Chris Danford
|
d534772422
|
do all multiplayer input translation in StepMania.cpp
|
2006-01-10 18:23:20 +00:00 |
|
Chris Danford
|
9c377d3f00
|
set theme and pseudolocalize at the same time
|
2006-01-08 05:35:02 +00:00 |
|
Chris Danford
|
b70eb0e509
|
add pseudolocalize
|
2006-01-06 23:34:41 +00:00 |
|
Glenn Maynard
|
8652d9e3b9
|
LastSeenMemory -> StepMania
|
2005-12-31 05:07:05 +00:00 |
|
Glenn Maynard
|
6f7a4418d7
|
cleanup
|
2005-12-31 03:05:15 +00:00 |
|
Glenn Maynard
|
418bce60a8
|
SoundDrivers into RageSoundManager
|
2005-12-31 02:35:49 +00:00 |
|
Glenn Maynard
|
757fdf0795
|
move InputDrivers into RageInput
|
2005-12-31 02:20:03 +00:00 |
|
Glenn Maynard
|
0066776403
|
move lights driver pref into LightsMan
|
2005-12-31 02:06:57 +00:00 |
|
Glenn Maynard
|
aac313fdd3
|
cleanup
|
2005-12-31 00:48:59 +00:00 |
|
Glenn Maynard
|
0062b24e2f
|
RageException is a very low-level helper (usable by any code). Eliminate
StepMania.cpp dependency.
|
2005-12-30 08:23:56 +00:00 |
|
Glenn Maynard
|
f939b76f49
|
i dumb
|
2005-12-30 05:38:20 +00:00 |
|
Glenn Maynard
|
d67288d8a3
|
simplify
|
2005-12-30 05:38:02 +00:00 |
|
Glenn Maynard
|
6b26684c8a
|
Don't SaveMappingsToDisk on game change. We save explicitly
when we change mappings.
|
2005-12-30 04:42:24 +00:00 |
|
Glenn Maynard
|
b61ab59e03
|
use HOOKS->AppHasFocus()
|
2005-12-30 04:00:05 +00:00 |
|
Chris Danford
|
1f81db0cec
|
move ScreenDimensions into a namespace
|
2005-12-27 18:45:07 +00:00 |
|
Chris Danford
|
7a76b58bd3
|
style cleanup
|
2005-12-25 19:27:31 +00:00 |
|
Chris Danford
|
7f985da9ee
|
add separate method for string lookup
|
2005-12-25 19:01:13 +00:00 |
|
Glenn Maynard
|
339873247b
|
fix invalid values leaking into fDisplayAspectRatio
|
2005-12-23 19:04:39 +00:00 |
|
Steve Checkoway
|
c577c65ecc
|
The input has been handled.
|
2005-12-23 14:39:49 +00:00 |
|
Steve Checkoway
|
b0177e38a4
|
Add support for toggling windowed mode other than alt-enter. E.g. from a menu item.
|
2005-12-23 14:19:43 +00:00 |
|
Chris Danford
|
74749a19bb
|
move localized string to separate file
|
2005-12-22 03:10:04 +00:00 |
|
Glenn Maynard
|
a89a488251
|
use find()
|
2005-12-21 08:46:30 +00:00 |
|
Chris Danford
|
d698a5f1ec
|
CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
|
2005-12-20 08:35:47 +00:00 |
|
Chris Danford
|
9cd3b4d4ba
|
theme some common exception strings
|
2005-12-20 02:45:25 +00:00 |
|
Glenn Maynard
|
9c1f81f9bd
|
use RageThreadRegister
|
2005-12-19 02:01:48 +00:00 |
|
Glenn Maynard
|
3fbde68e4a
|
better encapsulation, reduce GameLoop.cpp depending on StepMania.cpp: move
CheckForChangedInputDevicesAndRemap into InputMapper
|
2005-12-18 23:45:46 +00:00 |
|
Chris Danford
|
efe3984ad5
|
detect changing USB joysticks and remap on the fly
|
2005-12-18 07:13:13 +00:00 |
|
Chris Danford
|
c95a5dc8e5
|
add InputDevice::DevicesChanged
|
2005-12-18 03:08:12 +00:00 |
|
Steve Checkoway
|
ee07c1d20d
|
Use ArchHooks::SetUserQuit()
|
2005-12-17 13:03:04 +00:00 |
|
Chris Danford
|
353e0c5b6e
|
break up arch stuff into smaller .cpp files to fix smpackage build and not pull in unnecessary stuff
|
2005-12-16 04:16:09 +00:00 |
|
Glenn Maynard
|
74fd14ef23
|
cleanup. This name is for human consumption (crash dumps, debugger thread lists).
|
2005-12-15 18:56:18 +00:00 |
|
Steve Checkoway
|
315d907ef1
|
Add CreateThisThread(). Use it instead of the static object to name the main thread (and the GUI thread on OS X).
|
2005-12-15 08:32:29 +00:00 |
|
Chris Danford
|
37f82b43f7
|
remove CStringArray #define
|
2005-12-09 21:36:22 +00:00 |
|
Chris Danford
|
800158e185
|
move floating globals into a namespace
|
2005-12-02 01:16:28 +00:00 |
|
Glenn Maynard
|
df8b9f681b
|
remove old code
|
2005-11-23 16:11:28 +00:00 |
|
Glenn Maynard
|
90ad56522c
|
move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
so tests don't have to duplicate stuff, and because PrefsManager
uses it
|
2005-11-22 21:18:43 +00:00 |
|
Renaud Lepage
|
1d2e3895f3
|
Small modification on returned value for Xbox
|
2005-11-16 04:32:10 +00:00 |
|
Chris Danford
|
182232344f
|
GetVideoModeParams -> GetActualVideoModeParams
add GetApiDescription
|
2005-11-11 21:16:48 +00:00 |
|
Glenn Maynard
|
4d8ab8a6f6
|
use ArchHooks::CheckForMultipleInstances. Uses AllowMultipleInstances
pref to disable for advanced use; I sometimes start multiple windows, to
eg. compare D3D and OGL live.
|
2005-11-11 21:13:13 +00:00 |
|
Chris Danford
|
20b5c41f76
|
cleanup
|
2005-11-10 20:00:01 +00:00 |
|
Chris Danford
|
6446d21eb2
|
fix incorrect VideoRenderer defaults used
|
2005-11-10 19:38:21 +00:00 |
|
Chris Danford
|
311fd70573
|
when resetting the D3D device, use the preferred video mode and not the current desktop mode. This fixes "Win98, full-screen, alt-tab away, alt-tab back and the game is running fullscreen at the desktop video mode"
|
2005-11-10 18:55:03 +00:00 |
|
Chris Danford
|
7f5a4b8373
|
move VideoModeParams out of RageDisplay to reduce header dependencies
|
2005-11-10 18:37:04 +00:00 |
|
Chris Danford
|
31ecd17da3
|
add Quadro defaults
|
2005-11-09 17:34:32 +00:00 |
|
Chris Danford
|
81037f05cd
|
move Preferences from ThemeManager to completely in PrefsManager
Also, allow Defaults.ini and Static.ini to have sections
|
2005-11-09 10:55:30 +00:00 |
|
Glenn Maynard
|
6671b6b207
|
fix memory log
|
2005-11-09 02:01:56 +00:00 |
|
Steve Checkoway
|
784a073764
|
Quit is now handled by a menu key equivalent.
|
2005-10-31 00:51:06 +00:00 |
|
Chris Danford
|
0f0caf7972
|
Writable files in "Save", read-only files in "Data". This simplifies the installer and packaging.
|
2005-10-30 23:08:38 +00:00 |
|
Chris Danford
|
092b5d969d
|
move all URLs into ProductInfo.h
|
2005-10-28 03:10:48 +00:00 |
|
Chris Danford
|
6e5b3a5ed8
|
fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
|
2005-10-28 01:44:19 +00:00 |
|