Add more explanations to the commands.
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@@ -4853,18 +4853,26 @@ NullCountString=""
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# will act in reverse.
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OnePlayerModelX=0
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# TODO
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# Distance between both models during versus or battle modes.
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TwoPlayersModelX=8
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# Controls the Dancing characters camera.
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[DancingCamera]
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# Camera Explanation
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# StepMania's Dancing Characters Camera is divided into 3 sections
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# Rest - Begins as soon as Gameplay is started. It won't change until the
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# First note has been hit/passed.
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# Sweep - Part of the camera where it begins to move, and does linear tweens
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# Across the area, in a matrix-like style.
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# Still - Happens in a Rand ammount, in which if true, goes into a static position
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# in a random spot of the area where the characters can (mostly) be visible.
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# Distance relative to Z to the position of the characters.
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RestDistance=32.0
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# Distance relative to Y to the position of the characters.
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RestHeight=-11.0
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# Distance relative to Z to the position of the characters
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# At the moment of the sweep animation to begin.
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# Here's the moment the sweep animation will begin.
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SweepDistance=28.0
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# Variable ammount in which the Z position will change
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# during said tween.
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@@ -4876,7 +4884,9 @@ SweepHeightVariable=7.0
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# to become the new variable to start from.
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SweepPanYRangeDegrees=45.0
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SweepPanYVarianceDegrees=60.0
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# Height where the Sweep will begin from.
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SweepHeight=-11.0
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StillDistance=26.0
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StillDistanceVariance=3.0
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StillPanYRangeDegrees=120.0
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@@ -4886,6 +4896,8 @@ StillHeight=-10.0
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# As the name implies, this sets the ammount of beats that the camera will
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# stay in its current state until transitioning to the next camera tween.
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BeatsUntilNextCamPos=8
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# Set the Camera's Field Of View.
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CameraFOV=45
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# Control the lighting position here.
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