Add more explanations to the commands.

This commit is contained in:
Jose_Varela
2018-07-29 16:09:59 -05:00
committed by GitHub
parent d13204fd81
commit 1107bb74b4
+18 -6
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@@ -4853,18 +4853,26 @@ NullCountString=""
# will act in reverse.
OnePlayerModelX=0
# TODO
# Distance between both models during versus or battle modes.
TwoPlayersModelX=8
# Controls the Dancing characters camera.
[DancingCamera]
# Camera Explanation
# StepMania's Dancing Characters Camera is divided into 3 sections
# Rest - Begins as soon as Gameplay is started. It won't change until the
# First note has been hit/passed.
# Sweep - Part of the camera where it begins to move, and does linear tweens
# Across the area, in a matrix-like style.
# Still - Happens in a Rand ammount, in which if true, goes into a static position
# in a random spot of the area where the characters can (mostly) be visible.
# Distance relative to Z to the position of the characters.
RestDistance=32.0
# Distance relative to Y to the position of the characters.
RestHeight=-11.0
# Distance relative to Z to the position of the characters
# At the moment of the sweep animation to begin.
# Here's the moment the sweep animation will begin.
SweepDistance=28.0
# Variable ammount in which the Z position will change
# during said tween.
@@ -4876,7 +4884,9 @@ SweepHeightVariable=7.0
# to become the new variable to start from.
SweepPanYRangeDegrees=45.0
SweepPanYVarianceDegrees=60.0
# Height where the Sweep will begin from.
SweepHeight=-11.0
StillDistance=26.0
StillDistanceVariance=3.0
StillPanYRangeDegrees=120.0
@@ -4886,6 +4896,8 @@ StillHeight=-10.0
# As the name implies, this sets the ammount of beats that the camera will
# stay in its current state until transitioning to the next camera tween.
BeatsUntilNextCamPos=8
# Set the Camera's Field Of View.
CameraFOV=45
# Control the lighting position here.