Transition and evaluation tweaks.
Sped up gameplay outro and eval animations, profile save/load now properly uses offcommands rather than opaque throbber behaviour, Song title on evaluation was also moved slightly upward a bit,
This commit is contained in:
@@ -16,6 +16,8 @@ local eval_radar = {
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}
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local grade_area_offset = 16
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local fade_out_speed = 0.3
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local fade_out_pause = 0.08
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-- And a function to make even better use out of the table.
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local function GetJLineValue(line, pl)
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@@ -75,7 +77,7 @@ if not GAMESTATE:IsCourseMode() then
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mid_pane[#mid_pane+1] = Def.BitmapText {
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Font="Common Fallback",
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InitCommand=function(self)
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self:x(_screen.cx):y(_screen.cy+188):diffuse(color("#512232")):shadowlength(1):zoom(0.75):maxwidth(500)
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self:x(_screen.cx):y(_screen.cy+188-6):diffuse(color("#512232")):shadowlength(1):zoom(0.75):maxwidth(500)
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end;
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OnCommand=function(self)
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local song = GAMESTATE:GetCurrentSong();
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@@ -84,14 +86,14 @@ if not GAMESTATE:IsCourseMode() then
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else
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self:settext("");
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end;
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self:diffusealpha(0):sleep(1.3):decelerate(0.4):diffusealpha(1)
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self:diffusealpha(0):sleep(1.0):decelerate(0.4):diffusealpha(1)
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end,
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OffCommand=cmd(decelerate,0.4;diffusealpha,0)
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}
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mid_pane[#mid_pane+1] = Def.BitmapText {
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Font="Common Fallback",
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InitCommand=function(self)
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self:x(_screen.cx):y(_screen.cy+188+22):diffuse(color("#512232")):shadowlength(1):zoom(0.6):maxwidth(500)
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self:x(_screen.cx):y(_screen.cy+188+22-6):diffuse(color("#512232")):shadowlength(1):zoom(0.6):maxwidth(500)
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end;
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OnCommand=function(self)
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local song = GAMESTATE:GetCurrentSong();
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@@ -100,7 +102,7 @@ if not GAMESTATE:IsCourseMode() then
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else
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self:settext("");
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end;
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self:diffusealpha(0):sleep(1.3):decelerate(0.4):diffusealpha(1)
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self:diffusealpha(0):sleep(1.1):decelerate(0.4):diffusealpha(1)
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end,
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OffCommand=cmd(decelerate,0.4;diffusealpha,0)
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}
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@@ -108,7 +110,7 @@ else
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mid_pane[#mid_pane+1] = Def.BitmapText {
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Font="Common Fallback",
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InitCommand=function(self)
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self:x(_screen.cx):y(_screen.cy+188):diffuse(color("#512232")):shadowlength(1):zoom(0.75):maxwidth(500)
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self:x(_screen.cx):y(_screen.cy+188-6):diffuse(color("#512232")):shadowlength(1):zoom(0.75):maxwidth(500)
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end;
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OnCommand=function(self)
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local course = GAMESTATE:GetCurrentCourse()
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@@ -126,22 +128,25 @@ for i, v in ipairs(eval_lines) do
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mid_pane[#mid_pane+1] = Def.ActorFrame{
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InitCommand=cmd(x,_screen.cx;y,(_screen.cy/1.48)+(spacing)),
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OffCommand=function(self)
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self:sleep(0.13 * i):decelerate(0.6):diffusealpha(0)
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end;
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Def.Quad {
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InitCommand=cmd(zoomto,400,36;diffuse,JudgmentLineToColor(cur_line);fadeleft,0.5;faderight,0.5;);
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OnCommand=function(self)
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(1)
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end;
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.6):diffusealpha(1)
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end;
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OffCommand=function(self)
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self:sleep(fade_out_pause * i):decelerate(fade_out_speed):diffusealpha(0)
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end;
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};
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Def.BitmapText {
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Font = "_roboto condensed Bold 48px",
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InitCommand=cmd(zoom,0.6;diffuse,color("#000000");settext,string.upper(JudgmentLineToLocalizedString(cur_line)));
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OnCommand=function(self)
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self:diffusealpha(0):sleep(0.13 * i):decelerate(0.6):diffusealpha(0.6)
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.6):diffusealpha(0.8)
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end;
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OffCommand=function(self)
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self:sleep(fade_out_pause * i):decelerate(fade_out_speed):diffusealpha(0)
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end;
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}
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}
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end
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@@ -175,7 +180,7 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.6):diffusealpha(1)
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end;
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OffCommand=function(self)
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self:sleep(0.07 * i):decelerate(0.3):diffusealpha(0)
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self:sleep(fade_out_pause * i):decelerate(fade_out_speed):diffusealpha(0)
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end;
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}
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end
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@@ -14,6 +14,9 @@ local eval_lines = {
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local grade_area_offset = 16
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local fade_out_speed = 0.3
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local fade_out_pause = 0.08
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-- And a function to make even better use out of the table.
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local function GetJLineValue(line, pl)
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if line == "Held" then
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@@ -50,22 +53,25 @@ for i, v in ipairs(eval_lines) do
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t[#t+1] = Def.ActorFrame{
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InitCommand=cmd(x,_screen.cx;y,(_screen.cy/1.6)+(spacing)),
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OffCommand=function(self)
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self:sleep(0.13 * i):decelerate(0.6):diffusealpha(0)
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end;
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Def.Quad {
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InitCommand=cmd(zoomto,400,36;diffuse,JudgmentLineToColor(cur_line);fadeleft,0.5;faderight,0.5;);
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OnCommand=function(self)
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(1)
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end;
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.6):diffusealpha(0.8)
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end;
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OffCommand=function(self)
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self:sleep(fade_out_pause * i):decelerate(fade_out_speed):diffusealpha(0)
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end;
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};
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Def.BitmapText {
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Font = "_roboto condensed Bold 48px",
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InitCommand=cmd(zoom,0.6;diffuse,color("#000000");settext,string.upper(JudgmentLineToLocalizedString(cur_line)));
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OnCommand=function(self)
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self:diffusealpha(0):sleep(0.13 * i):decelerate(0.6):diffusealpha(0.6)
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.6):diffusealpha(0.8)
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end;
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OffCommand=function(self)
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self:sleep(fade_out_pause * i):decelerate(fade_out_speed):diffusealpha(0)
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end;
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}
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}
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end
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@@ -94,11 +100,11 @@ for ip, p in ipairs(GAMESTATE:GetHumanPlayers()) do
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else
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self:horizalign(left)
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end
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.9):diffusealpha(1)
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self:diffusealpha(0):sleep(0.1 * i):decelerate(0.6):diffusealpha(1)
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end;
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OffCommand=function(self)
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self:sleep(0.1 * i):decelerate(0.3):diffusealpha(0)
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end;
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self:sleep(fade_out_pause * i):decelerate(fade_out_speed):diffusealpha(0)
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end;
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}
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end
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@@ -3,7 +3,7 @@ local raveChildren
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local bg = Def.ActorFrame{
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Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("0,0,0,0"));
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StartTransitioningCommand=cmd(linear,5;diffusealpha,1);
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StartTransitioningCommand=cmd(linear,3;diffusealpha,1);
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};
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Def.ActorFrame{
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@@ -32,17 +32,17 @@ local bg = Def.ActorFrame{
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LoadActor(THEME:GetPathG("_rave result","P1"))..{
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Name="P1Win";
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InitCommand=cmd(Center;cropbottom,1;fadebottom,1;);
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StartTransitioningCommand=cmd(sleep,2;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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};
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LoadActor(THEME:GetPathG("_rave result","P2"))..{
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Name="P2Win";
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InitCommand=cmd(Center;cropbottom,1;fadebottom,1;);
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StartTransitioningCommand=cmd(sleep,2;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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};
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LoadActor(THEME:GetPathG("_rave result","draw"))..{
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Name="Draw";
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InitCommand=cmd(Center;cropbottom,1;fadebottom,1;);
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StartTransitioningCommand=cmd(sleep,2;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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};
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};
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};
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@@ -8,8 +8,11 @@ t[#t+1] = Def.ActorFrame {
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self:SetAllStateDelays(0.1):diffusealpha(1):diffuse(color("#6248A7")):Center()
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end,
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OnCommand=function(self)
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self:zoom(0):decelerate(0.25):zoom(0.5):sleep(0.5):decelerate(0.25):zoom(0)
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end
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self:zoom(0):decelerate(0.25):zoom(0.5)
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end;
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OffCommand=function(self)
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self:decelerate(0.25):zoom(0)
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end;
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};
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};
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@@ -8,8 +8,11 @@ t[#t+1] = Def.ActorFrame {
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self:SetAllStateDelays(0.1):diffusealpha(1):diffuse(color("#95326F")):Center()
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end,
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OnCommand=function(self)
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self:zoom(0):decelerate(0.25):zoom(0.5):sleep(0.5):decelerate(0.25):zoom(0)
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end
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self:zoom(0):decelerate(0.25):zoom(0.5)
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end;
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OffCommand=function(self)
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self:decelerate(0.25):zoom(0)
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end;
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};
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};
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