JoinInput always joins both players in AutoJoin

This commit is contained in:
Glenn Maynard
2008-06-11 22:22:09 +00:00
parent bc0cf8acd1
commit 3bc7d64c79
+2 -2
View File
@@ -420,8 +420,8 @@ namespace
/* Handle an input that can join a player. Return true if the player joined. */
bool GameState::JoinInput( PlayerNumber pn )
{
/* In free play when AutoJoin is enabled, join all players on a single start press. */
if( GAMESTATE->GetCoinMode() != CoinMode_Pay && GAMESTATE->m_bAutoJoin.Get() )
/* When AutoJoin is enabled, join all players on a single start press. */
if( GAMESTATE->m_bAutoJoin.Get() )
return JoinPlayers();
else
return JoinInputInternal( pn );