Glenn Maynard bc0cf8acd1 AutoJoin logic change: Rather than always joining on any coin input,
join on the first JoinInput; later (if more coins are input), join
on coin input if there's already a player joined.  This means coin
inputs never join the first player, which implies that coin inputs
can only autojoin a player if it's in a place where players are supposed
to be joined.

This avoids problems with joining too early, eg. in Attract before
Reset.
2008-06-11 22:19:43 +00:00
2008-02-23 02:37:24 +00:00
S
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