Combo colors, restore ProTiming, fix up strokes

This commit is contained in:
ListenerJubatus
2018-01-08 14:39:52 -06:00
parent 2c731dc873
commit 9c00598af9
16 changed files with 163 additions and 26 deletions
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@@ -88,21 +88,24 @@ local t = Def.ActorFrame {
if param.FullComboW1 then
c.Number:diffuse(color("#00aeef"));
c.Number:glowshift();
(cmd(diffuse,color("#C7E5F0");diffusebottomedge,color("#00aeef");strokecolor,color("#0E3D53");))(c.Label);
elseif param.FullComboW2 then
c.Number:diffuse(color("#F3D58D"));
c.Number:glowshift();
(cmd(diffuse,color("#FAFAFA");diffusebottomedge,color("#F3D58D");strokecolor,color("#53450E");))(c.Label);
elseif param.FullComboW3 then
c.Number:diffuse(color("#94D658"));
c.Number:stopeffect();
(cmd(diffuse,color("#CFE5BC");diffusebottomedge,color("#94D658");strokecolor,color("#12530E");))(c.Label);
elseif param.Combo then
c.Number:diffuse(color("#FBE9DD"));
-- c.Number:diffuse(PlayerColor(player));
c.Number:stopeffect();
(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#965A47");))(c.Label);
(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#602C1B");))(c.Label);
else
c.Number:diffuse(color("#FBE9DD"));
c.Number:stopeffect();
(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#965A47");))(c.Label);
(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#602C1B");))(c.Label);
end
-- Pulse
Pulse( c.Number, param );
@@ -1,5 +1,21 @@
local c;
local player = Var "Player";
local function ShowProtiming()
if GAMESTATE:IsDemonstration() then
return false
else
return GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(player));
end
end;
local bShowProtiming = ShowProtiming();
local ProtimingWidth = 240;
local function MakeAverage( t )
local sum = 0;
for i=1,#t do
sum = sum + t[i];
end
return sum / #t
end
local tTotalJudgments = {};
@@ -12,6 +28,21 @@ local JudgeCmds = {
TapNoteScore_Miss = THEME:GetMetric( "Judgment", "JudgmentMissCommand" );
};
local ProtimingCmds = {
TapNoteScore_W1 = THEME:GetMetric( "Protiming", "ProtimingW1Command" );
TapNoteScore_W2 = THEME:GetMetric( "Protiming", "ProtimingW2Command" );
TapNoteScore_W3 = THEME:GetMetric( "Protiming", "ProtimingW3Command" );
TapNoteScore_W4 = THEME:GetMetric( "Protiming", "ProtimingW4Command" );
TapNoteScore_W5 = THEME:GetMetric( "Protiming", "ProtimingW5Command" );
TapNoteScore_Miss = THEME:GetMetric( "Protiming", "ProtimingMissCommand" );
};
local AverageCmds = {
Pulse = THEME:GetMetric( "Protiming", "AveragePulseCommand" );
};
local TextCmds = {
Pulse = THEME:GetMetric( "Protiming", "TextPulseCommand" );
};
local TNSFrames = {
TapNoteScore_W1 = 0;
@@ -21,22 +52,87 @@ local TNSFrames = {
TapNoteScore_W5 = 4;
TapNoteScore_Miss = 5;
};
local frame = Def.ActorFrame {
InitCommand = function(self)
-- We'll have to deal with this later
--if player_config:get_data(player).JudgmentUnderField then
-- self:draworder(notefield_draw_order.under_field)
--else
-- self:draworder(notefield_draw_order.over_field)
--end
c = self:GetChildren();
end,
local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
LoadActor(THEME:GetPathG("Judgment","Normal")) .. {
Name="Judgment";
InitCommand=cmd(pause;visible,false);
OnCommand=THEME:GetMetric("Judgment","JudgmentOnCommand");
ResetCommand=cmd(finishtweening;stopeffect;visible,false);
};
LoadFont("Combo Numbers") .. {
Name="ProtimingDisplay";
Text="";
InitCommand=cmd(visible,false);
OnCommand=THEME:GetMetric("Protiming","ProtimingOnCommand");
ResetCommand=cmd(finishtweening;stopeffect;visible,false);
};
LoadFont("Common Condensed") .. {
Name="ProtimingAverage";
Text="";
InitCommand=cmd(visible,false);
OnCommand=THEME:GetMetric("Protiming","AverageOnCommand");
ResetCommand=cmd(finishtweening;stopeffect;visible,false);
};
LoadFont("Common Condensed") .. {
Name="TextDisplay";
Text=THEME:GetString("Protiming","MS");
InitCommand=cmd(visible,false);
OnCommand=THEME:GetMetric("Protiming","TextOnCommand");
ResetCommand=cmd(finishtweening;stopeffect;visible,false);
};
Def.Quad {
Name="ProtimingGraphBG";
InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth,16);
ResetCommand=cmd(finishtweening;diffusealpha,0.8;visible,false);
OnCommand=cmd(diffuse,Color("Black");diffusetopedge,color("0.1,0.1,0.1,1");diffusealpha,0.8;shadowlength,2;);
};
Def.Quad {
Name="ProtimingGraphWindowW3";
InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W3"];);
};
Def.Quad {
Name="ProtimingGraphWindowW2";
InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW2"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W2"];);
};
Def.Quad {
Name="ProtimingGraphWindowW1";
InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW1"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W1"];);
};
Def.Quad {
Name="ProtimingGraphUnderlay";
InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
ResetCommand=cmd(finishtweening;diffusealpha,0.25;visible,false);
OnCommand=cmd(diffuse,Color("Black");diffusealpha,0.25);
};
Def.Quad {
Name="ProtimingGraphFill";
InitCommand=cmd(visible,false;y,32;zoomto,0,16-4;horizalign,left;);
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,Color("Red"););
};
Def.Quad {
Name="ProtimingGraphAverage";
InitCommand=cmd(visible,false;y,32;zoomto,2,7;);
ResetCommand=cmd(finishtweening;diffusealpha,0.85;visible,false);
OnCommand=cmd(diffuse,Color("Orange");diffusealpha,0.85);
};
Def.Quad {
Name="ProtimingGraphCenter";
InitCommand=cmd(visible,false;y,32;zoomto,2,16-4;);
ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
OnCommand=cmd(diffuse,Color("White");diffusealpha,1);
};
InitCommand = function(self)
c = self:GetChildren();
end;
JudgmentMessageCommand=function(self, param)
-- Fix Player Combo animating when player successfully avoids a mine.
local msgParam = param;
@@ -84,8 +180,54 @@ local frame = Def.ActorFrame {
c.Judgment:setstate( iFrame );
JudgeCmds[param.TapNoteScore](c.Judgment);
c.ProtimingDisplay:visible( bShowProtiming );
c.ProtimingDisplay:settextf("%i",fTapNoteOffset * 1000);
ProtimingCmds[param.TapNoteScore](c.ProtimingDisplay);
c.ProtimingAverage:visible( bShowProtiming );
c.ProtimingAverage:settextf("%.2f%%",clamp(100 - MakeAverage( tTotalJudgments ) * 1000 ,0,100));
AverageCmds['Pulse'](c.ProtimingAverage);
c.TextDisplay:visible( bShowProtiming );
TextCmds['Pulse'](c.TextDisplay);
c.ProtimingGraphBG:visible( bShowProtiming );
c.ProtimingGraphUnderlay:visible( bShowProtiming );
c.ProtimingGraphWindowW3:visible( bShowProtiming );
c.ProtimingGraphWindowW2:visible( bShowProtiming );
c.ProtimingGraphWindowW1:visible( bShowProtiming );
c.ProtimingGraphFill:visible( bShowProtiming );
c.ProtimingGraphFill:finishtweening();
c.ProtimingGraphFill:decelerate(1/60);
-- c.ProtimingGraphFill:zoomtowidth( clamp(fTapNoteOffset * 188,-188/2,188/2) );
c.ProtimingGraphFill:zoomtowidth( clamp(
scale(
fTapNoteOffset,
0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),
0,(ProtimingWidth-4)/2),
-(ProtimingWidth-4)/2,(ProtimingWidth-4)/2)
);
c.ProtimingGraphAverage:visible( bShowProtiming );
c.ProtimingGraphAverage:zoomtowidth( clamp(
scale(
MakeAverage( tTotalJudgments ),
0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),
0,ProtimingWidth-4),
0,ProtimingWidth-4)
);
-- c.ProtimingGraphAverage:zoomtowidth( clamp(MakeAverage( tTotalJudgments ) * 1880,0,188) );
c.ProtimingGraphCenter:visible( bShowProtiming );
(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphBG);
(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphUnderlay);
(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW3);
(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW2);
(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW1);
(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphFill);
(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphAverage);
(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphCenter);
end;
}
};
return frame
return t;
+1 -1
View File
@@ -202,7 +202,7 @@ Holds=Turn some tap notes into hold notes.
Mines=Add or remove mine notes.
PlayerAutoPlay=Have the notefield play by itself.
ScoreDisplay=Change the way your score is shown.
ProTiming=Change the way your judgments are shown.
ProTiming=Display a detailed graph of step timings and judgments.
Scroll=Adjust the direction arrows flow to meet the targets.
NoteSkins=Choose a different appearance for the arrows.
Handicap=Removes notes. Using these will invalidate a high score.
+3 -11
View File
@@ -909,19 +909,11 @@ RainbowColor5=color("0.82,0.95,0.88,1") -- sea green
RainbowColor6=color("0.87,0.95,0.82,1") -- green
RainbowColor7=color("1.00,0.85,0.78,1") -- orange
[ScreenNestyPlayerOptions]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
NextScreen="ScreenStageInformation"
PrevScreen=Branch.BackOutOfPlayerOptions()
RepeatRate=10
RepeatDelay=.25
PlayMusic=false
WaitForChildrenBeforeTweeningOut=false
[ScreenPlayerOptions]
LineNames="1,8,14,2,3A,3B,4,5,6,R1,R2,7,9,10,11,12,13,SF,16"
LineNames="1,8,14,2,3A,3B,4,5,6,R1,R2,7,9,10,11,12,13,SF,17,16"
LineSF="lua,OptionRowScreenFilter()"
Line17="lua,OptionRowProTiming()"
Line18="list,Characters"
PlayerNameplateP1X=SCREEN_CENTER_X-270
PlayerNameplateP1Y=SCREEN_CENTER_Y+190