Tweak shadows, balance screenselectmusic a bit

This commit is contained in:
ListenerJubatus
2018-02-22 12:19:10 -06:00
parent e7cc45a2e0
commit df40d27050
4 changed files with 18 additions and 18 deletions
@@ -77,7 +77,7 @@ end
-- Banner
t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "banner overlay")) .. {
InitCommand=cmd(zoom,1;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-165-11;draworder,47);
InitCommand=cmd(zoom,1;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-165-20;draworder,47);
OnCommand=function(self)
self:diffuse(StageToColor(curStage));
self:zoomy(0):decelerate(0.3):zoomy(1);
@@ -88,7 +88,7 @@ t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "banner overlay")) .. {
-- Genre/Artist data
t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "info pane")) .. {
InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-75;zoom,1;);
InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-75-6;zoom,1;);
OnCommand=function(self)
self:diffuse(ColorMidTone(StageToColor(curStage)));
self:zoomx(0):diffusealpha(0):decelerate(0.3):zoomx(1):diffusealpha(1);
@@ -152,7 +152,7 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
OffCommand=cmd(smooth,0.2;diffusealpha,0;);
LoadFont("Common Condensed") .. {
InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2-6;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
SetCommand=function(self)
@@ -172,7 +172,7 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
OffCommand=cmd(smooth,0.2;diffusealpha,0;);
LoadFont("Common Condensed") .. {
InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-76-6;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
SetCommand=function(self)
@@ -458,7 +458,7 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
OffCommand=cmd(linear,0.3;diffusealpha,0;);
LoadFont("Common Condensed") .. {
InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X-198+69-66;y,SCREEN_CENTER_Y-78+2;diffuse,color("#512232");horizalign,right;visible,not GAMESTATE:IsCourseMode(););
InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X-198+69-66;y,SCREEN_CENTER_Y-76-6;diffuse,color("#512232");horizalign,right;visible,not GAMESTATE:IsCourseMode(););
OnCommand=cmd(queuecommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
SetCommand=function(self)
@@ -2,7 +2,7 @@ local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
Def.Quad {
InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH,5;addy,-50;diffuse,Color("Black");fadetop,1;diffusealpha,1);
InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH,5;addy,-50;diffuse,Color("Black");fadetop,1;diffusealpha,0.3);
};
};
@@ -8,21 +8,21 @@ t[#t+1] = Def.ActorFrame {
end,
OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
Def.Quad {
InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,96),
InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,92),
OnCommand=function(self)
self:diffuse(ScreenColor(SCREENMAN:GetTopScreen():GetName())):diffusebottomedge(ColorDarkTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))):diffusealpha(1)
end
},
LoadActor("_shade") .. {
InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,96),
InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,92),
OnCommand=function(self)
self:diffuse(ScreenColor(SCREENMAN:GetTopScreen():GetName())):diffusebottomedge(ColorDarkTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))):diffusealpha(0.8):faderight(1)
end
},
-- Shadow
Def.Quad {
InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,8;y,96),
OnCommand=cmd(diffuse,Color("Black");fadebottom,1;diffusealpha,0.6)
InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,4;y,92),
OnCommand=cmd(diffuse,Color("Black");fadebottom,1;diffusealpha,0.2)
}
}
+8 -8
View File
@@ -633,13 +633,13 @@ MusicWheelOnCommand=draworder,-5;fov,90;vanishpoint,SCREEN_CENTER_X+160,SCREEN_C
MusicWheelOffCommand=decelerate,0.4;x,SCREEN_WIDTH/0.75
#
BannerX=SCREEN_CENTER_X-229
BannerY=SCREEN_CENTER_Y-165-11
BannerY=SCREEN_CENTER_Y-165-20
BannerOnCommand=draworder,45;scaletoclipped,468,146;visible,true;zoomy,0;decelerate,0.3;zoomy,1;
BannerOffCommand=decelerate,0.2;zoomx,0;
#
ShowDifficultyList=not GAMESTATE:IsCourseMode();
DifficultyListX=SCREEN_CENTER_X-228
DifficultyListY=SCREEN_CENTER_Y-30
DifficultyListY=SCREEN_CENTER_Y-33
DifficultyListOnCommand=
DifficultyListStartSelectingStepsMessageCommand=
DifficultyListOffCommand=
@@ -652,12 +652,12 @@ DifficultyListTweenOffCommand=
#
ShowSongTime=true
SongTimeX=
SongTimeY=SCREEN_CENTER_Y-78+2
SongTimeY=SCREEN_CENTER_Y-78+2-6
SongTimeOnCommand=horizalign,left;zoom,1.0;diffuse,color("#DFE2E9");maxwidth,128;
ShowBPMDisplay=true
BPMDisplayX=SCREEN_CENTER_X-179-63
BPMDisplayY=SCREEN_CENTER_Y-78+2
BPMDisplayY=SCREEN_CENTER_Y-78+2-6
BPMDisplayOnCommand=horizalign,right;zoom,1.0;
ShowSongOptions=true
@@ -671,7 +671,7 @@ SongOptionsHideCommand=sleep,0.3;decelerate,0.3;diffusealpha,0;
#
ShowStageDisplay=true
StageDisplayX=
StageDisplayY=SCREEN_CENTER_Y-74
StageDisplayY=SCREEN_CENTER_Y-74-6
StageDisplayOnCommand=
StageDisplayOffCommand=
StageDisplayUseShortString=true
@@ -684,20 +684,20 @@ CourseContentsListOffCommand=bouncebegin,0.05;zoomx,0;
#
ShowNumCourseSongs=GAMESTATE:IsCourseMode()
NumCourseSongsX=SCREEN_CENTER_X-179
NumCourseSongsY=SCREEN_CENTER_Y-64+2
NumCourseSongsY=SCREEN_CENTER_Y-64+2-6
NumCourseSongsOnCommand=
NumCourseSongsOffCommand=
#
ShowPaneDisplayTextP1=true
PaneDisplayTextP1X=SCREEN_CENTER_X-200+24-32
PaneDisplayTextP1Y=SCREEN_CENTER_Y+207+8
PaneDisplayTextP1Y=SCREEN_CENTER_Y+207+10
PaneDisplayTextP1OnCommand=player,PLAYER_1;horizalign,center;
PaneDisplayTextP1OffCommand=
PaneDisplayTextP1PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_1 then self:playcommand("On") end end
#
ShowPaneDisplayTextP2=true
PaneDisplayTextP2X=SCREEN_CENTER_X+200-72-4+32
PaneDisplayTextP2Y=SCREEN_CENTER_Y+207+8
PaneDisplayTextP2Y=SCREEN_CENTER_Y+207+10
PaneDisplayTextP2OnCommand=player,PLAYER_2;horizalign,center;
PaneDisplayTextP2OffCommand=
PaneDisplayTextP2PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_2 then self:playcommand("On") end end