This adds choices for 21:9 (Ultrawide) and 9:16 (widescreen display in
portrait mode) to the _fallback theme. Previously, users would have to
manually edit Preferences.ini to achieve either of these.
Since "21:9" is the common marketing term for what is actually 64:27,
I've slightly extended GenChoices() in ConfAspectRatio() to use a "name"
string from the winFracs table is one is provided. If not, the original
behavior of generating user-facing choices from the raw values is
preserved.
See: https://wikipedia.org/wiki/21:9_aspect_ratio
I updated the global AspectRatios table in _fallback/02 Utilities.lua to
match.
Running StepMania with the command line argument of --ExportLuaInformation while the current 5.1's default theme (Lambda) was selected added some seemingly stray Lua variables to the Constants table in ./Docs/Luadoc/Lua.xml.
I spotted them here: http://dguzek.github.io/Lua-For-SM5/LuaAPI#Constants
I'm assuming num, bPreference, and bCategory don't need global scope, so I added the local keyword where appropriate.
The IsUsingWideScreen() function only checked 16:10 and 16:9, now we just
check that the ratio is greater than 16:10. (Coincidentally that's also
what the documentation states about this function.)
Besides a few other minor retouches and additions, the biggest change is
that the theme now has a fixed color scheme of yellow, orange, and dark
magenta, and that many of the glossy graphics have been replaced by
flatter versions with subtle shadows.
Sped up gameplay outro and eval animations, profile save/load now
properly uses offcommands rather than opaque throbber behaviour, Song
title on evaluation was also moved slightly upward a bit,
Move Holds count to sidebars, add song title display, move evaluation
stagedisplay to header, adjust placement of judgment counts/timing and
life difficulty/options