Combo colors, restore ProTiming, fix up strokes
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 24 KiB |
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 51 KiB |
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Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 48 KiB |
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Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 104 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 32 KiB |
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Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 67 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 31 KiB |
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 66 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 26 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 54 KiB |
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 32 KiB |
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Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 68 KiB |
@@ -88,21 +88,24 @@ local t = Def.ActorFrame {
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if param.FullComboW1 then
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c.Number:diffuse(color("#00aeef"));
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c.Number:glowshift();
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(cmd(diffuse,color("#C7E5F0");diffusebottomedge,color("#00aeef");strokecolor,color("#0E3D53");))(c.Label);
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elseif param.FullComboW2 then
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c.Number:diffuse(color("#F3D58D"));
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c.Number:glowshift();
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(cmd(diffuse,color("#FAFAFA");diffusebottomedge,color("#F3D58D");strokecolor,color("#53450E");))(c.Label);
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elseif param.FullComboW3 then
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c.Number:diffuse(color("#94D658"));
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c.Number:stopeffect();
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(cmd(diffuse,color("#CFE5BC");diffusebottomedge,color("#94D658");strokecolor,color("#12530E");))(c.Label);
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elseif param.Combo then
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c.Number:diffuse(color("#FBE9DD"));
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-- c.Number:diffuse(PlayerColor(player));
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c.Number:stopeffect();
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(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#965A47");))(c.Label);
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(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#602C1B");))(c.Label);
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else
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c.Number:diffuse(color("#FBE9DD"));
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c.Number:stopeffect();
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(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#965A47");))(c.Label);
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(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#602C1B");))(c.Label);
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end
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-- Pulse
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Pulse( c.Number, param );
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@@ -1,5 +1,21 @@
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local c;
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local player = Var "Player";
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local function ShowProtiming()
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if GAMESTATE:IsDemonstration() then
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return false
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else
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return GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(player));
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end
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end;
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local bShowProtiming = ShowProtiming();
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local ProtimingWidth = 240;
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local function MakeAverage( t )
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local sum = 0;
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for i=1,#t do
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sum = sum + t[i];
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end
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return sum / #t
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end
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local tTotalJudgments = {};
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@@ -12,6 +28,21 @@ local JudgeCmds = {
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TapNoteScore_Miss = THEME:GetMetric( "Judgment", "JudgmentMissCommand" );
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};
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local ProtimingCmds = {
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TapNoteScore_W1 = THEME:GetMetric( "Protiming", "ProtimingW1Command" );
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TapNoteScore_W2 = THEME:GetMetric( "Protiming", "ProtimingW2Command" );
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TapNoteScore_W3 = THEME:GetMetric( "Protiming", "ProtimingW3Command" );
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TapNoteScore_W4 = THEME:GetMetric( "Protiming", "ProtimingW4Command" );
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TapNoteScore_W5 = THEME:GetMetric( "Protiming", "ProtimingW5Command" );
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TapNoteScore_Miss = THEME:GetMetric( "Protiming", "ProtimingMissCommand" );
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};
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local AverageCmds = {
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Pulse = THEME:GetMetric( "Protiming", "AveragePulseCommand" );
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};
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local TextCmds = {
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Pulse = THEME:GetMetric( "Protiming", "TextPulseCommand" );
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};
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local TNSFrames = {
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TapNoteScore_W1 = 0;
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@@ -21,22 +52,87 @@ local TNSFrames = {
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TapNoteScore_W5 = 4;
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TapNoteScore_Miss = 5;
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};
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local frame = Def.ActorFrame {
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InitCommand = function(self)
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-- We'll have to deal with this later
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--if player_config:get_data(player).JudgmentUnderField then
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-- self:draworder(notefield_draw_order.under_field)
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--else
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-- self:draworder(notefield_draw_order.over_field)
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--end
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c = self:GetChildren();
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end,
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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LoadActor(THEME:GetPathG("Judgment","Normal")) .. {
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Name="Judgment";
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InitCommand=cmd(pause;visible,false);
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OnCommand=THEME:GetMetric("Judgment","JudgmentOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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LoadFont("Combo Numbers") .. {
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Name="ProtimingDisplay";
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Text="";
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","ProtimingOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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LoadFont("Common Condensed") .. {
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Name="ProtimingAverage";
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Text="";
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","AverageOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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LoadFont("Common Condensed") .. {
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Name="TextDisplay";
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Text=THEME:GetString("Protiming","MS");
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","TextOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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};
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Def.Quad {
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Name="ProtimingGraphBG";
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InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth,16);
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ResetCommand=cmd(finishtweening;diffusealpha,0.8;visible,false);
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OnCommand=cmd(diffuse,Color("Black");diffusetopedge,color("0.1,0.1,0.1,1");diffusealpha,0.8;shadowlength,2;);
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};
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Def.Quad {
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Name="ProtimingGraphWindowW3";
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InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W3"];);
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};
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Def.Quad {
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Name="ProtimingGraphWindowW2";
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InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW2"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W2"];);
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};
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Def.Quad {
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Name="ProtimingGraphWindowW1";
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InitCommand=cmd(visible,false;y,32;zoomto,scale(PREFSMAN:GetPreference("TimingWindowSecondsW1"),0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),0,ProtimingWidth-4),16-4);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,GameColor.Judgment["JudgmentLine_W1"];);
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};
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Def.Quad {
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Name="ProtimingGraphUnderlay";
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InitCommand=cmd(visible,false;y,32;zoomto,ProtimingWidth-4,16-4);
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ResetCommand=cmd(finishtweening;diffusealpha,0.25;visible,false);
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OnCommand=cmd(diffuse,Color("Black");diffusealpha,0.25);
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};
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Def.Quad {
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Name="ProtimingGraphFill";
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InitCommand=cmd(visible,false;y,32;zoomto,0,16-4;horizalign,left;);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,Color("Red"););
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};
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Def.Quad {
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Name="ProtimingGraphAverage";
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InitCommand=cmd(visible,false;y,32;zoomto,2,7;);
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ResetCommand=cmd(finishtweening;diffusealpha,0.85;visible,false);
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OnCommand=cmd(diffuse,Color("Orange");diffusealpha,0.85);
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};
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Def.Quad {
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Name="ProtimingGraphCenter";
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InitCommand=cmd(visible,false;y,32;zoomto,2,16-4;);
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ResetCommand=cmd(finishtweening;diffusealpha,1;visible,false);
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OnCommand=cmd(diffuse,Color("White");diffusealpha,1);
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};
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InitCommand = function(self)
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c = self:GetChildren();
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end;
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JudgmentMessageCommand=function(self, param)
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-- Fix Player Combo animating when player successfully avoids a mine.
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local msgParam = param;
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@@ -84,8 +180,54 @@ local frame = Def.ActorFrame {
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c.Judgment:setstate( iFrame );
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JudgeCmds[param.TapNoteScore](c.Judgment);
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c.ProtimingDisplay:visible( bShowProtiming );
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c.ProtimingDisplay:settextf("%i",fTapNoteOffset * 1000);
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ProtimingCmds[param.TapNoteScore](c.ProtimingDisplay);
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c.ProtimingAverage:visible( bShowProtiming );
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c.ProtimingAverage:settextf("%.2f%%",clamp(100 - MakeAverage( tTotalJudgments ) * 1000 ,0,100));
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AverageCmds['Pulse'](c.ProtimingAverage);
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c.TextDisplay:visible( bShowProtiming );
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TextCmds['Pulse'](c.TextDisplay);
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c.ProtimingGraphBG:visible( bShowProtiming );
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c.ProtimingGraphUnderlay:visible( bShowProtiming );
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c.ProtimingGraphWindowW3:visible( bShowProtiming );
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c.ProtimingGraphWindowW2:visible( bShowProtiming );
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c.ProtimingGraphWindowW1:visible( bShowProtiming );
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c.ProtimingGraphFill:visible( bShowProtiming );
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c.ProtimingGraphFill:finishtweening();
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c.ProtimingGraphFill:decelerate(1/60);
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-- c.ProtimingGraphFill:zoomtowidth( clamp(fTapNoteOffset * 188,-188/2,188/2) );
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c.ProtimingGraphFill:zoomtowidth( clamp(
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scale(
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fTapNoteOffset,
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0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),
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0,(ProtimingWidth-4)/2),
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-(ProtimingWidth-4)/2,(ProtimingWidth-4)/2)
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);
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c.ProtimingGraphAverage:visible( bShowProtiming );
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c.ProtimingGraphAverage:zoomtowidth( clamp(
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scale(
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MakeAverage( tTotalJudgments ),
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0,PREFSMAN:GetPreference("TimingWindowSecondsW3"),
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0,ProtimingWidth-4),
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0,ProtimingWidth-4)
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);
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-- c.ProtimingGraphAverage:zoomtowidth( clamp(MakeAverage( tTotalJudgments ) * 1880,0,188) );
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c.ProtimingGraphCenter:visible( bShowProtiming );
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphBG);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphUnderlay);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW3);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW2);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphWindowW1);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphFill);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphAverage);
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(cmd(sleep,2;linear,0.5;diffusealpha,0))(c.ProtimingGraphCenter);
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end;
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}
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};
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return frame
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return t;
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@@ -202,7 +202,7 @@ Holds=Turn some tap notes into hold notes.
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Mines=Add or remove mine notes.
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PlayerAutoPlay=Have the notefield play by itself.
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ScoreDisplay=Change the way your score is shown.
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ProTiming=Change the way your judgments are shown.
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ProTiming=Display a detailed graph of step timings and judgments.
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Scroll=Adjust the direction arrows flow to meet the targets.
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NoteSkins=Choose a different appearance for the arrows.
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Handicap=Removes notes. Using these will invalidate a high score.
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@@ -909,19 +909,11 @@ RainbowColor5=color("0.82,0.95,0.88,1") -- sea green
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RainbowColor6=color("0.87,0.95,0.82,1") -- green
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RainbowColor7=color("1.00,0.85,0.78,1") -- orange
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[ScreenNestyPlayerOptions]
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Class="ScreenWithMenuElements"
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Fallback="ScreenWithMenuElements"
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NextScreen="ScreenStageInformation"
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PrevScreen=Branch.BackOutOfPlayerOptions()
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RepeatRate=10
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RepeatDelay=.25
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PlayMusic=false
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WaitForChildrenBeforeTweeningOut=false
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[ScreenPlayerOptions]
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LineNames="1,8,14,2,3A,3B,4,5,6,R1,R2,7,9,10,11,12,13,SF,16"
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LineNames="1,8,14,2,3A,3B,4,5,6,R1,R2,7,9,10,11,12,13,SF,17,16"
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LineSF="lua,OptionRowScreenFilter()"
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Line17="lua,OptionRowProTiming()"
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Line18="list,Characters"
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PlayerNameplateP1X=SCREEN_CENTER_X-270
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PlayerNameplateP1Y=SCREEN_CENTER_Y+190
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