move InputDrivers into RageInput
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@@ -298,7 +298,6 @@ PrefsManager::PrefsManager() :
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m_iSoundWriteAhead ( "SoundWriteAhead", 0 ),
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m_iSoundDevice ( "SoundDevice", "" ),
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m_iSoundPreferredSampleRate ( "SoundPreferredSampleRate", 44100 ),
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m_sInputDrivers ( "InputDrivers", "" ),
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m_sLightsStepsDifficulty ( "LightsStepsDifficulty", "medium" ),
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m_bBlinkGameplayButtonLightsOnNote ( "BlinkGameplayButtonLightsOnNote",false ),
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m_bAllowUnacceleratedRenderer ( "AllowUnacceleratedRenderer", false ),
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@@ -514,13 +513,6 @@ float PrefsManager::GetSoundVolume()
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return clamp(m_fSoundVolume.Get(),0.0f,1.0f);
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}
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CString PrefsManager::GetInputDrivers() {
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if( m_sInputDrivers.Get().empty() )
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return (CString)DEFAULT_INPUT_DRIVER_LIST;
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else
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return m_sInputDrivers;
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}
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bool PrefsManager::MessageIsIgnored( const CString &ID )
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{
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vector<CString> list;
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@@ -224,8 +224,6 @@ public:
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Preference<int> m_iSoundWriteAhead;
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Preference<CString> m_iSoundDevice;
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Preference<int> m_iSoundPreferredSampleRate;
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private:
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Preference<CString> m_sInputDrivers; // "" == default
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public:
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Preference<CString> m_sLightsStepsDifficulty;
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Preference<bool> m_bBlinkGameplayButtonLightsOnNote;
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@@ -256,7 +254,6 @@ public:
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CString GetVideoRenderers();
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CString GetSoundDrivers();
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float GetSoundVolume();
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CString GetInputDrivers();
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void ReadPrefsFromIni( const IniFile &ini, const CString &sSection );
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@@ -4,15 +4,21 @@
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#include "RageException.h"
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#include "arch/InputHandler/InputHandler.h"
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#include "arch/arch.h"
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#include "arch/arch_default.h"
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#include "Foreach.h"
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#include "Preference.h"
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RageInput* INPUTMAN = NULL; // globally accessable input device
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RageInput::RageInput( CString sDriverList )
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static Preference<CString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST
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RageInput::RageInput()
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{
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LOG->Trace( "RageInput::RageInput()" );
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m_sDriverList = sDriverList;
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m_sDriverList = g_sInputDrivers;
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if( m_sDriverList.empty() )
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m_sDriverList = DEFAULT_INPUT_DRIVER_LIST;
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LoadDrivers();
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}
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@@ -11,7 +11,7 @@ class InputHandler;
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class RageInput
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{
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public:
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RageInput( CString sDriverList );
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RageInput();
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~RageInput();
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void LoadDrivers();
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@@ -1065,7 +1065,7 @@ int main(int argc, char* argv[])
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/* This initializes objects that change the SDL event mask, and has other
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* dependencies on the SDL video subsystem, so it must be initialized after DISPLAY. */
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INPUTMAN = new RageInput( PREFSMAN->GetInputDrivers() );
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INPUTMAN = new RageInput;
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// These things depend on the TextureManager, so do them after!
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FONT = new FontManager;
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