Change ThemePrefs to use the Theme preference instead of GetThemeDisplayName or themeInfo because GetThemeDisplayName does not work when a theme falls back on another theme.
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@@ -32,7 +32,29 @@ local PrefsTable = nil;
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-- Gets the name of the current theme using themeInfo
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-- if available and the ThemeManager name otherwise.
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local function GetThemeName()
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return themeInfo and themeInfo.Name or THEME:GetThemeDisplayName()
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-- When loading a fallback theme, the theme manager pretends that the theme
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-- being loaded is the current theme. THEME:GetCurThemeName and everything
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-- else that relies on the current theme will think that the fallback theme
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-- is the current theme.
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-- This includes the themeInfo table that some themes create in
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-- "00 ThemeInfo.lua".
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-- In diagram form, imagine the "home" theme, which falls back on
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-- "default", which falls back on "_fallback".
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-- Scripts being loaded | Current theme name. | themeInfo source
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-- -----------------------------------------------------------------
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-- _fallback/Scripts | _fallback | _fallback/Scripts/
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-- default/Scripts | default | default/Scripts/
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-- home/Scripts | home | home/Scripts/
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-- So when default calls ThemePrefs.Init at the end of its script loading,
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-- ThemePrefs thinks the current theme is "default", even if the player
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-- chose "home". Thus, the ThemePrefs entry for "home" is not created.
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-- Then later when a preference is used, ResolveTable thinks the current
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-- theme is "home", but fails because there is no "home" entry in
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-- PrefsTable.
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return PREFSMAN:GetPreference("Theme")
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end
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-- Given a preference name, returns the table it's in. Checks the current
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@@ -149,6 +171,16 @@ ThemePrefs =
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end
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Warn( "Set: "..GetString("UnknownPreference"):format(name) )
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end,
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CopyPrefsFrom = function(name)
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local curr_prefs = PrefsTable[GetThemeName()]
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local from_prefs = PrefsTable[name]
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if curr_prefs and from_prefs then
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for pref_name, pref_value in pairs(from_prefs) do
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curr_prefs[pref_name] = pref_value
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end
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end
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end,
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};
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-- global aliases
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