Tweak shadows, balance screenselectmusic a bit
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@@ -77,7 +77,7 @@ end
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-- Banner
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t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "banner overlay")) .. {
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InitCommand=cmd(zoom,1;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-165-11;draworder,47);
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InitCommand=cmd(zoom,1;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-165-20;draworder,47);
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OnCommand=function(self)
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self:diffuse(StageToColor(curStage));
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self:zoomy(0):decelerate(0.3):zoomy(1);
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@@ -88,7 +88,7 @@ t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "banner overlay")) .. {
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-- Genre/Artist data
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t[#t+1] = LoadActor(THEME:GetPathG("ScreenSelectMusic", "info pane")) .. {
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InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-75;zoom,1;);
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InitCommand=cmd(horizalign,center;x,SCREEN_CENTER_X-228;y,SCREEN_CENTER_Y-75-6;zoom,1;);
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OnCommand=function(self)
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self:diffuse(ColorMidTone(StageToColor(curStage)));
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self:zoomx(0):diffusealpha(0):decelerate(0.3):zoomx(1):diffusealpha(1);
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@@ -152,7 +152,7 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
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OffCommand=cmd(smooth,0.2;diffusealpha,0;);
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
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InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2-6;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
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CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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@@ -172,7 +172,7 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
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OffCommand=cmd(smooth,0.2;diffusealpha,0;);
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-78+2;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
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InitCommand=cmd(horizalign,right;zoom,1.0;y,SCREEN_CENTER_Y-76-6;maxwidth,180;diffuse,color("#DFE2E9");visible,GAMESTATE:IsCourseMode(););
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CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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@@ -458,7 +458,7 @@ t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(diffusealpha,0;smooth,0.3;diffusealpha,1;);
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OffCommand=cmd(linear,0.3;diffusealpha,0;);
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X-198+69-66;y,SCREEN_CENTER_Y-78+2;diffuse,color("#512232");horizalign,right;visible,not GAMESTATE:IsCourseMode(););
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InitCommand=cmd(horizalign,right;x,SCREEN_CENTER_X-198+69-66;y,SCREEN_CENTER_Y-76-6;diffuse,color("#512232");horizalign,right;visible,not GAMESTATE:IsCourseMode(););
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OnCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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SetCommand=function(self)
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@@ -2,7 +2,7 @@ local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH,5;addy,-50;diffuse,Color("Black");fadetop,1;diffusealpha,1);
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InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH,5;addy,-50;diffuse,Color("Black");fadetop,1;diffusealpha,0.3);
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};
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};
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@@ -8,21 +8,21 @@ t[#t+1] = Def.ActorFrame {
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end,
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OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
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Def.Quad {
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,96),
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,92),
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OnCommand=function(self)
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self:diffuse(ScreenColor(SCREENMAN:GetTopScreen():GetName())):diffusebottomedge(ColorDarkTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))):diffusealpha(1)
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end
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},
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LoadActor("_shade") .. {
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,96),
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,92),
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OnCommand=function(self)
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self:diffuse(ScreenColor(SCREENMAN:GetTopScreen():GetName())):diffusebottomedge(ColorDarkTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))):diffusealpha(0.8):faderight(1)
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end
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},
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-- Shadow
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Def.Quad {
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,8;y,96),
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OnCommand=cmd(diffuse,Color("Black");fadebottom,1;diffusealpha,0.6)
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH,4;y,92),
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OnCommand=cmd(diffuse,Color("Black");fadebottom,1;diffusealpha,0.2)
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}
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}
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@@ -633,13 +633,13 @@ MusicWheelOnCommand=draworder,-5;fov,90;vanishpoint,SCREEN_CENTER_X+160,SCREEN_C
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MusicWheelOffCommand=decelerate,0.4;x,SCREEN_WIDTH/0.75
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#
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BannerX=SCREEN_CENTER_X-229
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BannerY=SCREEN_CENTER_Y-165-11
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BannerY=SCREEN_CENTER_Y-165-20
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BannerOnCommand=draworder,45;scaletoclipped,468,146;visible,true;zoomy,0;decelerate,0.3;zoomy,1;
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BannerOffCommand=decelerate,0.2;zoomx,0;
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#
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ShowDifficultyList=not GAMESTATE:IsCourseMode();
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DifficultyListX=SCREEN_CENTER_X-228
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DifficultyListY=SCREEN_CENTER_Y-30
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DifficultyListY=SCREEN_CENTER_Y-33
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DifficultyListOnCommand=
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DifficultyListStartSelectingStepsMessageCommand=
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DifficultyListOffCommand=
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@@ -652,12 +652,12 @@ DifficultyListTweenOffCommand=
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#
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ShowSongTime=true
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SongTimeX=
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SongTimeY=SCREEN_CENTER_Y-78+2
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SongTimeY=SCREEN_CENTER_Y-78+2-6
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SongTimeOnCommand=horizalign,left;zoom,1.0;diffuse,color("#DFE2E9");maxwidth,128;
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ShowBPMDisplay=true
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BPMDisplayX=SCREEN_CENTER_X-179-63
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BPMDisplayY=SCREEN_CENTER_Y-78+2
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BPMDisplayY=SCREEN_CENTER_Y-78+2-6
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BPMDisplayOnCommand=horizalign,right;zoom,1.0;
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ShowSongOptions=true
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@@ -671,7 +671,7 @@ SongOptionsHideCommand=sleep,0.3;decelerate,0.3;diffusealpha,0;
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#
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ShowStageDisplay=true
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StageDisplayX=
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StageDisplayY=SCREEN_CENTER_Y-74
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StageDisplayY=SCREEN_CENTER_Y-74-6
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StageDisplayOnCommand=
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StageDisplayOffCommand=
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StageDisplayUseShortString=true
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@@ -684,20 +684,20 @@ CourseContentsListOffCommand=bouncebegin,0.05;zoomx,0;
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#
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ShowNumCourseSongs=GAMESTATE:IsCourseMode()
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NumCourseSongsX=SCREEN_CENTER_X-179
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NumCourseSongsY=SCREEN_CENTER_Y-64+2
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NumCourseSongsY=SCREEN_CENTER_Y-64+2-6
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NumCourseSongsOnCommand=
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NumCourseSongsOffCommand=
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#
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ShowPaneDisplayTextP1=true
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PaneDisplayTextP1X=SCREEN_CENTER_X-200+24-32
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PaneDisplayTextP1Y=SCREEN_CENTER_Y+207+8
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PaneDisplayTextP1Y=SCREEN_CENTER_Y+207+10
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PaneDisplayTextP1OnCommand=player,PLAYER_1;horizalign,center;
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PaneDisplayTextP1OffCommand=
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PaneDisplayTextP1PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_1 then self:playcommand("On") end end
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#
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ShowPaneDisplayTextP2=true
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PaneDisplayTextP2X=SCREEN_CENTER_X+200-72-4+32
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PaneDisplayTextP2Y=SCREEN_CENTER_Y+207+8
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PaneDisplayTextP2Y=SCREEN_CENTER_Y+207+10
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PaneDisplayTextP2OnCommand=player,PLAYER_2;horizalign,center;
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PaneDisplayTextP2OffCommand=
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PaneDisplayTextP2PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_2 then self:playcommand("On") end end
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