theme cleanup
This commit is contained in:
@@ -1,8 +1,7 @@
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local t = Def.ActorFrame {
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LoadFont("_venacti bold 24px") .. {
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Text=THEME:GetString( "ScreenCaution", "CautionText" );
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;horizalign,center;shadowlength,0;wrapwidthpixels,640;strokecolor,color("#a200ff"););
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+40;horizalign,center;shadowlength,0;wrapwidthpixels,500;strokecolor,color("#a200ff");settext,THEME:GetString( "ScreenCaution", "CautionText" ););
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};
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};
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@@ -1,3 +1,3 @@
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return Def.ActorFrame {
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LoadActor( THEME:GetPathB('','_standard decoration required'), "Logo", GAMESTATE:GetCurrentGame():GetName() );
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LoadActor( THEME:GetPathB('','_standard decoration required'), "GameLogo", "GameLogo " .. GAMESTATE:GetCurrentGame():GetName() );
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};
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@@ -1 +1 @@
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_venacti 80 bold timer
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_venacti Bold 40px MenuTimer
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@@ -1 +1 @@
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_shared1
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_venacti bold 30px
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@@ -5,6 +5,7 @@ LineSpacing=18
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DrawExtraPixelsLeft=7
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DrawExtraPixelsRight=6
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AdvanceExtraPixels=0
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DefaultStrokeColor=#FFFFFF00
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[main]
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Line 0= !"#$%&'()*+,-.
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@@ -23,14 +23,11 @@ local t = Def.ActorFrame {
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LoadActor( "preview " .. gc:GetName() ) .. {
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InitCommand=cmd(y,170;vertalign,bottom;);
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};
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LoadFont( "_terminator two stroke 92" ) .. {
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InitCommand=cmd(x,94;settext,string.upper(gc:GetText());shadowlength,0;zoom,0.7;zoomtowidth,300;rotationz,-90;diffuse,color("#000000");diffusealpha,0.35);
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LoadFont( "_terminator two 40px" ) .. {
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InitCommand=cmd(x,94;settext,string.upper(gc:GetText());shadowlength,0;zoom,1.2;zoomtowidth,300;rotationz,-90;diffuse,c;strokecolor,color("#00000044");shadowlengthx,4;shadowlengthy,0;);
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};
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LoadFont( "_terminator two 92" ) .. {
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InitCommand=cmd(x,94;settext,string.upper(gc:GetText());shadowlength,0;zoom,0.7;zoomtowidth,300;rotationz,-90;diffuse,c;shadowlengthx,4;shadowlengthy,0;);
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};
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LoadFont( "_euromode 44" ) .. {
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InitCommand=cmd(horizalign,right;vertalign,bottom;x,72;y,150;settext,ScreenString(gc:GetName().."Explanation");shadowlengthx,0;shadowlengthy,3;maxwidth,500;diffuse,c;strokecolor,color("#000000"););
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LoadFont( "_venacti Bold 24px" ) .. {
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InitCommand=cmd(horizalign,right;vertalign,bottom;x,72;y,150;settext,ScreenString(gc:GetName().."Explanation");shadowlengthx,0;shadowlengthy,3;maxwidth,500;diffuse,c;strokecolor,color("#00000044"););
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};
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};
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Def.ActorFrame {
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@@ -45,11 +42,8 @@ local t = Def.ActorFrame {
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GainFocusCommand=cmd(visible,true);
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LoseFocusCommand=cmd(visible,false);
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};
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LoadFont( "_terminator two stroke 60" ) .. {
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InitCommand=cmd(y,-6;settext,string.upper(gc:GetText());shadowlength,0;maxwidth,350;diffuse,color("#000000");diffusealpha,0.35;);
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};
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LoadFont( "_terminator two 60" ) .. {
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InitCommand=cmd(y,-6;settext,string.upper(gc:GetText());shadowlength,0;maxwidth,350;diffuse,c;shadowlengthx,0;shadowlengthy,4;);
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LoadFont( "_terminator two 30" ) .. {
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InitCommand=cmd(y,-6;settext,string.upper(gc:GetText());maxwidth,350;diffuse,c;strokecolor,color("#0000004F");shadowlengthx,0;shadowlengthy,4;shadowcolor,color("#00000044"););
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};
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};
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};
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@@ -13,7 +13,7 @@ local max_stages = PREFSMAN:GetPreference( "SongsPerPlay" );
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local t = Def.ActorFrame {
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LoadActor( "preview " .. st ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X-150;y,SCREEN_CENTER_Y+170;vertalign,bottom);
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InitCommand=cmd(x,SCREEN_CENTER_X-150;y,SCREEN_CENTER_Y+190;vertalign,bottom);
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GainFocusCommand=cmd(visible,true);
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LoseFocusCommand=cmd(visible,false);
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};
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@@ -23,17 +23,17 @@ local t = Def.ActorFrame {
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LoseFocusCommand=cmd(visible,false);
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LoadActor( "card frame " .. st ) .. {
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};
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LoadFont( "_sf square head 60" ) .. {
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LoadFont( "_sf square head 26px" ) .. {
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InitCommand=cmd(y,-51;settext,string.upper(gc:GetText());maxwidth,500;shadowlength,0;);
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};
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LoadFont( "_venacti bold 32" ) .. {
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LoadFont( "_venacti bold 15px" ) .. {
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InitCommand=cmd(horizalign,left;x,-12;y,-2;settext,"EACH PLAYER USES\nONE CONTROLLER";maxwidth,300;shadowlength,0;diffuse,color("#000000"););
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};
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LoadFont( "_venacti bold 32" ) .. {
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LoadFont( "_venacti bold 15px" ) .. {
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InitCommand=cmd(horizalign,right;x,98;y,42;settext,"MAX STAGE/";maxwidth,300;shadowlength,0;diffuse,color("#32d545"););
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};
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LoadFont( "_sf square head 32" ) .. {
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InitCommand=cmd(horizalign,right;x,128;y,40;settext,max_stages;maxwidth,100;shadowlength,0;);
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LoadFont( "_venacti bold 15px" ) .. {
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InitCommand=cmd(horizalign,right;x,120;y,42;settext,max_stages;maxwidth,100;shadowlength,0;diffuse,color("#259c33"););
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};
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LoadActor( "card " .. pad_file ) .. {
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InitCommand=cmd(x,-82;y,8;);
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@@ -54,8 +54,8 @@ local t = Def.ActorFrame {
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GainFocusCommand=cmd(diffuseshift;visible,true);
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LoseFocusCommand=cmd(stopeffect;visible,false);
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};
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LoadFont( "_terminator two 36" ) .. {
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InitCommand=cmd(y,-30;settext,string.upper(gc:GetText());shadowlength,0;maxwidth,160;strokecolor,color("#000000FF"));
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LoadFont( "_terminator two 18px" ) .. {
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InitCommand=cmd(y,-28;settext,string.upper(gc:GetText());shadowlength,0;maxwidth,80;);
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};
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Def.ActorFrame {
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InitCommand=cmd(y,10;);
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@@ -1,7 +1,7 @@
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local s = THEME:GetString( 'ScreenTitleMenu', Var("GameCommand"):GetText() );
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local t = Def.ActorFrame {
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LoadFont("", "blaster") ..{
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Text=THEME:GetString( 'ScreenTitleMenu', Var("GameCommand"):GetText() );
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InitCommand=cmd(horizalign,center;shadowlength,0);
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LoadFont("_venacti bold 30px") ..{
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InitCommand=cmd(uppercase,true;settext,s;horizalign,center;shadowlengthx,0;shadowlengthy,2;);
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GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,0.5,1,0.5,1;effectcolor2,0.25,0.5,0.25,1;);
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LoseFocusCommand=cmd(stoptweening;stopeffect);
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DisabledCommand=cmd(diffuse,0.5,0.5,0.5,1);
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@@ -7,24 +7,24 @@ return Def.ActorFrame {
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LoadActor( "bar" ) .. {
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InitCommand=cmd(horizalign,left;y,4);
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};
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LoadFont( "_sf sports night ns upright 52" ) .. {
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InitCommand=cmd(x,64;y,-7;horizalign,left;shadowlength,0;settext,ScreenString("HeaderText");skewx,-0.15);
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Name="HeaderText";
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LoadFont( "_sf sports night ns upright 26px header text" ) .. {
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InitCommand=cmd(x,64;y,-7;horizalign,left;shadowlength,0;settext,ScreenString("HeaderText");skewx,-0.15;zoomx,1.2;);
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Name="HeaderText";
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};
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LoadFont( "_venacti 24" ) .. {
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InitCommand=cmd(x,64;y,12;horizalign,left;shadowlength,0;settext,ScreenString("HeaderSubText"););
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Name="HeaderSubText";
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LoadFont( "_venacti 10px header subtext" ) .. {
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InitCommand=cmd(x,64;y,11;horizalign,left;shadowlength,0;settext,ScreenString("HeaderSubText");zoomx,1.2;);
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Name="HeaderSubText";
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};
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LoadActor( "arrow" ) .. {
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};
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LoadActor( "ring" ) .. {
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InitCommand=cmd(x,-1.5);
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};
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UpdateScreenHeaderMessageCommand=function(self,params)
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local header = self:GetChild("HeaderText");
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local subHeader = self:GetChild("HeaderSubText");
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header:settext( params.Header );
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subHeader:settext( params.Subheader );
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};
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UpdateScreenHeaderMessageCommand=function(self,params)
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local header = self:GetChild("HeaderText");
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local subHeader = self:GetChild("HeaderSubText");
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header:settext( params.Header );
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subHeader:settext( params.Subheader );
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end
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};
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};
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};
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Binary file not shown.
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Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 114 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 111 KiB |
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 63 KiB |
@@ -1313,8 +1313,8 @@ NonstopExplanation=PLAY SONGS\nBACK-TO-BACK
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ChallengeExplanation=DON'T MISS\nMANY STEPS
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SurvivalExplanation=BEAT THE CLOCK\nTO WIN
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EndlessExplanation=PLAY UNTIL\nYOU DROP
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HeaderText=Select Play Mode
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HeaderSubText=
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HeaderText=Select Mode
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HeaderSubText=Let's get started. I know you can!
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[ScreenServiceAction]
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%d added=%d added
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@@ -104,11 +104,11 @@ Choice9="screen,ScreenTest;text,Sandbox"
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ShowIcon=false
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ShowScroller=true
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PerChoiceScrollElement=false
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ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(22*offset) end
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ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(32*offset) end
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ScrollerSecondsPerItem=0
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ScrollerNumItemsToDraw=20
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ScrollerX=SCREEN_CENTER_X
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ScrollerY=SCREEN_CENTER_Y+40
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ScrollerY=SCREEN_CENTER_Y-16
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ScrollerOnCommand=
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ScrollerOffCommand=
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TimerSeconds=-1
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@@ -120,6 +120,10 @@ HelpOffCommand=
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IdleCommentSeconds=12
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IdleTimeoutSeconds=30
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IdleTimeoutScreen=THEME:GetMetric("Common","FirstAttractScreen")
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GameLogoX=SCREEN_CENTER_X
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GameLogoY=SCREEN_CENTER_Y-110
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GameLogoOnCommand=zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.2
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GameLogoOffCommand=
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[ScreenExit]
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Class="ScreenExit"
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@@ -159,6 +163,7 @@ Fallback="ScreenWithMenuElements"
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[ScreenSelectStyle2]
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Fallback="ScreenWithMenuElements2"
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Class="ScreenSelectMaster"
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HelpText=ScreenString("HelpTextNormal")
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IdleCommentSeconds=0
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IdleTimeoutSeconds=0
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TimerSeconds=0
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@@ -1756,7 +1761,7 @@ CreditsP1X=SCREEN_CENTER_X-230
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CreditsP1Y=SCREEN_BOTTOM-10
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CreditsP2X=SCREEN_CENTER_X+230
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CreditsP2Y=SCREEN_BOTTOM-10
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CreditsInitCommand=shadowlength,0;shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000");
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CreditsInitCommand=shadowlength,0;strokecolor,color("#000000AA");
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[ScreenDebugOverlay]
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Class="ScreenDebugOverlay"
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@@ -2043,8 +2048,8 @@ FooterY=SCREEN_BOTTOM
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FooterOnCommand=draworder,-1;vertalign,bottom
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FooterOffCommand=
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HelpX=SCREEN_CENTER_X
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HelpY=SCREEN_BOTTOM-40
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HelpOnCommand=draworder,1;zoomy,0;linear,0.5;zoomy,1
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HelpY=SCREEN_BOTTOM-20
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HelpOnCommand=shadowlength,0;strokecolor,color("#4e4e4e");draworder,1;zoomy,0;linear,0.5;zoomy,1;
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HelpOffCommand=linear,0.5;zoomy,0
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MemoryCardDisplayP1X=SCREEN_LEFT+10;
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MemoryCardDisplayP1Y=SCREEN_CENTER_Y+220
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@@ -3230,10 +3235,10 @@ Class="ScreenAttract"
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Fallback="ScreenAttract"
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NextScreen="ScreenHowToPlay"
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PrevScreen="ScreenCompany"
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LogoX=SCREEN_CENTER_X
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LogoY=SCREEN_CENTER_Y-100
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LogoOnCommand=zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
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LogoOffCommand=
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GameLogoX=SCREEN_CENTER_X
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GameLogoY=SCREEN_CENTER_Y
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GameLogoOnCommand=zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.0;effectcolor2,1,1,1,0.2
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GameLogoOffCommand=
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[ScreenHowToPlay]
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Class="ScreenHowToPlay"
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