dix double* sorts picking up half double. Only use regular double.
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@@ -938,6 +938,10 @@ bool SongUtil::GetStepsTypeAndDifficultyFromSortOrder( SortOrder so, StepsType &
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{
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if( (*i)->m_StyleType == StyleType_OnePlayerTwoSides )
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{
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// Ugly hack to ignore pump's half-double.
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bool bContainsHalf = ((RString)(*i)->m_szName).find("half") != RString::npos;
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if( bContainsHalf )
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continue;
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stOut = (*i)->m_StepsType;
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break;
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}
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