Charles Lohr
d5c767f6eb
Make the connect/disconnect a lot nicer.
2004-10-19 06:15:42 +00:00
Ryan Dortmans
37240426fd
Xbox: Xbox resolution seems to be 553 x 480. Change the styles so that
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the arrows are in the correct position.
2004-10-19 04:15:17 +00:00
Ryan Dortmans
fd3119540d
Xbox doesn't use MonkeyKeyboard
2004-10-19 04:13:08 +00:00
Glenn Maynard
b0c8f70c87
handle decoding multiple frames in one Update() when not threaded
2004-10-18 18:40:28 +00:00
Glenn Maynard
79b6b5c596
GetTexture()->Pause() -> EnableAnimation( false )
...
propagate GainFocus down
use RunCommandOnChildren
2004-10-18 18:21:28 +00:00
Glenn Maynard
45d3bb5809
sprite fixes (yuck, this is tricky)
2004-10-18 18:18:57 +00:00
Glenn Maynard
30ac0620ad
Movies no longer have playing/stopped/paused states; either they're
...
receiving DecodeSeconds calls or they're not.
2004-10-18 18:18:02 +00:00
Glenn Maynard
3cf87f8ac0
"play" and "pause" are now synonymous with animate,1 and animate,0
2004-10-18 04:36:42 +00:00
Glenn Maynard
e48459c7ae
remove dupe effect timer code
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fix movie bugs
2004-10-18 04:20:44 +00:00
Glenn Maynard
1e7e57a1c8
always update m_fSecsIntoEffect
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add GetEffectDeltaTime() to allow easy access to the effect timer
2004-10-18 04:19:20 +00:00
Chris Danford
0634c55431
fix rounding error in displaying percent score
2004-10-18 03:00:12 +00:00
Glenn Maynard
791fe80ef9
make MovieTexture_FFMpeg::RegisterProtocols available
2004-10-18 02:55:17 +00:00
Glenn Maynard
7d108e97e8
allow writing from RageProtocol
2004-10-18 02:54:15 +00:00
Glenn Maynard
5768cb8e5f
fix obscure rounding error
2004-10-18 02:51:53 +00:00
Josh Allen
9012897737
Fix nonstop and challenge mode start.
2004-10-17 14:46:00 +00:00
Josh Allen
284da53723
Fix placement of packets
2004-10-16 21:57:28 +00:00
Glenn Maynard
cf18ea9a73
fix precedence
2004-10-16 21:12:29 +00:00
Glenn Maynard
cb1f53d6b5
unprotect CreateScreenshot
2004-10-16 20:34:21 +00:00
Glenn Maynard
8b2e9af71e
fix ScreenManager::Draw crash if no screens loaded (never happens normally)
2004-10-16 20:16:07 +00:00
Glenn Maynard
26c3b3f9cd
fix WITHOUT_NETWORKING
2004-10-16 19:34:14 +00:00
Glenn Maynard
d13e368d7d
fix background loading not being aborted
2004-10-16 17:53:47 +00:00
Glenn Maynard
4b95ea731c
remove SDL
2004-10-16 17:52:07 +00:00
Glenn Maynard
b610556a7e
small helpers
2004-10-16 16:59:17 +00:00
Chris Danford
722941a646
add monkey scripting input driver for longevity testing
2004-10-16 15:04:10 +00:00
Andrew Arsenault
b3f472ae8c
Ym2413a: Here are two files of a new feature I've wrote.
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It's called Character Scaling and has been in DDR since the 1st mix.
What it does is read the dancing character's "character.ini" file and uses
attributes stored there to adjust height, width and depth of the 3D object
and animation bones thus adjusting the size of the character on screen.
2004-10-16 10:29:56 +00:00
Glenn Maynard
2c40b80080
force song backgrounds to effectclock,timer by default
2004-10-16 02:57:18 +00:00
Glenn Maynard
384cdef3a6
drive the movie timer from DecodeSeconds(), instead of an internal
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clock; this helps keep things synced to the music, and gives us more
control
2004-10-16 02:52:30 +00:00
Glenn Maynard
a99debf223
call DecodeSeconds
2004-10-16 02:48:59 +00:00
Glenn Maynard
02cf55863f
add DecodeSeconds() overload for movies
2004-10-16 02:47:57 +00:00
Glenn Maynard
b5ef800386
little hack to allow forcing propagation of commands to children that
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normally aren't
2004-10-16 02:46:10 +00:00
Glenn Maynard
12b777c12a
Sprites now follow the effect clock; you can sync an animated sprite
...
to the beat. This can be used to implement things like the receptor
row in .sprites. (This is minor; it's actually just a tangent of another
change which I havn't committed yet ...)
2004-10-16 02:15:18 +00:00
Glenn Maynard
3fed6a3a6e
warnings
2004-10-16 01:37:54 +00:00
Glenn Maynard
799a5898dd
Add bgm-time effect mode. This is roughly equivalent to the default, except
...
it's tightly synced with the music; it stays synced over music skips, and follows
the music rate, like everything else that uses GAMESTATE->m_fMusicSeconds.
2004-10-16 01:29:25 +00:00
Glenn Maynard
e1ae2d4f4b
fix crash at loop
2004-10-16 00:42:41 +00:00
Glenn Maynard
cf381e0812
make the BGM time available to actors
2004-10-15 22:10:27 +00:00
Glenn Maynard
c31bae20cc
cleanup
2004-10-15 21:45:52 +00:00
Glenn Maynard
433827c2de
remove ProtAllocator hack
2004-10-15 21:44:23 +00:00
Chris Danford
a9fb4cc62a
don't blink menu lights
2004-10-15 14:37:33 +00:00
Chris Danford
c23c0bec17
improve mapping from scsi index to scsi device
2004-10-15 13:47:54 +00:00
Charles Lohr
f212eeb458
Update.
2004-10-13 21:10:30 +00:00
Charles Lohr
336e758732
Added metrics for user display in SMLAN.
2004-10-13 06:44:01 +00:00
Charles Lohr
f53bd9a2f7
Added necessiary code for sending user info, and addition for SMOnline support (But no SMOnline yet). Do not put in 3.9 branch.
2004-10-13 06:42:53 +00:00
Charles Lohr
e84c666854
Added user info; do not put in the 3.9 branch.
2004-10-13 06:41:28 +00:00
Chris Danford
caab80f188
call PlayersFinalized only after applying the mode choice to both players, or else P2's preferred difficulty gets clobbered by the mode choice.
2004-10-13 02:56:29 +00:00
Chris Danford
bb5ea1f864
fix leap year
2004-10-13 02:11:01 +00:00
Charles Lohr
3c821677e0
MSVC6 doesn't like .clear(); I think = "" would be better for now.
2004-10-12 04:42:45 +00:00
Chris Danford
d906bc83e7
don't allow Iomega micro drives
2004-10-12 01:36:37 +00:00
Glenn Maynard
945e662041
fix crash when portal is used with no open sections
2004-10-10 15:06:15 +00:00
Glenn Maynard
8e947c7d0f
clean up IsEasy logic
2004-10-10 14:36:11 +00:00
Glenn Maynard
161b9f3f9a
more portable?
2004-10-10 14:14:29 +00:00