerName = ReadNT(m_packet);