Chris Danford
d2e5c2751d
cleanup
2008-07-06 21:40:03 +00:00
AJ Kelly
5d1f7d4cbc
small fix for ScreenLegal
2008-07-06 02:12:30 +00:00
AJ Kelly
7dc5bb8cd2
add missing UsePlayerSelectMenu
2008-07-06 00:54:07 +00:00
Chris Danford
cc564b2184
theme cleanup
2008-07-05 23:08:31 +00:00
Chris Danford
b1e696cb06
theme cleanup
2008-07-05 23:06:12 +00:00
Chris Danford
6c09befb17
theme cleanup
2008-07-05 23:03:41 +00:00
Chris Danford
2b0b9af12f
one line help instead of two lines
2008-07-05 04:12:47 +00:00
Chris Danford
603a759097
cleanup
2008-07-05 02:31:43 +00:00
Chris Danford
a2f894356c
font cleanup
2008-07-05 02:14:50 +00:00
Chris Danford
6e2d619880
attract timer tweaks
2008-07-05 02:12:01 +00:00
Chris Danford
3e1f24fba6
placeholder
2008-07-05 02:11:20 +00:00
Chris Danford
2f8a68671a
global stuff goes in [Common], not [main]
2008-07-05 02:09:23 +00:00
Chris Danford
10e18f66d8
param naming consistency
2008-07-05 02:08:46 +00:00
Chris Danford
30cbd33146
fix uppercase has no effect if set after settext
2008-07-05 02:08:17 +00:00
Chris Danford
310c83d066
add Numbers Only. Export either main+alt, or numbers - not both.
2008-07-04 23:57:06 +00:00
Chris Danford
674dfe3a8a
fix -stroke pages showing up in .ini
2008-07-04 23:48:06 +00:00
Chris Danford
0165286d76
add Export Stroke Templates option
2008-07-04 22:58:13 +00:00
Chris Danford
3175fcc1aa
remove unused StrokeIsUnder
2008-07-04 22:44:20 +00:00
Chris Danford
258a25c6e0
fix compile
2008-07-04 09:25:51 +00:00
Glenn Maynard
81958f5b8d
handle default selection in Lua
2008-07-03 01:14:17 +00:00
Chris Danford
ae94591f8e
show preferred mods on eval, not current mods
2008-07-03 00:06:36 +00:00
Chris Danford
ee77694737
fix toggle songs from p2 side
2008-07-02 23:38:34 +00:00
Chris Danford
cefafb8bc4
allow specifying section names in PreferredSongs
2008-07-02 00:10:47 +00:00
Glenn Maynard
aca8629e5a
fix crash if m_MasterPlayerNumber is Invalid
2008-07-01 23:53:53 +00:00
Glenn Maynard
e813fa88bc
fix IsSongSort
2008-07-01 23:52:24 +00:00
Glenn Maynard
784ec2de98
fix left/right still changes difficulty after finalizing
2008-07-01 21:00:10 +00:00
Chris Danford
9c533535ed
add LIGHTSMODE_MENU_START_ONLY LIGHTSMODE_MENU_START_AND_DIRECTIONS
2008-07-01 07:47:17 +00:00
Chris Danford
fe249c8416
double sorts
2008-07-01 07:46:58 +00:00
Chris Danford
158056464a
add LIGHTSMODE_MENU_START_ONLY LIGHTSMODE_MENU_START_AND_DIRECTIONS
2008-07-01 07:42:58 +00:00
Colby Klein
7227081c39
Highlight the receptors when pressed.
2008-07-01 02:56:41 +00:00
Colby Klein
4028164799
Add NoteSkin for KB7
2008-07-01 00:12:59 +00:00
Chris Danford
19c4dc99d9
fix 'no stroke draws if any Font doesn't have a stroke texture'
2008-06-30 09:36:48 +00:00
Chris Danford
57b20c65fd
fix compile
2008-06-30 09:36:16 +00:00
Chris Danford
115cc6be2f
always choose lights StepsType from the primary Style of the current Game so that lights are the same for single and double Styles
2008-06-27 19:53:43 +00:00
Chris Danford
f72a0cd94e
fix edits icon not showing for all StepsTypes in AutoStyle
2008-06-25 05:06:05 +00:00
Chris Danford
00578338f0
read optional language inis so that non-theme packages can provide strings (for example, the translated name of the package)
2008-06-24 10:49:06 +00:00
Chris Danford
28784d9aa8
dix double* sorts picking up half double. Only use regular double.
2008-06-24 01:22:40 +00:00
Chris Danford
a279b360ba
show grades based on StepsType of CurSteps (fixes grades incorrect with AutoStyle
2008-06-24 00:38:32 +00:00
Chris Danford
f3d5c8d865
add Double* difficulty sorts
2008-06-23 10:57:14 +00:00
Chris Danford
c7e2b57b5f
allow IdleTimeoutSeconds in CoinMode_Pay (remove special case)
2008-06-21 06:44:39 +00:00
Colby Klein
969abd5293
Fix gameplay using edit mode things when UsePlayerSelectMenu=true
2008-06-21 04:40:08 +00:00
Colby Klein
5f7877b6b3
Take the Player Options menu from ScreenNetSelectMusic, have it use Select instead of Up.
2008-06-21 04:04:59 +00:00
Chris Danford
d440430a5b
if a hold has no checkpoints, then mark as Held only if the head was stepped on. Fix Rolls always marked as Held because they never have missed checkpoints
2008-06-20 10:40:47 +00:00
Colby Klein
907c23bebb
Fix KB7 gameplay buttons
2008-06-20 10:12:58 +00:00
Chris Danford
7a64c068df
gcc 4.3 fixes from [email protected] http://gcc.gnu.org/gcc-4.3/porting_to.html
2008-06-18 18:55:10 +00:00
Chris Danford
0a5e9ab26a
fix col order in halfdouble
2008-06-17 02:37:53 +00:00
Chris Danford
20b11d27df
add IsAnExtraStageAndSelectionLocked. add metircs MinDifficultyForExtra, LockExtraStageSelection
2008-06-12 04:30:51 +00:00
Glenn Maynard
fe65136b7c
fix crash
2008-06-11 22:30:09 +00:00
Glenn Maynard
3bc7d64c79
JoinInput always joins both players in AutoJoin
2008-06-11 22:22:09 +00:00
Glenn Maynard
bc0cf8acd1
AutoJoin logic change: Rather than always joining on any coin input,
...
join on the first JoinInput; later (if more coins are input), join
on coin input if there's already a player joined. This means coin
inputs never join the first player, which implies that coin inputs
can only autojoin a player if it's in a place where players are supposed
to be joined.
This avoids problems with joining too early, eg. in Attract before
Reset.
2008-06-11 22:19:43 +00:00